update custom event definition documentation; document wxDEFINE/DECLARE_EVENT()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58715 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -478,170 +478,152 @@ all events (or any selection of them) to the parent window.
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@subsection overview_events_custom_general General approach
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Since version 2.2.x of wxWidgets, each event type is identified by an ID
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given to the event type @e at runtime that makes it possible to add
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new event types to the library or application without risking ID clashes
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(two different event types mistakingly getting the same event ID).
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This event type ID is stored in a struct of type <b>const wxEventType</b>.
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As each event is uniquely defined by its event type, defining a custom event
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starts with defining a new event type for it. This is done using
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wxDEFINE_EVENT() macro. As an event type is a variable, it can also be
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declared using wxDECLARE_EVENT() if necessary.
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In order to define a new event type, there are principally two choices.
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One is to define an entirely new event class (typically deriving from
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wxEvent or wxCommandEvent).
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The other is to use the existing event classes and give them a new event
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type. You'll have to define and declare a new event type either way
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using the following macros:
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@code
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// in the header of the source file
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extern const wxEventType wxEVT_YOUR_EVENT_NAME;
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// in the implementation
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DEFINE_EVENT_TYPE(wxEVT_YOUR_EVENT_NAME)
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@endcode
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See also the @ref page_samples_event for an example of code
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defining and working with the custom event types.
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The next thing to do is to decide whether you need to define a custom event
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class for events of this type or if you can reuse an existing class, typically
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either wxEvent (which doesn't provide any extra information) or wxCommandEvent
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(which contains several extra fields and also propagates upwards by default).
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Both strategies are described in details below. See also the @ref
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page_samples_event for a complete example of code defining and working with the
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custom event types.
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@subsection overview_events_custom_existing Using Existing Event Classes
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If you just want to use a wxCommandEvent with a new event type, use
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one of the generic event table macros listed below, without having to define a
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new event class yourself. This also has the advantage that you won't have to define a
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new wxEvent::Clone() method for posting events between threads etc.
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If you just want to use a wxCommandEvent with a new event type, use one of the
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generic event table macros listed below, without having to define a new event
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class yourself.
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Example:
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@code
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extern const wxEventType wxEVT_MY_EVENT;
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DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
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// this is typically in a header: it just declares MY_EVENT event type
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wxDECLARE_EVENT(MY_EVENT, wxCommandEvent);
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// user code intercepting the event
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// this is a definition so can't be in a header
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wxDEFINE_EVENT(MY_EVENT, wxCommandEvent);
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// example of code handling the event with event tables
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU (wxID_EXIT, MyFrame::OnExit)
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// ....
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EVT_COMMAND (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
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EVT_MENU (wxID_EXIT, MyFrame::OnExit)
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...
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EVT_COMMAND (ID_MY_WINDOW, MY_EVENT, MyFrame::OnMyEvent)
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END_EVENT_TABLE()
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void MyFrame::OnMyEvent( wxCommandEvent& event )
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void MyFrame::OnMyEvent(wxCommandEvent& event)
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{
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// do something
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wxString text = event.GetText();
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}
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// example of code handling the event with Connect():
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MyFrame::MyFrame()
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{
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Connect(ID_MY_WINDOW, MY_EVENT, &MyFrame::OnMyEvent);
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}
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// user code sending the event
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// example of code generating the event
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void MyWindow::SendEvent()
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{
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wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
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event.SetEventObject( this );
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wxCommandEvent event(MY_EVENT, GetId());
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event.SetEventObject(this);
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// Give it some contents
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event.SetText( wxT("Hallo") );
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event.SetText("Hello");
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// Send it
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GetEventHandler()->ProcessEvent( event );
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// Do send it
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ProcessWindowEvent(event);
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}
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@endcode
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@subsection overview_events_custom_generic Generic Event Table Macros
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@beginTable
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@row2col{EVT_CUSTOM(event\, id\, func),
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Allows you to add a custom event table
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entry by specifying the event identifier (such as wxEVT_SIZE),
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the window identifier, and a member function to call.}
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@row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
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The same as EVT_CUSTOM, but responds to a range of window identifiers.}
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@row2col{EVT_COMMAND(id\, event\, func),
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The same as EVT_CUSTOM, but expects a member function with a
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wxCommandEvent argument.}
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@row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
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The same as EVT_CUSTOM_RANGE, but
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expects a member function with a wxCommandEvent argument.}
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@row2col{EVT_NOTIFY(event\, id\, func),
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The same as EVT_CUSTOM, but
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expects a member function with a wxNotifyEvent argument.}
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@row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
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The same as EVT_CUSTOM_RANGE, but
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expects a member function with a wxNotifyEvent argument.}
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@endTable
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@subsection overview_events_custom_ownclass Defining Your Own Event Class
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Under certain circumstances, you must define your own event
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class e.g., for sending more complex data from one place to another. Apart
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from defining your event class, you will also need to define your own
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event table macro (which is quite long). Watch out to put in enough
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casts to the inherited event function. Here is an example:
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Under certain circumstances, you must define your own event class e.g., for
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sending more complex data from one place to another. Apart from defining your
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event class, you also need to define your own event table macro if you want to
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use event tables for handling events of this type.
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Here is an example:
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@code
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// code defining event
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class wxPlotEvent: public wxNotifyEvent
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// define a new event class
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class MyPlotEvent: public wxEvent
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{
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public:
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wxPlotEvent( wxEventType commandType = wxEVT_NULL, int id = 0 );
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MyPlotEvent(wxEventType eventType, int winid, const wxPoint& pos)
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: wxEvent(winid, eventType),
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m_pos(pos)
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{
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}
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// accessors
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wxPlotCurve *GetCurve()
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{ return m_curve; }
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wxPoint GetPoint() const { return m_pos; }
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// required for sending with wxPostEvent()
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virtual wxEvent *Clone() const;
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// implement the base class pure virtual
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virtual wxEvent *Clone() const { return new MyPlotEvent(*this); }
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private:
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wxPlotCurve *m_curve;
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const wxPoint m_pos;
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};
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extern const wxEventType wxEVT_PLOT_ACTION;
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typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
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#define wxPlotEventHandler(func) \
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(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxPlotEventFunction, &func)
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#define EVT_PLOT(id, fn) \
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wx__DECLARE_EVT1(wxEVT_PLOT_ACTION, id, wxPlotEventHandler(fn))
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// we define a single MY_PLOT_CLICKED event type associated with the class
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// above but typically you are going to have more than one event type, e.g. you
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// could also have MY_PLOT_ZOOMED or MY_PLOT_PANNED &c -- in which case you
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// would just add more similar lines here
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wxDEFINE_EVENT(MY_PLOT_CLICKED, MyPlotEvent);
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// code implementing the event type and the event class
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// if you want to support old compilers you need to use some ugly macros:
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typedef void (wxEvtHandler::*MyPlotEventFunction)(MyPlotEvent&);
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#define MyPlotEventHandler(func) wxEVENT_HANDLER_CAST(MyPlotEventFunction, func)
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DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
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// if your code is only built sing reasonably modern compilers, you could just
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// do this instead:
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#define MyPlotEventHandler(func) (&func)
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wxPlotEvent::wxPlotEvent( ... )
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{
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...
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}
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// finally define a macro for creating the event table entries for the new
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// event type
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//
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// remember that you don't need this at all if you only use Connect() and that
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// you can replace MyPlotEventHandler(func) with just &func unless you use a
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// really old compiler
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#define MY_EVT_PLOT_CLICK(id, func) \
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wx__DECLARE_EVT1(MY_PLOT_CLICKED, id, MyPlotEventHandler(func))
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// user code intercepting the event
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// example of code handling the event (you will use one of these methods, not
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// both, of course):
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_PLOT (ID_MY_WINDOW, MyFrame::OnPlot)
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EVT_PLOT(ID_MY_WINDOW, MyFrame::OnPlot)
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END_EVENT_TABLE()
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void MyFrame::OnPlot( wxPlotEvent &event )
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MyFrame::MyFrame()
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{
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wxPlotCurve *curve = event.GetCurve();
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Connect(ID_MY_WINDOW, MY_PLOT_CLICKED, &MyFrame::OnPlot);
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}
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void MyFrame::OnPlot(MyPlotEvent& event)
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{
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... do something with event.GetPoint() ...
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}
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// user code sending the event
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// example of code generating the event:
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void MyWindow::SendEvent()
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{
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wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
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event.SetEventObject( this );
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event.SetCurve( m_curve );
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GetEventHandler()->ProcessEvent( event );
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MyPlotEvent event(MY_PLOT_CLICKED, GetId(), wxPoint(...));
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event.SetEventObject(this);
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ProcessWindowEvent(event);
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}
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@endcode
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@section overview_events_misc Miscellaneous Notes
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@subsection overview_events_virtual Event Handlers vs Virtual Methods
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@ -755,6 +737,31 @@ If you use wxNewId() consistently in your application, you can be sure that
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your identifiers don't conflict accidentally.
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@subsection overview_events_custom_generic Generic Event Table Macros
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@beginTable
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@row2col{EVT_CUSTOM(event\, id\, func),
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Allows you to add a custom event table
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entry by specifying the event identifier (such as wxEVT_SIZE),
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the window identifier, and a member function to call.}
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@row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
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The same as EVT_CUSTOM, but responds to a range of window identifiers.}
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@row2col{EVT_COMMAND(id\, event\, func),
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The same as EVT_CUSTOM, but expects a member function with a
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wxCommandEvent argument.}
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@row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
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The same as EVT_CUSTOM_RANGE, but
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expects a member function with a wxCommandEvent argument.}
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@row2col{EVT_NOTIFY(event\, id\, func),
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The same as EVT_CUSTOM, but
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expects a member function with a wxNotifyEvent argument.}
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@row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
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The same as EVT_CUSTOM_RANGE, but
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expects a member function with a wxNotifyEvent argument.}
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@endTable
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@subsection overview_events_macros Event Handling Summary
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For the full list of event classes, please see the
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@ -3497,14 +3497,125 @@ wxEventType wxEVT_NULL;
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/**
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Initializes a new event type using wxNewEventType().
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@deprecated Use wxDEFINE_EVENT() instead
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*/
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#define DEFINE_EVENT_TYPE(name) const wxEventType name = wxNewEventType();
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/**
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Generates a new unique event type.
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Usually this function is only used by wxDEFINE_EVENT() and not called
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directly.
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*/
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wxEventType wxNewEventType();
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/**
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Define a new event type associated with the specified event class.
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This macro defines a new unique event type @a name associated with the
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event class @a cls.
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For example:
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@code
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wxDEFINE_EVENT(MY_COMMAND_EVENT, wxCommandEvent);
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class MyCustomEvent : public wxEvent { ... };
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wxDEFINE_EVENT(MY_CUSTOM_EVENT, MyCustomEvent);
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@endcode
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@see wxDECLARE_EVENT(), @ref overview_events_custom
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*/
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#define wxDEFINE_EVENT(name, cls) \
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const wxEventTypeTag< cls > name(wxNewEventType())
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/**
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Declares a custom event type.
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This macro declares a variable called @a name which must be defined
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elsewhere using wxDEFINE_EVENT().
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The class @a cls must be the wxEvent-derived class associated with the
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events of this type and its full declaration must be visible from the point
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of use of this macro.
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*/
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#define wxDECLARE_EVENT(name, cls) \
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wxDECLARE_EXPORTED_EVENT(wxEMPTY_PARAMETER_VALUE, name, cls)
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/**
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Variant of wxDECLARE_EVENT() used for event types defined inside a shared
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library.
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This is mostly used by wxWidgets internally, e.g.
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@code
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wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEvent)
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@endcode
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*/
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#define wxDECLARE_EXPORTED_EVENT( expdecl, name, cls ) \
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extern const expdecl wxEventTypeTag< cls > name;
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/**
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Helper macro for definition of custom event table macros.
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This macro must only be used if wxEVENTS_COMPATIBILITY_2_8 is 1, otherwise
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it is better and more clear to just use the address of the function
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directly as this is all this macro does in this case. However it needs to
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explicitly cast @a func to @a functype, which is the type of wxEvtHandler
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member function taking the custom event argument when
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wxEVENTS_COMPATIBILITY_2_8 is 0.
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See wx__DECLARE_EVT0 for an example of use.
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@see @ref overview_events_custom_ownclass
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*/
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#define wxEVENT_HANDLER_CAST(functype, func) (&func)
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//@{
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/**
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These macros are used to define event table macros for handling custom
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events.
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Example of use:
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@code
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class MyEvent : public wxEvent { ... };
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// note that this is not necessary unless using old compilers: for the
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// reasonably new ones just use &func instead of MyEventHandler(func)
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typedef void (wxEvtHandler::*MyEventFunction)(MyEvent&);
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#define MyEventHandler(func) wxEVENT_HANDLER_CAST(MyEventFunction, func)
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wxDEFINE_EVENT(MY_EVENT_TYPE, MyEvent);
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#define EVT_MY(id, func) \
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wx__DECLARE_EVT1(MY_EVENT_TYPE, id, MyEventHandler(func))
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...
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MY(wxID_ANY, MyFrame::OnMyEvent)
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END_EVENT_TABLE()
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@endcode
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@param evt
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The event type to handle.
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@param id
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The identifier of events to handle.
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@param id1
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The first identifier of the range.
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@param id2
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The second identifier of the range.
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@param fn
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The event handler method.
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*/
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#define wx__DECLARE_EVT2(evt, id1, id2, fn) \
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DECLARE_EVENT_TABLE_ENTRY(evt, id1, id2, fn, NULL),
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#define wx__DECLARE_EVT1(evt, id, fn) \
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wx__DECLARE_EVT2(evt, id, wxID_ANY, fn)
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#define wx__DECLARE_EVT0(evt, fn) \
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wx__DECLARE_EVT1(evt, wxID_ANY, fn)
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//@}
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/**
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Use this macro inside a class declaration to declare a @e static event table
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for that class.
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