Added wxQuantize, wxSplashScreen, wxEffects & added palette to wxImage

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7892 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart 2000-07-28 17:53:25 +00:00
parent cbb4b02f09
commit 3f4fc7967b
15 changed files with 2138 additions and 0 deletions

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@ -92,6 +92,7 @@ propform.cpp G
proplist.cpp G
sashwin.cpp G
scrolwin.cpp G
splash.cpp G
splitter.cpp G
statline.cpp G U,R,P
statusbr.cpp G
@ -124,6 +125,7 @@ docmdi.cpp C
docview.cpp C
dynarray.cpp C B
dynlib.cpp C B
effects.cpp C
encconv.cpp C B
event.cpp C B
extended.c C B
@ -174,6 +176,7 @@ paper.cpp C
prntbase.cpp C
process.cpp C 32,B
protocol.cpp C S,B
quantize.cpp C
resource.cpp C
sckaddr.cpp C S,B
sckfile.cpp C S,B

49
include/wx/effects.h Normal file
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@ -0,0 +1,49 @@
/////////////////////////////////////////////////////////////////////////////
// Name: effects.h
// Purpose: wxEffects class
// Draws 3D effects.
// Author: Julian Smart et al
// Modified by:
// Created: 25/4/2000
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma interface "effects.h"
#endif
#ifndef _WX_EFFECTS_H_
#define _WX_EFFECTS_H_
/*
* wxEffects: various 3D effects
*/
class WXDLLEXPORT wxEffects: public wxObject
{
DECLARE_CLASS(wxEffects)
public:
// Assume system colours
wxEffects() ;
// Going from lightest to darkest
wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) ;
// Draw a sunken edge
void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
// Tile a bitmap
bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
protected:
wxColour m_highlightColour; // Usually white
wxColour m_lightShadow; // Usually light grey
wxColour m_faceColour; // Usually grey
wxColour m_mediumShadow; // Usually dark grey
wxColour m_darkShadow; // Usually black
};
#endif

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@ -0,0 +1,85 @@
/////////////////////////////////////////////////////////////////////////////
// Name: splash.h
// Purpose: Splash screen class
// Author: Julian Smart
// Modified by:
// Created: 28/6/2000
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence:
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma interface "splash.h"
#endif
#ifndef _WX_SPLASH_H_
#define _WX_SPLASH_H_
#include "wx/frame.h"
#include "wx/timer.h"
/*
* A window for displaying a splash screen
*/
#define wxSPLASH_CENTRE_ON_PARENT 0x01
#define wxSPLASH_CENTRE_ON_SCREEN 0x02
#define wxSPLASH_NO_CENTRE 0x00
#define wxSPLASH_TIMEOUT 0x04
#define wxSPLASH_NO_TIMEOUT 0x00
class WXDLLEXPORT wxSplashScreenWindow;
/*
* wxSplashScreen
*/
class WXDLLEXPORT wxSplashScreen: public wxFrame
{
public:
wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSIMPLE_BORDER|wxFRAME_FLOAT_ON_PARENT);
~wxSplashScreen();
void OnCloseWindow(wxCloseEvent& event);
void OnNotify(wxTimerEvent& event);
long GetSplashStyle() const { return m_splashStyle; }
wxSplashScreenWindow* GetSplashWindow() const { return m_window; }
int GetTimeout() const { return m_milliseconds; }
protected:
wxSplashScreenWindow* m_window;
long m_splashStyle;
int m_milliseconds;
wxTimer m_timer;
DECLARE_EVENT_TABLE()
};
/*
* wxSplashScreenWindow
*/
class WXDLLEXPORT wxSplashScreenWindow: public wxWindow
{
public:
wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxNO_BORDER);
void OnPaint(wxPaintEvent& event);
void OnEraseBackground(wxEraseEvent& event);
void OnMouseEvent(wxMouseEvent& event);
void OnChar(wxKeyEvent& event);
void SetBitmap(const wxBitmap& bitmap) { m_bitmap = bitmap; }
wxBitmap& GetBitmap() { return m_bitmap; }
protected:
wxBitmap m_bitmap;
DECLARE_EVENT_TABLE()
};
#endif
// _WX_SPLASH_H_

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@ -177,6 +177,10 @@ public:
void SetMask( bool mask = TRUE );
bool HasMask() const;
bool HasPalette() const { return m_palette.Ok(); }
const wxPalette& GetPalette() const { return m_palette; }
void SetPalette(const wxPalette& palette) { m_palette = palette; }
unsigned long CountColours( unsigned long stopafter = (unsigned long) -1 );
unsigned long ComputeHistogram( wxHashTable &h );
@ -206,6 +210,7 @@ public:
protected:
static wxList sm_handlers;
wxPalette m_palette;
private:
friend class WXDLLEXPORT wxImageHandler;

71
include/wx/quantize.h Normal file
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@ -0,0 +1,71 @@
/////////////////////////////////////////////////////////////////////////////
// Name: quantize.h
// Purpose: wxQuantizer class
// Author: Julian Smart
// Modified by:
// Created: 22/6/2000
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence:
/////////////////////////////////////////////////////////////////////////////
/*
* From jquant2.c
*
* Copyright (C) 1991-1996, Thomas G. Lane.
* This file is part of the Independent JPEG Group's software.
* For conditions of distribution and use, see the accompanying README file.
*/
#ifdef __GNUG__
#pragma interface "quantize.h"
#endif
#ifndef _WX_QUANTIZE_H_
#define _WX_QUANTIZE_H_
class WXDLLEXPORT wxImage;
/*
* wxQuantize
* Based on the JPEG quantization code. Reduces the number of colours in a wxImage.
*/
#define wxQUANTIZE_INCLUDE_WINDOWS_COLOURS 0x01
#define wxQUANTIZE_RETURN_8BIT_DATA 0x02
#define wxQUANTIZE_FILL_DESTINATION_IMAGE 0x04
class WXDLLEXPORT wxQuantize: public wxObject
{
public:
DECLARE_DYNAMIC_CLASS(wxQuantize)
//// Constructor
wxQuantize() {};
//// Operations
// Reduce the colours in the source image and put the result into the
// destination image. Both images may be the same, to overwrite the source image.
// Specify an optional palette pointer to receive the resulting palette.
// This palette may be passed to ConvertImageToBitmap, for example.
// If you pass a palette pointer, you must free the palette yourself.
static bool Quantize(const wxImage& src, wxImage& dest, wxPalette** pPalette = NULL, int desiredNoColours = 236,
unsigned char** eightBitData = 0, int flags = wxQUANTIZE_INCLUDE_WINDOWS_COLOURS|wxQUANTIZE_FILL_DESTINATION_IMAGE|wxQUANTIZE_RETURN_8BIT_DATA);
//// Helpers
// Converts input bitmap(s) into 8bit representation with custom palette
// in_rows and out_rows are arrays [0..h-1] of pointer to rows
// (in_rows contains w * 3 bytes per row, out_rows w bytes per row)
// fills out_rows with indexes into palette (which is also stored into palette variable)
static void DoQuantize(unsigned w, unsigned h, unsigned char **in_rows, unsigned char **out_rows, unsigned char *palette, int desiredNoColours);
};
#endif
// _WX_QUANTIZE_H_

7
include/wx/splash.h Normal file
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@ -0,0 +1,7 @@
#ifndef _WX_SPLASH_H_BASE_
#define _WX_SPLASH_H_BASE_
#include "wx/generic/splash.h"
#endif
// _WX_SPLASH_H_BASE_

121
src/common/effects.cpp Normal file
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@ -0,0 +1,121 @@
/////////////////////////////////////////////////////////////////////////////
// Name: effects.cpp
// Purpose: wxEffects implementation
// Author: Julian Smart
// Modified by:
// Created: 25/4/2000
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "effects.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/gdicmn.h"
#include "wx/pen.h"
#include "wx/dcmemory.h"
#include "wx/effects.h"
/*
* wxEffects: various 3D effects
*/
IMPLEMENT_CLASS(wxEffects, wxObject)
// Assume system colours
wxEffects::wxEffects()
{
m_highlightColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DHILIGHT) ;
m_lightShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT) ;
m_faceColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
m_mediumShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DSHADOW) ;
m_darkShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DDKSHADOW) ;
}
// Going from lightest to darkest
wxEffects::wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow)
{
m_highlightColour = highlightColour;
m_lightShadow = lightShadow;
m_faceColour = faceColour;
m_mediumShadow = mediumShadow;
m_darkShadow = darkShadow;
}
// Draw a sunken edge
void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize)
{
wxPen highlightPen(m_highlightColour, 1, wxSOLID);
wxPen lightShadowPen(m_lightShadow, 1, wxSOLID);
wxPen facePen(m_faceColour, 1, wxSOLID);
wxPen mediumShadowPen(m_mediumShadow, 1, wxSOLID);
wxPen darkShadowPen(m_darkShadow, 1, wxSOLID);
//// LEFT AND TOP
// Draw a medium shadow pen on left and top, followed by dark shadow line to
// right and below of these lines
dc.SetPen(mediumShadowPen);
dc.DrawLine(rect.x, rect.y, rect.x+rect.width-1, rect.y); // Top
dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height-1); // Left
dc.SetPen(darkShadowPen);
dc.DrawLine(rect.x+1, rect.y+1, rect.x+rect.width-2, rect.y+1); // Top
dc.DrawLine(rect.x+1, rect.y+1, rect.x+1, rect.y+rect.height-1); // Left
//// RIGHT AND BOTTOM
dc.SetPen(highlightPen);
dc.DrawLine(rect.x+rect.width-1, rect.y, rect.x+rect.width-1, rect.y+rect.height-1); // Right
dc.DrawLine(rect.x, rect.y+rect.height-1, rect.x+rect.width, rect.y+rect.height-1); // Bottom
dc.SetPen(lightShadowPen);
dc.DrawLine(rect.x+rect.width-2, rect.y+1, rect.x+rect.width-2, rect.y+rect.height-2); // Right
dc.DrawLine(rect.x+1, rect.y+rect.height-2, rect.x+rect.width-1, rect.y+rect.height-2); // Bottom
dc.SetPen(wxNullPen);
}
bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap)
{
static bool hiColour = (wxDisplayDepth() >= 16) ;
int w = bitmap.GetWidth();
int h = bitmap.GetHeight();
wxMemoryDC dcMem;
if (bitmap.GetPalette() && !hiColour)
{
dc.SetPalette(* bitmap.GetPalette());
dcMem.SetPalette(* bitmap.GetPalette());
}
dcMem.SelectObject(bitmap);
int i, j;
for (i = rect.x; i < rect.x + rect.width; i += w)
{
for (j = rect.y; j < rect.y + rect.height; j+= h)
dc.Blit(i, j, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
}
dcMem.SelectObject(wxNullBitmap);
if (bitmap.GetPalette() && !hiColour)
{
dc.SetPalette(wxNullPalette);
dcMem.SetPalette(wxNullPalette);
}
return TRUE;
}

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@ -126,6 +126,22 @@ bool wxGIFDecoder::ConvertToImage(wxImage *image) const
else
image->SetMask(FALSE);
// Set the palette
if (pal)
{
unsigned char* r = new unsigned char[256];
unsigned char* g = new unsigned char[256];
unsigned char* b = new unsigned char[256];
for (i = 0; i < 256; i++)
{
r[i] = pal[3*i + 0];
g[i] = pal[3*i + 1];
b[i] = pal[3*i + 2];
}
image->SetPalette(wxPalette(256, r, g, b));
delete[] r; delete[] g; delete[] b;
}
/* copy image data */
for (i = 0; i < (GetWidth() * GetHeight()); i++, src++)
{

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@ -286,13 +286,26 @@ bool wxBMPHandler::LoadFile( wxImage *image, wxInputStream& stream, bool verbose
*/
if (bpp < 16 && ncolors != 0)
{
unsigned char* r = new unsigned char[ncolors];
unsigned char* g = new unsigned char[ncolors];
unsigned char* b = new unsigned char[ncolors];
for (int j = 0; j < ncolors; j++)
{
stream.Read( bbuf, 4 );
cmap[j].b = bbuf[0];
cmap[j].g = bbuf[1];
cmap[j].r = bbuf[2];
r[j] = cmap[j].r;
g[j] = cmap[j].g;
b[j] = cmap[j].b;
}
// Set the palette for the wxImage
image->SetPalette(wxPalette(ncolors, r, g, b));
delete[] r;
delete[] g;
delete[] b;
}
else if (bpp == 16 || bpp == 32)
{

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@ -1020,6 +1020,13 @@ wxBitmap wxImage::ConvertToBitmap() const
hbitmap = ::CreateCompatibleBitmap( hdc, width, bmpHeight );
::SelectObject( memdc, hbitmap);
HPALETTE hOldPalette = 0;
if (GetPalette().Ok())
{
hOldPalette = ::SelectPalette(memdc, (HPALETTE) GetPalette().GetHPALETTE(), FALSE);
::RealizePalette(memdc);
}
// copy image data into DIB data and then into DDB (in a loop)
unsigned char *data = GetData();
int i, j, n;
@ -1069,6 +1076,9 @@ wxBitmap wxImage::ConvertToBitmap() const
}
bitmap.SetHBITMAP( (WXHBITMAP) hbitmap );
if (hOldPalette)
SelectPalette(memdc, hOldPalette, FALSE);
// similarly, created an mono-bitmap for the possible mask
if( HasMask() )
{

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@ -276,6 +276,18 @@ int ReadPCX(wxImage *image, wxInputStream& stream)
*(p++) = pal[3 * index + 1];
*(p++) = pal[3 * index + 2];
}
unsigned char* r = new unsigned char[256];
unsigned char* g = new unsigned char[256];
unsigned char* b = new unsigned char[256];
for (i = 0; i < 256; i++)
{
r[i] = pal[3*i + 0];
g[i] = pal[3*i + 1];
b[i] = pal[3*i + 2];
}
image->SetPalette(wxPalette(256, r, g, b));
delete[] r; delete[] g; delete[] b;
}
return wxPCX_OK;

1564
src/common/quantize.cpp Normal file

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158
src/generic/splash.cpp Normal file
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@ -0,0 +1,158 @@
/////////////////////////////////////////////////////////////////////////////
// Name: splash.cpp
// Purpose: wxSplashScreen class
// Author: Julian Smart
// Modified by:
// Created: 28/6/2000
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "splash.h"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/splash.h"
/*
* wxSplashScreen
*/
#define wxSPLASH_TIMER_ID 9999
BEGIN_EVENT_TABLE(wxSplashScreen, wxFrame)
EVT_TIMER(wxSPLASH_TIMER_ID, wxSplashScreen::OnNotify)
EVT_CLOSE(wxSplashScreen::OnCloseWindow)
END_EVENT_TABLE()
wxSplashScreen::wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
wxFrame(parent, id, wxEmptyString, pos, size, style)
{
m_window = NULL;
m_splashStyle = splashStyle;
m_milliseconds = milliseconds;
m_window = new wxSplashScreenWindow(bitmap, this, -1, pos, size, wxNO_BORDER);
SetClientSize(bitmap.GetWidth(), bitmap.GetHeight());
if (m_splashStyle & wxSPLASH_CENTRE_ON_PARENT)
CentreOnParent();
else if (m_splashStyle & wxSPLASH_CENTRE_ON_SCREEN)
CentreOnScreen();
if (m_splashStyle & wxSPLASH_TIMEOUT)
{
m_timer.SetOwner(this, wxSPLASH_TIMER_ID);
m_timer.Start(milliseconds, TRUE);
}
Show(TRUE);
m_window->SetFocus();
wxYield(); // Without this, you see a blank screen for an instant
}
wxSplashScreen::~wxSplashScreen()
{
m_timer.Stop();
}
void wxSplashScreen::OnNotify(wxTimerEvent& event)
{
m_timer.Stop();
this->Destroy();
}
void wxSplashScreen::OnCloseWindow(wxCloseEvent& event)
{
m_timer.Stop();
this->Destroy();
}
/*
* wxSplashScreenWindow
*/
BEGIN_EVENT_TABLE(wxSplashScreenWindow, wxWindow)
//EVT_PAINT(wxSplashScreenWindow::OnPaint)
EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground)
EVT_CHAR(wxSplashScreenWindow::OnChar)
EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent)
END_EVENT_TABLE()
wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
wxWindow(parent, id, pos, size, style)
{
m_bitmap = bitmap;
}
void wxSplashScreenWindow::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
if (m_bitmap.Ok())
dc.DrawBitmap(m_bitmap, 0, 0);
}
static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int x, int y)
{
wxMemoryDC dcMem;
bool hiColour = (wxDisplayDepth() >= 16) ;
if (bitmap.GetPalette() && !hiColour)
{
dc.SetPalette(* bitmap.GetPalette());
dcMem.SetPalette(* bitmap.GetPalette());
}
dcMem.SelectObject(bitmap);
dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
dcMem.SelectObject(wxNullBitmap);
if (bitmap.GetPalette() && !hiColour)
{
dc.SetPalette(wxNullPalette);
dcMem.SetPalette(wxNullPalette);
}
}
void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)
{
if (event.GetDC())
{
if (m_bitmap.Ok())
{
wxDrawSplashBitmap(* event.GetDC(), m_bitmap, 0, 0);
}
}
else
{
wxClientDC dc(this);
if (m_bitmap.Ok())
{
wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
}
}
}
void wxSplashScreenWindow::OnMouseEvent(wxMouseEvent& event)
{
if (event.LeftDown() || event.RightDown())
GetParent()->Close(TRUE);
}
void wxSplashScreenWindow::OnChar(wxKeyEvent& event)
{
GetParent()->Close(TRUE);
}

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@ -167,6 +167,10 @@ SOURCE=.\common\dynlib.cpp
# End Source File
# Begin Source File
SOURCE=.\common\effects.cpp
# End Source File
# Begin Source File
SOURCE=.\common\encconv.cpp
# End Source File
# Begin Source File
@ -368,6 +372,10 @@ SOURCE=.\common\protocol.cpp
# End Source File
# Begin Source File
SOURCE=.\common\quantize.cpp
# End Source File
# Begin Source File
SOURCE=.\common\resource.cpp
# End Source File
# Begin Source File
@ -588,6 +596,10 @@ SOURCE=.\generic\scrolwin.cpp
# End Source File
# Begin Source File
SOURCE=.\generic\splash.cpp
# End Source File
# Begin Source File
SOURCE=.\generic\splitter.cpp
# End Source File
# Begin Source File

View File

@ -174,6 +174,10 @@ SOURCE=.\common\dynlib.cpp
# End Source File
# Begin Source File
SOURCE=.\common\effects.cpp
# End Source File
# Begin Source File
SOURCE=.\common\encconv.cpp
# End Source File
# Begin Source File
@ -375,6 +379,10 @@ SOURCE=.\common\protocol.cpp
# End Source File
# Begin Source File
SOURCE=.\common\quantize.cpp
# End Source File
# Begin Source File
SOURCE=.\common\resourc2.cpp
# End Source File
# Begin Source File
@ -586,6 +594,10 @@ SOURCE=.\generic\scrolwin.cpp
# End Source File
# Begin Source File
SOURCE=.\generic\splash.cpp
# End Source File
# Begin Source File
SOURCE=.\generic\splitter.cpp
# End Source File
# Begin Source File