Add wxCRITSEC_DEFAULT and NON_RECURSIVE styles, updated and restored wxThread and related docs

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55465 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling 2008-09-05 08:06:07 +00:00
parent aeab14d443
commit 3ad41c280f
4 changed files with 135 additions and 16 deletions

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@ -218,13 +218,22 @@ private:
#define wxCRITSECT_INLINE #define wxCRITSECT_INLINE
#endif // MSW/!MSW #endif // MSW/!MSW
enum wxCriticalSectionType
{
// recursive critical section
wxCRITSEC_DEFAULT,
// non-recursive critical section
wxCRITSEC_NON_RECURSIVE
};
// you should consider wxCriticalSectionLocker whenever possible instead of // you should consider wxCriticalSectionLocker whenever possible instead of
// directly working with wxCriticalSection class - it is safer // directly working with wxCriticalSection class - it is safer
class WXDLLIMPEXP_BASE wxCriticalSection class WXDLLIMPEXP_BASE wxCriticalSection
{ {
public: public:
// ctor & dtor // ctor & dtor
wxCRITSECT_INLINE wxCriticalSection(); wxCRITSECT_INLINE wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
wxCRITSECT_INLINE ~wxCriticalSection(); wxCRITSECT_INLINE ~wxCriticalSection();
// enter the section (the same as locking a mutex) // enter the section (the same as locking a mutex)
wxCRITSECT_INLINE void Enter(); wxCRITSECT_INLINE void Enter();
@ -266,7 +275,8 @@ private:
#if wxCRITSECT_IS_MUTEX && !defined(__WXMAC__) #if wxCRITSECT_IS_MUTEX && !defined(__WXMAC__)
// implement wxCriticalSection using mutexes // implement wxCriticalSection using mutexes
inline wxCriticalSection::wxCriticalSection() { } inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType )
: m_mutex( critSecType == wxCRITSEC_DEFAULT ? wxMUTEX_RECURSIVE : wxMUTEX_DEFAULT ) { }
inline wxCriticalSection::~wxCriticalSection() { } inline wxCriticalSection::~wxCriticalSection() { }
inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); } inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }

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@ -250,24 +250,33 @@ public:
*/ */
}; };
/**
Possible critical section types
*/
enum wxCriticalSectionType
{
wxCRITSEC_DEFAULT,
/** Recursive critical section under both Windows and Unix */
wxCRITSEC_NON_RECURSIVE
/** Non-recursive critical section under Unix, recursive under Windows */
};
/** /**
@class wxCriticalSection @class wxCriticalSection
A critical section object is used for exactly the same purpose as A critical section object is used for exactly the same purpose as
mutexes(). The only difference is that under Windows platform a wxMutex. The only difference is that under Windows platform
critical sections are only visible inside one process, while mutexes may be critical sections are only visible inside one process, while mutexes may be
shared among processes, so using critical sections is slightly more shared among processes, so using critical sections is slightly more
efficient. The terminology is also slightly different: mutex may be locked (or efficient. The terminology is also slightly different: mutex may be locked
acquired) and unlocked (or released) while critical section is entered and left (or acquired) and unlocked (or released) while critical section is entered
by the program. and left by the program.
Finally, you should try to use Finally, you should try to use wxCriticalSectionLocker class whenever
wxCriticalSectionLocker class whenever
possible instead of directly using wxCriticalSection for the same reasons possible instead of directly using wxCriticalSection for the same reasons
wxMutexLocker is preferrable to wxMutexLocker is preferrable to wxMutex - please see wxMutex for an example.
wxMutex - please see wxMutex for an example.
@library{wxbase} @library{wxbase}
@category{threading} @category{threading}
@ -278,9 +287,10 @@ class wxCriticalSection
{ {
public: public:
/** /**
Default constructor initializes critical section object. Default constructor initializes critical section object. By default
critical sections are recursive under Unix and Windows.
*/ */
wxCriticalSection(); wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
/** /**
Destructor frees the resources. Destructor frees the resources.
@ -301,6 +311,37 @@ public:
void Leave(); void Leave();
}; };
/**
The possible thread kinds.
*/
enum wxThreadKind
{
wxTHREAD_DETACHED, /** Detached thread */
wxTHREAD_JOINABLE /** Joinable thread */
};
/**
The possible thread errors.
*/
enum wxThreadError
{
wxTHREAD_NO_ERROR = 0, /** No error */
wxTHREAD_NO_RESOURCE, /** No resource left to create a new thread */
wxTHREAD_RUNNING, /** The thread is already running */
wxTHREAD_NOT_RUNNING, /** The thread isn't running */
wxTHREAD_KILLED, /** Thread we waited for had to be killed */
wxTHREAD_MISC_ERROR /** Some other error */
};
/**
Defines the interval of priority
*/
enum
{
WXTHREAD_MIN_PRIORITY = 0u,
WXTHREAD_DEFAULT_PRIORITY = 50u,
WXTHREAD_MAX_PRIORITY = 100u
};
/** /**
@ -801,6 +842,32 @@ public:
}; };
/**
The possible wxMutex kinds.
*/
enum wxMutexType
{
wxMUTEX_DEFAULT, /** Normal mutex: try to always use this one. Recursive under Windows. */
wxMUTEX_RECURSIVE /** Recursive mutex: don't use these ones with wxCondition. */
};
/**
The possible wxMutex errors.
*/
enum wxMutexError
{
wxMUTEX_NO_ERROR = 0, /** operation completed successfully */
wxMUTEX_INVALID, /** mutex hasn't been initialized */
wxMUTEX_DEAD_LOCK, /** mutex is already locked by the calling thread */
wxMUTEX_BUSY, /** mutex is already locked by another thread */
wxMUTEX_UNLOCKED, /** attempt to unlock a mutex which is not locked */
wxMUTEX_TIMEOUT, /** LockTimeout() has timed out */
wxMUTEX_MISC_ERROR /** any other error */
};
/** /**
@class wxMutex @class wxMutex
@ -816,14 +883,56 @@ public:
thread is waiting) but using them is not recommended under Unix and they are thread is waiting) but using them is not recommended under Unix and they are
@b not recursive there by default. The reason for this is that recursive @b not recursive there by default. The reason for this is that recursive
mutexes are not supported by all Unix flavours and, worse, they cannot be used mutexes are not supported by all Unix flavours and, worse, they cannot be used
with wxCondition. On the other hand, Win32 mutexes are with wxCondition. On the other hand, Win32 mutexes are always recursive.
always recursive.
For example, when several threads use the data stored in the linked list, For example, when several threads use the data stored in the linked list,
modifications to the list should only be allowed to one thread at a time modifications to the list should only be allowed to one thread at a time
because during a new node addition the list integrity is temporarily broken because during a new node addition the list integrity is temporarily broken
(this is also called @e program invariant). (this is also called @e program invariant).
@code
// this variable has an "s_" prefix because it is static: seeing an "s_" in
// a multithreaded program is in general a good sign that you should use a
// mutex (or a critical section)
static wxMutex *s_mutexProtectingTheGlobalData;
// we store some numbers in this global array which is presumably used by
// several threads simultaneously
wxArrayInt s_data;
void MyThread::AddNewNode(int num)
{
// ensure that no other thread accesses the list
s_mutexProtectingTheGlobalList->Lock();
s_data.Add(num);
s_mutexProtectingTheGlobalList->Unlock();
}
// return true if the given number is greater than all array elements
bool MyThread::IsGreater(int num)
{
// before using the list we must acquire the mutex
wxMutexLocker lock(s_mutexProtectingTheGlobalData);
size_t count = s_data.Count();
for ( size_t n = 0; n < count; n++ )
{
if ( s_data[n] > num )
return false;
}
return true;
}
@endcode
Notice how wxMutexLocker was used in the second function to ensure that the
mutex is unlocked in any case: whether the function returns true or false
(because the destructor of the local object lock is always called). Using
this class instead of directly using wxMutex is, in general safer and is
even more so if your program uses C++ exceptions.
@library{wxbase} @library{wxbase}
@category{threading} @category{threading}

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@ -145,7 +145,7 @@ static bool gs_waitingForThread = false;
// wxCriticalSection // wxCriticalSection
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
wxCriticalSection::wxCriticalSection() wxCriticalSection::wxCriticalSection( wxCriticalSectionType WXUNUSED(critSecType) )
{ {
wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer), wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer),
wxCriticalSectionBufferTooSmall ); wxCriticalSectionBufferTooSmall );

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@ -106,7 +106,7 @@ MPCriticalRegionID gs_guiCritical = kInvalidID;
// wxCriticalSection // wxCriticalSection
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
wxCriticalSection::wxCriticalSection() wxCriticalSection::wxCriticalSection( wxCriticalSectionType WXUNUSED(critSecType) )
{ {
MPCreateCriticalRegion( (MPCriticalRegionID*) &m_critRegion ); MPCreateCriticalRegion( (MPCriticalRegionID*) &m_critRegion );
} }