tell to open .dsw file, not .dsp

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18074 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2002-12-06 23:24:57 +00:00
parent 409e38cd65
commit 38c1f6f765

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@ -76,18 +76,23 @@ Compilation
The following sections explain how to compile wxWindows with each supported The following sections explain how to compile wxWindows with each supported
compiler. compiler.
Visual C++ 6.0 compilation Visual C++ compilation
--------------------------- ---------------------------
Please note that the VC++ 6.0 project files will work for Please note that the VC++ 6.0 project files will work for VC++ .NET also, but
VC++ .NET also, but you must open the .dsp files and not the .dsw you must open the .dsp files and not the .dsw files and in this case you will
files. need to manually build the other .dsp on which.wxWindows.dsp depends: jpeg,
png, regex, tiff and zlib.
Using project files (VC++ 6 only): Also note that you might make the project files work with VC++ 5 but you'll
need to edit them version in the .dsp file by hand before this is possible.
Using project files (VC++ 6 and later):
1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project 1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
makefiles (already included in wxMSW-x.y.z.zip and the setup version). makefiles (already included in wxMSW-x.y.z.zip and the setup version).
2. Open src/wxWindows.dsp, which has configurations for static 2. Open src/wxWindows.dsw, which has configurations for static
compilation or DLL compilation, and each of these available in compilation or DLL compilation, and each of these available in
Unicode/ANSI and Debug/Release variations. Normally you'll use Unicode/ANSI and Debug/Release variations. Normally you'll use
a static linking ANSI configuration. Choose the Win32 Debug or a static linking ANSI configuration. Choose the Win32 Debug or