Added DECLARE_VARIANT_OBJECT macros for easy conversion
from and to wxVariant using the shift left operator. Use the for GDI classes and wxImage. Document it. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41532 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -31,10 +31,48 @@ type-safety checks at runtime.
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This class is useful for reducing the programming for certain tasks, such as an editor
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for different data types, or a remote procedure call protocol.
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An optional name member is associated with a wxVariant. This might be used, for example, in CORBA
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or OLE automation classes, where named parameters are required.
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An optional name member is associated with a wxVariant. This might be used, for example,
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in CORBA or OLE automation classes, where named parameters are required.
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Note that as of wxWidgets 2.7.1, wxVariant is reference counted.
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Note that as of wxWidgets 2.7.1, wxVariant is reference counted. Additionly, the
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conveniance macros {\bf DECLARE\_VARIANT\_OBJECT} and {\bf IMPLEMENT\_VARIANT\_OBJECT}
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were added so that adding (limited) support for conversion to and from wxVariant
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can be very easily implemented without modifiying either the wxVariant or the class
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to be stored by wxVariant. Since assignement operators cannot be declared outside
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the class, the shift left operators are used like this:
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\begin{verbatim}
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// in the header file
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DECLARE_VARIANT_OBJECT(MyClass)
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// in the implementation file
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IMPLMENT_VARIANT_OBJECT(MyClass)
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// in the user code
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wxVariant variant;
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MyClass value;
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variant << value;
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// or
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value << variant;
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\end{verbatim}
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For this to work, MyClass must derive from \helpref{wxObject}{wxobject}, implement
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the \helpref{wxWidgets RTTI system}{runtimeclassoverview}
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and support the assignment operator and equality operator for itself. Ideally, it
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should also be reference counted to make copying operations cheap and fast. This
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can be most easily implemented using the reference counting support offered by
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\helpref{wxObject}{wxobject} itself. By default, wxWidgets already implements
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the shift operator conversion for a few of its drawing related classes:
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\begin{verbatim}
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IMPLEMENT_VARIANT_OBJECT(wxColour)
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IMPLEMENT_VARIANT_OBJECT(wxPen)
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IMPLEMENT_VARIANT_OBJECT(wxBrush)
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IMPLEMENT_VARIANT_OBJECT(wxImage)
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IMPLEMENT_VARIANT_OBJECT(wxIcon)
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IMPLEMENT_VARIANT_OBJECT(wxBitmap)
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\end{verbatim}
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\wxheading{Derived from}
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@ -316,9 +316,86 @@ private:
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DECLARE_DYNAMIC_CLASS(wxVariant)
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};
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//Since we want type safety wxVariant we need to fetch and dynamic_cast
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//in a seemingly safe way so the compiler can check, so we define
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//a dynamic_cast /wxDynamicCast analogue.
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#define DECLARE_VARIANT_OBJECT(classname) \
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classname& operator << ( classname &object, const wxVariant &variant ); \
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wxVariant& operator << ( wxVariant &variant, const classname &object );
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#define IMPLEMENT_VARIANT_OBJECT(classname) \
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class classname##VariantData: public wxVariantData \
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{ \
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public:\
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classname##VariantData() {} \
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classname##VariantData( const classname &value ) { m_value = value; } \
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\
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classname &GetValue() { return m_value; } \
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\
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virtual bool Eq(wxVariantData& data) const; \
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\
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virtual wxString GetType() const; \
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virtual wxClassInfo* GetValueClassInfo(); \
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\
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protected:\
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classname m_value; \
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\
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private: \
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DECLARE_CLASS(classname##VariantData) \
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};\
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\
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IMPLEMENT_CLASS(classname##VariantData, wxVariantData)\
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\
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bool classname##VariantData::Eq(wxVariantData& data) const \
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{\
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wxASSERT( wxIsKindOf((&data), classname##VariantData) );\
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\
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classname##VariantData & otherData = (classname##VariantData &) data;\
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\
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return (otherData.m_value == m_value);\
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}\
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\
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wxString classname##VariantData::GetType() const\
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{\
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return m_value.GetClassInfo()->GetClassName();\
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}\
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\
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wxClassInfo* classname##VariantData::GetValueClassInfo()\
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{\
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return m_value.GetClassInfo();\
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}\
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\
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classname& operator << ( classname &value, const wxVariant &variant )\
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{\
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wxASSERT( wxIsKindOf( variant.GetData(), classname##VariantData ) );\
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\
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classname##VariantData *data = (classname##VariantData*) variant.GetData();\
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value = data->GetValue();\
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return value;\
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}\
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\
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wxVariant& operator << ( wxVariant &variant, const classname &value )\
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{\
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classname##VariantData *data = new classname##VariantData( value );\
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variant.SetData( data );\
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return variant;\
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}
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#include "wx/colour.h"
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#include "wx/pen.h"
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#include "wx/brush.h"
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#include "wx/image.h"
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#include "wx/icon.h"
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#include "wx/bitmap.h"
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DECLARE_VARIANT_OBJECT(wxColour)
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DECLARE_VARIANT_OBJECT(wxPen)
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DECLARE_VARIANT_OBJECT(wxBrush)
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DECLARE_VARIANT_OBJECT(wxImage)
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DECLARE_VARIANT_OBJECT(wxIcon)
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DECLARE_VARIANT_OBJECT(wxBitmap)
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// Since we want type safety wxVariant we need to fetch and dynamic_cast
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// in a seemingly safe way so the compiler can check, so we define
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// a dynamic_cast /wxDynamicCast analogue.
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#define wxGetVariantCast(var,classname) \
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((classname*)(var.IsValueKindOf(&classname::ms_classInfo) ?\
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@ -2026,7 +2026,11 @@ bool wxVariant::Convert(wxDateTime* value) const
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}
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#endif // wxUSE_DATETIME
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IMPLEMENT_VARIANT_OBJECT(wxColour)
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IMPLEMENT_VARIANT_OBJECT(wxPen)
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IMPLEMENT_VARIANT_OBJECT(wxBrush)
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IMPLEMENT_VARIANT_OBJECT(wxImage)
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IMPLEMENT_VARIANT_OBJECT(wxIcon)
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IMPLEMENT_VARIANT_OBJECT(wxBitmap)
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#endif // wxUSE_VARIANT
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