wxMenu::Append (and similar) now return a pointer to the wxMenuItem

that was added.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25344 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn 2004-01-23 21:03:15 +00:00
parent fe4a107dda
commit 383562174e

View File

@ -25,95 +25,95 @@ public:
// append any kind of item (normal/check/radio/separator)
void Append(int id,
const wxString& text,
const wxString& help = wxPyEmptyString,
wxItemKind kind = wxITEM_NORMAL);
wxMenuItem* Append(int id,
const wxString& text,
const wxString& help = wxPyEmptyString,
wxItemKind kind = wxITEM_NORMAL);
// append a separator to the menu
void AppendSeparator();
wxMenuItem* AppendSeparator();
// append a check item
void AppendCheckItem(int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
wxMenuItem* AppendCheckItem(int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
// append a radio item
void AppendRadioItem(int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
wxMenuItem* AppendRadioItem(int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
// append a submenu
%name(AppendMenu)void Append(int id,
const wxString& text,
wxMenu *submenu,
const wxString& help = wxPyEmptyString);
%name(AppendMenu) wxMenuItem* Append(int id,
const wxString& text,
wxMenu *submenu,
const wxString& help = wxPyEmptyString);
// the most generic form of Append() - append anything
%name(AppendItem) void Append(wxMenuItem *item);
%name(AppendItem) wxMenuItem* Append(wxMenuItem *item);
// insert a break in the menu (only works when appending the items, not
// inserting them)
virtual void Break();
// insert an item before given position
%name(InsertItem) bool Insert(size_t pos, wxMenuItem *item);
%name(InsertItem) wxMenuItem* Insert(size_t pos, wxMenuItem *item);
// insert an item before given position
void Insert(size_t pos,
int id,
const wxString& text,
const wxString& help = wxPyEmptyString,
wxItemKind kind = wxITEM_NORMAL);
wxMenuItem* Insert(size_t pos,
int id,
const wxString& text,
const wxString& help = wxPyEmptyString,
wxItemKind kind = wxITEM_NORMAL);
// insert a separator
void InsertSeparator(size_t pos);
wxMenuItem* InsertSeparator(size_t pos);
// insert a check item
void InsertCheckItem(size_t pos,
int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
wxMenuItem* InsertCheckItem(size_t pos,
int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
// insert a radio item
void InsertRadioItem(size_t pos,
int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
wxMenuItem* InsertRadioItem(size_t pos,
int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
// insert a submenu
%name(InsertMenu) void Insert(size_t pos,
int id,
const wxString& text,
wxMenu *submenu,
const wxString& help = wxPyEmptyString);
%name(InsertMenu) wxMenuItem* Insert(size_t pos,
int id,
const wxString& text,
wxMenu *submenu,
const wxString& help = wxPyEmptyString);
// prepend an item to the menu
%name(PrependItem)void Prepend(wxMenuItem *item);
%name(PrependItem) wxMenuItem* Prepend(wxMenuItem *item);
// prepend any item to the menu
void Prepend(int id,
const wxString& text,
const wxString& help = wxPyEmptyString,
wxItemKind kind = wxITEM_NORMAL);
wxMenuItem* Prepend(int id,
const wxString& text,
const wxString& help = wxPyEmptyString,
wxItemKind kind = wxITEM_NORMAL);
// prepend a separator
void PrependSeparator();
wxMenuItem* PrependSeparator();
// prepend a check item
void PrependCheckItem(int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
wxMenuItem* PrependCheckItem(int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
// prepend a radio item
void PrependRadioItem(int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
wxMenuItem* PrependRadioItem(int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
// prepend a submenu
%name(PrependMenu)void Prepend(int id,
const wxString& text,
wxMenu *submenu,
const wxString& help = wxPyEmptyString);
%name(PrependMenu) wxMenuItem* Prepend(int id,
const wxString& text,
wxMenu *submenu,
const wxString& help = wxPyEmptyString);
// detach an item from the menu, but don't delete it so that it can be
// added back later (but if it's not, the caller is responsible for