tell to open .dsw file, not .dsp
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18074 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -76,18 +76,23 @@ Compilation
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The following sections explain how to compile wxWindows with each supported
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The following sections explain how to compile wxWindows with each supported
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compiler.
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compiler.
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Visual C++ 6.0 compilation
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Visual C++ compilation
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---------------------------
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---------------------------
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Please note that the VC++ 6.0 project files will work for
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Please note that the VC++ 6.0 project files will work for VC++ .NET also, but
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VC++ .NET also, but you must open the .dsp files and not the .dsw
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you must open the .dsp files and not the .dsw files and in this case you will
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files.
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need to manually build the other .dsp on which.wxWindows.dsp depends: jpeg,
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png, regex, tiff and zlib.
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Using project files (VC++ 6 only):
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Also note that you might make the project files work with VC++ 5 but you'll
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need to edit them version in the .dsp file by hand before this is possible.
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Using project files (VC++ 6 and later):
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1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
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1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
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makefiles (already included in wxMSW-x.y.z.zip and the setup version).
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makefiles (already included in wxMSW-x.y.z.zip and the setup version).
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2. Open src/wxWindows.dsp, which has configurations for static
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2. Open src/wxWindows.dsw, which has configurations for static
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compilation or DLL compilation, and each of these available in
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compilation or DLL compilation, and each of these available in
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Unicode/ANSI and Debug/Release variations. Normally you'll use
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Unicode/ANSI and Debug/Release variations. Normally you'll use
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a static linking ANSI configuration. Choose the Win32 Debug or
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a static linking ANSI configuration. Choose the Win32 Debug or
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