added and documented wxProcess::Is{Input|Error}Available() and IsInputOpened
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16639 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -121,6 +121,38 @@ It returns an output stream correspoding to the input stream of the subprocess.
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If it is NULL, you have not turned on the redirection.
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See \helpref{wxProcess::Redirect}{wxprocessredirect}.
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\membersection{wxProcess::IsErrorAvailable}\label{wxprocessiserroravailable}
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\constfunc{bool}{IsErrorAvailable}{\void}
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Returns {\tt TRUE} if there is data to be read on the child process standard
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error stream.
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\wxheading{See also}
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\helpref{IsInputAvailable}{wxprocessisinputavailable}
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\membersection{wxProcess::IsInputAvailable}\label{wxprocessisinputavailable}
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\constfunc{bool}{IsInputAvailable}{\void}
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Returns {\tt TRUE} if there is data to be read on the child process standard
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output stream. This allows to write simple (and extremely inefficient)
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polling-based code waiting for a better mechanism in future wxWindows versions.
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See the \helpref{exec sample}{sampleexec} for an example of using this
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function.
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\wxheading{See also}
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\helpref{IsInputOpened}{wxprocessisinputopened}
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\membersection{wxProcess::IsInputOpened}\label{wxprocessisinputopened}
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\constfunc{bool}{IsInputOpened}{\void}
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Returns {\tt TRUE} if the child process standard output stream is opened.
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\membersection{wxProcess::Kill}\label{wxprocesskill}
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\func{static wxKillError}{Kill}{\param{int}{ pid}, \param{wxSignal}{ signal = wxSIGNONE}}
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@ -88,6 +88,13 @@ public:
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// close the output stream indicating that nothing more will be written
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void CloseOutput() { delete m_outputStream; m_outputStream = NULL; }
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// return TRUE if the child process stdout is not closed
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bool IsInputOpened() const;
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// return TRUE if any input is available on the child process stdout/err
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bool IsInputAvailable() const;
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bool IsErrorAvailable() const;
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// implementation only (for wxExecute)
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//
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// NB: the streams passed here should correspond to the child process
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@ -120,6 +120,28 @@ void wxProcess::SetPipeStreams(wxInputStream *inputSstream,
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m_outputStream = outputStream;
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}
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// these are implemented in platform-dependent (and correct!) way under MSW and
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// Unix but we still have to provide these dummy versions for the other
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// platforms here
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#if !defined(__WIN32__) && !defined(__UNIX_LIKE__)
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bool wxProcess::IsInputOpened() const
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{
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return TRUE;
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}
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bool wxProcess::IsInputAvailable() const
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{
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return FALSE;
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}
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bool wxProcess::IsErrorAvailable() const
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{
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return FALSE;
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}
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#endif // !Win32 && !Unix
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#endif // wxUSE_STREAMS
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// ----------------------------------------------------------------------------
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