Support precompiled headers
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23361 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/setup.h"
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#include "wx/utils.h"
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#include "wx/palette.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/utils.h"
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#include "wx/palette.h"
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#include "wx/icon.h"
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#endif //WX_PRECOMP
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#include "wx/bitmap.h"
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#include "wx/icon.h"
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#include "wx/log.h"
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#include "wx/image.h"
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#include "wx/xpmdecod.h"
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/setup.h"
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#include "wx/utils.h"
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#include "wx/brush.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/utils.h"
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#include "wx/brush.h"
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#endif //WX_PRECOMP
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#include "wx/colour.h"
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#import <AppKit/NSColor.h>
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/app.h"
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#include "wx/checkbox.h"
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#include "wx/log.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/app.h"
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#include "wx/checkbox.h"
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#endif //WX_PRECOMP
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#include "wx/cocoa/autorelease.h"
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/app.h"
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#include "wx/checklst.h"
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#include "wx/log.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/app.h"
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#include "wx/checklst.h"
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#endif //WX_PRECOMP
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IMPLEMENT_DYNAMIC_CLASS(wxCheckListBox, wxListBox)
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BEGIN_EVENT_TABLE(wxCheckListBox, wxCheckListBoxBase)
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/app.h"
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#include "wx/choice.h"
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#include "wx/log.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/app.h"
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#include "wx/choice.h"
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#endif //WX_PRECOMP
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#import <AppKit/NSPopUpButton.h>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#import <AppKit/NSColor.h>
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#endif //WX_PRECOMP
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#include "wx/gdicmn.h"
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#include "wx/colour.h"
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#include "wx/cocoa/autorelease.h"
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#import <AppKit/NSColor.h>
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IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
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wxColour::wxColour ()
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#pragma implementation "cursor.h"
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#endif
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#include "wx/cursor.h"
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#include "wx/icon.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/icon.h"
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#include "wx/cursor.h"
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#endif //WX_PRECOMP
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#if !USE_SHARED_LIBRARIES
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IMPLEMENT_DYNAMIC_CLASS(wxCursor, wxBitmap)
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/dc.h"
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#include "wx/log.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/dc.h"
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#endif //WX_PRECOMP
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#include "wx/cocoa/autorelease.h"
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/dcclient.h"
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#include "wx/window.h"
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#include "wx/log.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/window.h"
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#include "wx/dcclient.h"
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#endif //WX_PRECOMP
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#import <AppKit/NSView.h>
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#import <AppKit/NSAffineTransform.h>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/dcmemory.h"
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#include "wx/log.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/dcmemory.h"
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#endif //WX_PRECOMP
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#import <AppKit/NSImage.h>
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#import <AppKit/NSAffineTransform.h>
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/dcscreen.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/dcscreen.h"
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#endif //WX_PRECOMP
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//-----------------------------------------------------------------------------
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// wxMemoryDC
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/dialog.h"
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#include "wx/app.h"
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#include "wx/settings.h"
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#include "wx/log.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/app.h"
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#include "wx/dialog.h"
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#include "wx/settings.h"
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#endif //WX_PRECOMP
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#include "wx/cocoa/autorelease.h"
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/setup.h"
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#include "wx/wxprec.h"
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#if wxUSE_GAUGE
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#include "wx/app.h"
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#include "wx/gauge.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/gauge.h"
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#endif //WX_PRECOMP
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#import <AppKit/NSProgressIndicator.h>
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/app.h"
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#include "wx/listbox.h"
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#include "wx/log.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/app.h"
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#include "wx/listbox.h"
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#endif //WX_PRECOMP
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#include "wx/cocoa/string.h"
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#include "wx/cocoa/NSTableDataSource.h"
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/setup.h"
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#include "wx/pen.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/pen.h"
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#endif //WX_PRECOMP
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#include "wx/bitmap.h"
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#include "wx/colour.h"
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/app.h"
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#include "wx/radiobox.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/radiobox.h"
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#endif //WX_PRECOMP
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#import <AppKit/NSView.h>
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/app.h"
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#include "wx/radiobut.h"
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#include "wx/log.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/app.h"
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#include "wx/radiobut.h"
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#endif //WX_PRECOMP
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#import <AppKit/NSButton.h>
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#include "wx/cocoa/string.h"
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/setup.h"
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#include "wx/wxprec.h"
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#if wxUSE_SLIDER
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#include "wx/app.h"
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#include "wx/slider.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/slider.h"
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#endif //WX_PRECOMP
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#import <AppKit/NSView.h>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/setup.h"
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#include "wx/wxprec.h"
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#if wxUSE_SPINBTN
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#include "wx/app.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif //WX_PRECOMP
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#include "wx/spinbutt.h"
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#import <AppKit/NSStepper.h>
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/app.h"
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#include "wx/statbmp.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/statbmp.h"
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#endif //WX_PRECOMP
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#import <AppKit/NSView.h>
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/app.h"
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#include "wx/statbox.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/statbox.h"
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#endif //WX_PRECOMP
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#include "wx/cocoa/autorelease.h"
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/app.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif //WX_PRECOMP
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#include "wx/statline.h"
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#import <AppKit/NSBox.h>
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/app.h"
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#include "wx/stattext.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/stattext.h"
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#endif //WX_PRECOMP
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#include "wx/cocoa/autorelease.h"
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/app.h"
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#include "wx/textctrl.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/textctrl.h"
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#endif //WX_PRECOMP
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#include "wx/cocoa/string.h"
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/window.h"
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#include "wx/log.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/window.h"
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#endif //WX_PRECOMP
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#include "wx/cocoa/autorelease.h"
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