name wxThreadEvent and YieldFor in wxProgressDialog and in thread overview; update the sample code to use new event macros; minor other changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59002 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -441,32 +441,10 @@ or unset this flag for the dialogs that have it on by default.
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Typically events that deal with a window as a window (size, motion,
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paint, mouse, keyboard, etc.) are sent only to the window. Events
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that have a higher level of meaning or are generated by the window
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itself, (button click, menu select, tree expand, etc.) are command
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itself (button click, menu select, tree expand, etc.) are command
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events and are sent up to the parent to see if it is interested in the event.
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As mentioned above, only command events are recursively applied to the parents
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event handler in the library itself. As this quite often causes confusion for
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users, here is a list of system events that will @em not get sent to the
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parent's event handler:
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@li wxEvent: The event base class
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@li wxActivateEvent: A window or application activation event
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@li wxCloseEvent: A close window or end session event
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@li wxEraseEvent: An erase background event
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@li wxFocusEvent: A window focus event
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@li wxKeyEvent: A keypress event
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@li wxIdleEvent: An idle event
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@li wxInitDialogEvent: A dialog initialisation event
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@li wxJoystickEvent: A joystick event
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@li wxMenuEvent: A menu event
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@li wxMouseEvent: A mouse event
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@li wxMoveEvent: A move event
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@li wxPaintEvent: A paint event
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@li wxQueryLayoutInfoEvent: Used to query layout information
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@li wxSetCursorEvent: Used for special cursor processing based on current mouse position
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@li wxSizeEvent: A size event
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@li wxScrollWinEvent: A scroll event sent by a scrolled window (not a scroll bar)
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@li wxSysColourChangedEvent: A system colour change event
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More precisely, as said above, all event classes @b not deriving from wxCommandEvent
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(see the wxEvent inheritance map) do @b not propagate upward.
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In some cases, it might be desired by the programmer to get a certain number
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of system events in a parent window, for example all key events sent to, but not
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@ -763,7 +741,7 @@ your identifiers don't conflict accidentally.
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@subsection overview_events_macros Event Handling Summary
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@subsection overview_events_list List of wxWidgets events
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For the full list of event classes, please see the
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@ref group_class_events "event classes group page".
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@ -13,10 +13,13 @@
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/**
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@page overview_thread Multithreading
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@page overview_thread Multithreading Overview
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Classes: wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition, wxSemaphore
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@section overview_thread_intro When to use multiple threads
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wxWidgets provides a complete set of classes encapsulating objects necessary in
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multithreaded (MT) programs: the wxThread class itself and different
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synchronization objects: mutexes (see wxMutex) and critical sections (see
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@ -45,13 +48,17 @@ two possible implementation choices:
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- use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
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- do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI)
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periodically to update the screen.
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If instead you choose to use threads in your application, please read also
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the following sections of this overview.
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If instead you choose to use threads in your application, it is strongly recommended
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@section overview_thread_notes Important notes for multithreaded applications
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When writing a multi-threaded application, it is strongly recommended
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that <b>no secondary threads call GUI functions</b>.
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The design which uses one GUI thread and several worker threads which communicate
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with the main one using @b events is much more robust and will undoubtedly save you
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countless problems (example: under Win32 a thread can only access GDI objects such
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as pens, brushes, c created by itself and not by the other threads).
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as pens, brushes, device contexts created by itself and not by the other threads).
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For communication between secondary threads and the main thread, you may use
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wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions
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@ -62,6 +69,19 @@ synchronization classes to implement the solution which suits your needs
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yourself. In particular, please note that it is not enough to derive
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your class from wxThread and wxEvtHandler to send messages to it: in fact, this
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does not work at all.
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You're instead encouraged to use wxThreadHelper as it greatly simplifies the
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communication and the sharing of resources.
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You should also look at the wxThread docs for important notes about secondary
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threads and their deletion.
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Last, remember that if wxEventLoopBase::YieldFor() is used directly or indirectly
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(e.g. through wxProgressDialog) in your code, then you may have both re-entrancy
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problems and also problems caused by the processing of events out of order.
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To resolve the last problem wxThreadEvent can be used: thanks to its implementation
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of the wxThreadEvent::GetEventCategory function wxThreadEvent classes in fact
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do not get processed by wxEventLoopBase::YieldFor() unless you specify the
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@c wxEVT_CATEGORY_THREAD flag.
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See also the @sample{thread} for a sample showing some simple interactions
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between the main and secondary threads.
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@ -147,6 +147,7 @@ public:
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/**
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Returns a generic category for this event.
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wxEvent implementation returns @c wxEVT_CATEGORY_UI by default.
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This function is used to selectively process events in wxEventLoopBase::YieldFor.
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*/
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@ -2030,6 +2031,11 @@ public:
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This event class contains information about command events, which originate
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from a variety of simple controls.
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Note that wxCommandEvents and wxCommandEvent-derived event classes by default
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and unlike other wxEvent-derived classes propagate upward from the source
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window (the window which emits the event) up to the first parent which processes
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the event. Be sure to read @ref overview_events_propagation.
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More complex controls, such as wxTreeCtrl, have separate command event classes.
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@beginEventTable{wxCommandEvent}
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@ -2534,6 +2540,12 @@ public:
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This class adds some simple functionalities to wxCommandEvent coinceived
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for inter-threads communications.
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This event is not natively emitted by any control/class: this is just
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an helper class for the user.
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Its most important feature is the GetEventCategory() implementation which
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allows thread events to @b NOT be processed by wxEventLoopBase::YieldFor calls
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(unless the @c wxEVT_CATEGORY_THREAD is specified - which is never in wx code).
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@library{wxcore}
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@category{events}
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@ -10,9 +10,16 @@
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@class wxProgressDialog
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This class represents a dialog that shows a short message and a
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progress bar. Optionally, it can display ABORT and SKIP buttons,
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progress bar. Optionally, it can display ABORT and SKIP buttons, and
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the elapsed, remaining and estimated time for the end of the progress.
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Note that you must be aware that wxProgressDialog internally calls
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wxEventLoopBase::YieldFor with @c wxEVT_CATEGORY_UI and @c wxEVT_CATEGORY_USER_INPUT
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and this may cause unwanted re-entrancies or the out-of-order processing
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of pending events (to help preventing the last problem if you're using
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wxProgressDialog in a multi-threaded application you should be sure to use
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wxThreadEvent for your inter-threads communications).
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@beginStyleTable
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@style{wxPD_APP_MODAL}
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Make the progress dialog modal. If this flag is not given, it is
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@ -279,7 +279,7 @@ public:
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Example:
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@code
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extern const wxEventType wxEVT_COMMAND_MYTHREAD_UPDATE;
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wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent);
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class MyFrame : public wxFrame, public wxThreadHelper
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{
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@ -298,7 +298,7 @@ public:
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...
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void DoStartALongTask();
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void OnThreadUpdate(wxCommandEvent& evt);
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void OnThreadUpdate(wxThreadEvent& evt);
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void OnClose(wxCloseEvent& evt);
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...
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@ -312,7 +312,7 @@ public:
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DECLARE_EVENT_TABLE()
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};
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DEFINE_EVENT_TYPE(wxEVT_COMMAND_MYTHREAD_UPDATE)
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wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent)
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_UPDATE, MyFrame::OnThreadUpdate)
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EVT_CLOSE(MyFrame::OnClose)
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@ -364,7 +364,7 @@ public:
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// VERY IMPORTANT: do not call any GUI function inside this
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// function; rather use wxQueueEvent():
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wxQueueEvent(this, new wxCommandEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
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wxQueueEvent(this, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
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// we used pointer 'this' assuming it's safe; see OnClose()
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}
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@ -386,7 +386,7 @@ public:
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Destroy();
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}
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void MyFrame::OnThreadUpdate(wxCommandEvent&evt)
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void MyFrame::OnThreadUpdate(wxThreadEvent& evt)
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{
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// ...do something... e.g. m_pGauge->Pulse();
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@ -399,7 +399,7 @@ public:
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@library{wxbase}
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@category{threading}
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@see wxThread
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@see wxThread, wxThreadEvent
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*/
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class wxThreadHelper
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{
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@ -631,8 +631,8 @@ enum
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@code
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// declare a new type of event, to be used by our MyThread class:
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extern const wxEventType wxEVT_COMMAND_MYTHREAD_COMPLETED;
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extern const wxEventType wxEVT_COMMAND_MYTHREAD_UPDATE;
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wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_COMPLETED, wxThreadEvent);
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wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent);
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class MyFrame;
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class MyThread : public wxThread
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@ -669,7 +669,8 @@ enum
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// a resume routine would be nearly identic to DoPauseThread()
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void DoResumeThread() { ... }
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void OnThreadCompletion(wxCommandEvent&);
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void OnThreadUpdate(wxThreadEvent&);
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void OnThreadCompletion(wxThreadEvent&);
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void OnClose(wxCloseEvent&);
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protected:
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@ -686,8 +687,8 @@ enum
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EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_COMPLETED, MyFrame::OnThreadCompletion)
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END_EVENT_TABLE()
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DEFINE_EVENT_TYPE(wxEVT_COMMAND_MYTHREAD_COMPLETED)
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DEFINE_EVENT_TYPE(wxEVT_COMMAND_MYTHREAD_UPDATE)
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wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_COMPLETED, wxThreadEvent)
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wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent)
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void MyFrame::DoStartThread()
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{
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@ -721,13 +722,13 @@ enum
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{
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// ... do a bit of work...
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wxQueueEvent(m_pHandler, new wxCommandEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
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wxQueueEvent(m_pHandler, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
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}
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// signal the event handler that this thread is going to be destroyed
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// NOTE: here we assume that using the m_pHandler pointer is safe,
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// (in this case this is assured by the MyFrame destructor)
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wxQueueEvent(m_pHandler, new wxCommandEvent(wxEVT_COMMAND_MYTHREAD_COMPLETED));
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wxQueueEvent(m_pHandler, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_COMPLETED));
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return (wxThread::ExitCode)0; // success
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}
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@ -740,12 +741,12 @@ enum
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m_pHandler->m_pThread = NULL;
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}
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void MyFrame::OnThreadCompletion(wxCommandEvent&)
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void MyFrame::OnThreadCompletion(wxThreadEvent&)
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{
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wxMessageOutputDebug().Printf("MYFRAME: MyThread exited!\n");
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}
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void MyFrame::OnThreadUpdate(wxCommandEvent&)
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void MyFrame::OnThreadUpdate(wxThreadEvent&)
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{
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wxMessageOutputDebug().Printf("MYFRAME: MyThread update...\n");
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}
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