wxMotif STL-ification.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22822 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
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7bd54b688e
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@ -18,10 +18,11 @@
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#define WXTAB_VERSION 1.1
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#include "wx/hash.h"
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#include "wx/hashmap.h"
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#include "wx/string.h"
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#include "wx/dialog.h"
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#include "wx/panel.h"
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#include "wx/list.h"
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class WXDLLEXPORT wxTabView;
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@ -86,13 +87,14 @@ protected:
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class WXDLLEXPORT wxTabLayer: public wxList
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{
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DECLARE_DYNAMIC_CLASS(wxTabLayer)
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};
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/*
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* The wxTabView controls and draws the tabbed object
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*/
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WX_DECLARE_LIST(wxTabLayer, wxTabLayerList);
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#define wxTAB_STYLE_DRAW_BOX 1 // Draws 3D boxes round tab layers
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#define wxTAB_STYLE_COLOUR_INTERIOR 2 // Colours interior of tabs, otherwise draws outline
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@ -104,7 +106,7 @@ public:
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~wxTabView();
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inline int GetNumberOfLayers() const { return m_layers.GetCount(); }
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inline wxList& GetLayers() { return m_layers; }
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inline wxList& GetLayers() { return (wxList&)m_layers; }
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inline void SetWindow(wxWindow* wnd) { m_window = wnd; }
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inline wxWindow* GetWindow(void) const { return m_window; }
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@ -197,7 +199,7 @@ public:
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inline wxFont *GetSelectedTabFont() const { return (wxFont*) & m_tabSelectedFont; }
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inline void SetSelectedTabFont(const wxFont& f) { m_tabSelectedFont = f; }
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// Find the node and the column at which this control is positioned.
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wxNode *FindTabNodeAndColumn(wxTabControl *control, int *col) const ;
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wxList::compatibility_iterator FindTabNodeAndColumn(wxTabControl *control, int *col) const ;
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// Do the necessary to change to this tab
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virtual bool ChangeTab(wxTabControl *control);
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@ -210,7 +212,7 @@ public:
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protected:
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// List of layers, from front to back.
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wxList m_layers;
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wxTabLayerList m_layers;
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// Selected tab
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int m_tabSelection;
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@ -321,6 +323,9 @@ protected:
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DECLARE_EVENT_TABLE()
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};
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WX_DECLARE_HASH_MAP(int, wxWindow*, wxIntegerHash, wxIntegerEqual,
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wxIntToWindowHashMap);
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class WXDLLEXPORT wxPanelTabView: public wxTabView
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{
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DECLARE_DYNAMIC_CLASS(wxPanelTabView)
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@ -338,14 +343,14 @@ public:
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inline wxWindow *GetCurrentWindow() const { return m_currentWindow; }
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void ShowWindowForTab(int id);
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inline wxList& GetWindows() const { return (wxList&) m_tabWindows; }
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// inline wxList& GetWindows() const { return (wxList&) m_tabWindows; }
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protected:
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// List of panels, one for each tab. Indexed
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// by tab ID.
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wxList m_tabWindows;
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wxWindow* m_currentWindow;
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wxPanel* m_panel;
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wxIntToWindowHashMap m_tabWindows;
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wxWindow* m_currentWindow;
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wxPanel* m_panel;
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};
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#endif
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@ -34,6 +34,9 @@
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#include <math.h>
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#include "wx/tab.h"
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#include "wx/listimpl.cpp"
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WX_DEFINE_LIST(wxTabLayerList);
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// not defined: use old, square tab implementation (fills in tabs)
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// defined: use new, rounded tab implementation (doesn't colour in tabs)
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@ -41,7 +44,7 @@
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IMPLEMENT_DYNAMIC_CLASS(wxTabControl, wxObject)
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IMPLEMENT_DYNAMIC_CLASS(wxTabLayer, wxList)
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// IMPLEMENT_DYNAMIC_CLASS(wxTabLayer, wxList)
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wxTabControl::wxTabControl(wxTabView *v)
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{
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@ -547,7 +550,7 @@ wxTabView::~wxTabView()
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wxTabControl *wxTabView::AddTab(int id, const wxString& label, wxTabControl *existingTab)
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{
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// First, find which layer we should be adding to.
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wxNode *node = m_layers.GetLast();
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wxTabLayerList::compatibility_iterator node = m_layers.GetLast();
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if (!node)
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{
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wxTabLayer *newLayer = new wxTabLayer;
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@ -556,7 +559,7 @@ wxTabControl *wxTabView::AddTab(int id, const wxString& label, wxTabControl *exi
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// Check if adding another tab control would go off the
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// right-hand edge of the layer.
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wxTabLayer *tabLayer = (wxTabLayer *)node->GetData();
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wxNode *lastTabNode = tabLayer->GetLast();
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wxList::compatibility_iterator lastTabNode = tabLayer->GetLast();
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if (lastTabNode)
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{
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wxTabControl *lastTab = (wxTabControl *)lastTabNode->GetData();
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@ -571,7 +574,7 @@ wxTabControl *wxTabView::AddTab(int id, const wxString& label, wxTabControl *exi
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{
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tabLayer = new wxTabLayer;
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m_layers.Append(tabLayer);
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lastTabNode = (wxNode *) NULL;
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lastTabNode = wxList::compatibility_iterator();
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}
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}
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int layer = m_layers.GetCount() - 1;
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@ -610,11 +613,11 @@ wxTabControl *wxTabView::AddTab(int id, const wxString& label, wxTabControl *exi
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// Remove the tab without deleting the window
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bool wxTabView::RemoveTab(int id)
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{
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wxNode *layerNode = m_layers.GetFirst();
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wxTabLayerList::compatibility_iterator layerNode = m_layers.GetFirst();
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while (layerNode)
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{
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wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
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wxNode *tabNode = layer->GetFirst();
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wxList::compatibility_iterator tabNode = layer->GetFirst();
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while (tabNode)
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{
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wxTabControl *tab = (wxTabControl *)tabNode->GetData();
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@ -623,7 +626,7 @@ bool wxTabView::RemoveTab(int id)
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if (id == m_tabSelection)
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m_tabSelection = -1;
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delete tab;
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delete tabNode;
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layer->Erase(tabNode);
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m_noTabs --;
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// The layout has changed
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@ -661,11 +664,11 @@ int wxTabView::GetTotalTabHeight()
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{
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int minY = 0;
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wxNode *layerNode = m_layers.GetFirst();
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wxTabLayerList::compatibility_iterator layerNode = m_layers.GetFirst();
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while (layerNode)
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{
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wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
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wxNode *tabNode = layer->GetFirst();
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wxList::compatibility_iterator tabNode = layer->GetFirst();
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while (tabNode)
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{
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wxTabControl *tab = (wxTabControl *)tabNode->GetData();
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@ -683,23 +686,23 @@ int wxTabView::GetTotalTabHeight()
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void wxTabView::ClearTabs(bool deleteTabs)
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{
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wxNode *layerNode = m_layers.GetFirst();
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wxTabLayerList::compatibility_iterator layerNode = m_layers.GetFirst();
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while (layerNode)
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{
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wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
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wxNode *tabNode = layer->GetFirst();
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wxList::compatibility_iterator tabNode = layer->GetFirst();
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while (tabNode)
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{
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wxTabControl *tab = (wxTabControl *)tabNode->GetData();
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if (deleteTabs)
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delete tab;
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wxNode *next = tabNode->GetNext();
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delete tabNode;
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wxList::compatibility_iterator next = tabNode->GetNext();
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layer->Erase(tabNode);
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tabNode = next;
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}
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wxNode *nextLayerNode = layerNode->GetNext();
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wxTabLayerList::compatibility_iterator nextLayerNode = layerNode->GetNext();
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delete layer;
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delete layerNode;
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m_layers.Erase(layerNode);
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layerNode = nextLayerNode;
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}
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m_noTabs = 0;
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@ -713,22 +716,22 @@ void wxTabView::LayoutTabs(void)
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// Make a list of the tab controls, deleting the wxTabLayers.
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wxList controls;
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wxNode *layerNode = m_layers.GetFirst();
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wxTabLayerList::compatibility_iterator layerNode = m_layers.GetFirst();
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while (layerNode)
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{
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wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
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wxNode *tabNode = layer->GetFirst();
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wxList::compatibility_iterator tabNode = layer->GetFirst();
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while (tabNode)
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{
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wxTabControl *tab = (wxTabControl *)tabNode->GetData();
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controls.Append(tab);
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wxNode *next = tabNode->GetNext();
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delete tabNode;
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wxList::compatibility_iterator next = tabNode->GetNext();
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layer->Erase(tabNode);
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tabNode = next;
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}
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wxNode *nextLayerNode = layerNode->GetNext();
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wxTabLayerList::compatibility_iterator nextLayerNode = layerNode->GetNext();
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delete layer;
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delete layerNode;
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m_layers.Erase(layerNode);
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layerNode = nextLayerNode;
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}
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@ -737,7 +740,7 @@ void wxTabView::LayoutTabs(void)
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wxTabLayer *currentLayer = new wxTabLayer;
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m_layers.Append(currentLayer);
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wxNode *node = controls.GetFirst();
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wxList::compatibility_iterator node = controls.GetFirst();
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while (node)
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{
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wxTabControl *tabControl = (wxTabControl *)node->GetData();
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@ -811,15 +814,15 @@ void wxTabView::Draw(wxDC& dc)
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}
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// Draw layers in reverse order
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wxNode *node = m_layers.GetLast();
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wxTabLayerList::compatibility_iterator node = m_layers.GetLast();
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while (node)
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{
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wxTabLayer *layer = (wxTabLayer *)node->GetData();
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wxNode *node2 = layer->GetFirst();
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wxList::compatibility_iterator node2 = layer->GetFirst();
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while (node2)
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{
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wxTabControl *control = (wxTabControl *)node2->GetData();
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control->OnDraw(dc, (node2->GetNext() == NULL));
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control->OnDraw(dc, (!node2->GetNext()));
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node2 = node2->GetNext();
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}
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@ -885,19 +888,19 @@ bool wxTabView::OnEvent(wxMouseEvent& event)
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wxTabControl *hitControl = (wxTabControl *) NULL;
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wxNode *node = m_layers.GetFirst();
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wxTabLayerList::compatibility_iterator node = m_layers.GetFirst();
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while (node)
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{
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wxTabLayer *layer = (wxTabLayer *)node->GetData();
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wxNode *node2 = layer->GetFirst();
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wxList::compatibility_iterator node2 = layer->GetFirst();
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while (node2)
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{
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wxTabControl *control = (wxTabControl *)node2->GetData();
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if (control->HitTest((int)x, (int)y))
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{
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hitControl = control;
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node = (wxNode *) NULL;
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node2 = (wxNode *) NULL;
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node = wxTabLayerList::compatibility_iterator();
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node2 = wxList::compatibility_iterator();
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}
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else
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node2 = node2->GetNext();
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@ -967,10 +970,10 @@ bool wxTabView::MoveSelectionTab(wxTabControl *control)
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{
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// Do a swap
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int col = 0;
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wxNode *thisNode = FindTabNodeAndColumn(control, &col);
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wxList::compatibility_iterator thisNode = FindTabNodeAndColumn(control, &col);
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if (!thisNode)
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return FALSE;
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wxNode *otherNode = firstLayer->Item(col);
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wxList::compatibility_iterator otherNode = firstLayer->Item(col);
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if (!otherNode)
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return FALSE;
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@ -1062,11 +1065,11 @@ void wxTabView::SetTabSelection(int sel, bool activateTool)
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// Find tab control for id
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wxTabControl *wxTabView::FindTabControlForId(int id) const
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{
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wxNode *node1 = m_layers.GetFirst();
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wxTabLayerList::compatibility_iterator node1 = m_layers.GetFirst();
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while (node1)
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{
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wxTabLayer *layer = (wxTabLayer *)node1->GetData();
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wxNode *node2 = layer->GetFirst();
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wxList::compatibility_iterator node2 = layer->GetFirst();
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while (node2)
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{
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wxTabControl *control = (wxTabControl *)node2->GetData();
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@ -1082,25 +1085,25 @@ wxTabControl *wxTabView::FindTabControlForId(int id) const
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// Find tab control for layer, position (starting from zero)
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wxTabControl *wxTabView::FindTabControlForPosition(int layer, int position) const
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{
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wxNode *node1 = m_layers.Item(layer);
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wxTabLayerList::compatibility_iterator node1 = m_layers.Item(layer);
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if (!node1)
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return (wxTabControl *) NULL;
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wxTabLayer *tabLayer = (wxTabLayer *)node1->GetData();
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wxNode *node2 = tabLayer->Item(position);
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wxList::compatibility_iterator node2 = tabLayer->Item(position);
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if (!node2)
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return (wxTabControl *) NULL;
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return (wxTabControl *)node2->GetData();
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}
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// Find the node and the column at which this control is positioned.
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wxNode *wxTabView::FindTabNodeAndColumn(wxTabControl *control, int *col) const
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wxList::compatibility_iterator wxTabView::FindTabNodeAndColumn(wxTabControl *control, int *col) const
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{
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wxNode *node1 = m_layers.GetFirst();
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wxTabLayerList::compatibility_iterator node1 = m_layers.GetFirst();
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while (node1)
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{
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wxTabLayer *layer = (wxTabLayer *)node1->GetData();
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int c = 0;
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wxNode *node2 = layer->GetFirst();
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wxList::compatibility_iterator node2 = layer->GetFirst();
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while (node2)
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{
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wxTabControl *cnt = (wxTabControl *)node2->GetData();
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@ -1114,7 +1117,7 @@ wxNode *wxTabView::FindTabNodeAndColumn(wxTabControl *control, int *col) const
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}
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node1 = node1->GetNext();
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}
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return (wxNode *) NULL;
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return wxList::compatibility_iterator();
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}
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int wxTabView::CalculateTabWidth(int noTabs, bool adjustView)
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@ -1214,7 +1217,8 @@ void wxTabbedPanel::OnPaint(wxPaintEvent& WXUNUSED(event) )
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IMPLEMENT_CLASS(wxPanelTabView, wxTabView)
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wxPanelTabView::wxPanelTabView(wxPanel *pan, long style): wxTabView(style), m_tabWindows(wxKEY_INTEGER)
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wxPanelTabView::wxPanelTabView(wxPanel *pan, long style)
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: wxTabView(style)
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{
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m_panel = pan;
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m_currentWindow = (wxWindow *) NULL;
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@ -1252,24 +1256,22 @@ void wxPanelTabView::OnTabActivate(int activateId, int deactivateId)
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void wxPanelTabView::AddTabWindow(int id, wxWindow *window)
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{
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m_tabWindows.Append((long)id, window);
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wxASSERT(m_tabWindows.find(id) == m_tabWindows.end());
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m_tabWindows[id] = window;
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window->Show(FALSE);
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}
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wxWindow *wxPanelTabView::GetTabWindow(int id) const
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{
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wxNode *node = m_tabWindows.Find((long)id);
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if (!node)
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return (wxWindow *) NULL;
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return (wxWindow *)node->GetData();
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wxIntToWindowHashMap::const_iterator it = m_tabWindows.find(id);
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return it == m_tabWindows.end() ? NULL : it->second;
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}
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void wxPanelTabView::ClearWindows(bool deleteWindows)
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{
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if (deleteWindows)
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m_tabWindows.DeleteContents(TRUE);
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m_tabWindows.Clear();
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m_tabWindows.DeleteContents(FALSE);
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WX_CLEAR_HASH_MAP(wxIntToWindowHashMap, m_tabWindows);
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m_tabWindows.clear();
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}
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void wxPanelTabView::ShowWindowForTab(int id)
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@ -15,7 +15,7 @@
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#include "wx/timer.h"
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#include "wx/app.h"
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#include "wx/list.h"
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#include "wx/hashmap.h"
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#ifdef __VMS__
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#pragma message disable nosimpint
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@ -27,14 +27,16 @@
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#include "wx/motif/private.h"
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IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxObject)
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IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxObject);
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static wxList wxTimerList(wxKEY_INTEGER);
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WX_DECLARE_VOIDPTR_HASH_MAP(wxTimer*, wxTimerHashMap);
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static wxTimerHashMap s_timers;
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void wxTimerCallback (wxTimer * timer)
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{
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// Check to see if it's still on
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if (!wxTimerList.Find((long)timer))
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if (s_timers.find(timer) == s_timers.end())
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return;
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if (timer->m_id == 0)
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@ -59,8 +61,8 @@ void wxTimer::Init()
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wxTimer::~wxTimer()
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{
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wxTimer::Stop();
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wxTimerList.DeleteObject(this);
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Stop();
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s_timers.erase(this);
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}
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bool wxTimer::Start(int milliseconds, bool mode)
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@ -69,8 +71,8 @@ bool wxTimer::Start(int milliseconds, bool mode)
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(void)wxTimerBase::Start(milliseconds, mode);
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if (!wxTimerList.Find((long)this))
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wxTimerList.Append((long)this, this);
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if (s_timers.find(this) == s_timers.end())
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s_timers[this] = this;
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m_id = XtAppAddTimeOut((XtAppContext) wxTheApp->GetAppContext(),
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m_milli,
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