tell to open .dsw file, not .dsp

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18074 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2002-12-06 23:24:57 +00:00
parent 409e38cd65
commit 38c1f6f765

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@ -76,18 +76,23 @@ Compilation
The following sections explain how to compile wxWindows with each supported
compiler.
Visual C++ 6.0 compilation
Visual C++ compilation
---------------------------
Please note that the VC++ 6.0 project files will work for
VC++ .NET also, but you must open the .dsp files and not the .dsw
files.
Please note that the VC++ 6.0 project files will work for VC++ .NET also, but
you must open the .dsp files and not the .dsw files and in this case you will
need to manually build the other .dsp on which.wxWindows.dsp depends: jpeg,
png, regex, tiff and zlib.
Using project files (VC++ 6 only):
Also note that you might make the project files work with VC++ 5 but you'll
need to edit them version in the .dsp file by hand before this is possible.
Using project files (VC++ 6 and later):
1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
makefiles (already included in wxMSW-x.y.z.zip and the setup version).
2. Open src/wxWindows.dsp, which has configurations for static
2. Open src/wxWindows.dsw, which has configurations for static
compilation or DLL compilation, and each of these available in
Unicode/ANSI and Debug/Release variations. Normally you'll use
a static linking ANSI configuration. Choose the Win32 Debug or