optimized <object_ref> handling for the common case of simple reference with no overwrites
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@60494 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -844,14 +844,31 @@ wxObject *wxXmlResource::CreateResFromNode(wxXmlNode *node, wxObject *parent,
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return NULL;
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}
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wxXmlNode copy(*refNode);
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MergeNodesOver(copy, *node, GetFileNameFromNode(node, Data()));
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if ( !node->GetChildren() )
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{
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// In the typical, simple case, <object_ref> is used to link
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// to another node and doesn't have any content of its own that
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// would overwrite linked object's properties. In this case,
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// we can simply create the resource from linked node.
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// remember referenced object's file, see GetFileNameFromNode()
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copy.AddAttribute(ATTR_INPUT_FILENAME,
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GetFileNameFromNode(refNode, Data()));
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return CreateResFromNode(refNode, parent, instance);
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}
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else
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{
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// In the more complicated (but rare) case, <object_ref> has
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// subnodes that partially overwrite content of the referenced
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// object. In this case, we need to merge both XML trees and
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// load the resource from result of the merge.
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return CreateResFromNode(©, parent, instance);
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wxXmlNode copy(*refNode);
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MergeNodesOver(copy, *node, GetFileNameFromNode(node, Data()));
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// remember referenced object's file, see GetFileNameFromNode()
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copy.AddAttribute(ATTR_INPUT_FILENAME,
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GetFileNameFromNode(refNode, Data()));
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return CreateResFromNode(©, parent, instance);
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}
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}
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if (handlerToUse)
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