diff --git a/src/generic/renderg.cpp b/src/generic/renderg.cpp index 5f7f0074c3..fdfb957f7c 100644 --- a/src/generic/renderg.cpp +++ b/src/generic/renderg.cpp @@ -241,16 +241,17 @@ wxRendererGeneric::GetSplitterParams(const wxWindow *win) wxCoord sashWidth, border; - if ( win->HasFlag(wxSP_3D) ) - { + if ( win->HasFlag(wxSP_3DSASH) ) sashWidth = 7; - border = 2; - } + else if ( win->HasFlag(wxSP_NOSASH) ) + sashWidth = 0; else // no 3D effect - { sashWidth = 3; + + if ( win->HasFlag(wxSP_3DBORDER) ) + border = 2; + else // no 3D effect border = 0; - } return wxSplitterRenderParams(sashWidth, border, false); } @@ -261,7 +262,7 @@ wxRendererGeneric::DrawSplitterBorder(wxWindow *win, const wxRect& rectOrig, int WXUNUSED(falgs)) { - if ( win->HasFlag(wxSP_3D) ) + if ( win->HasFlag(wxSP_3DBORDER) ) { wxRect rect = rectOrig; DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); @@ -304,34 +305,36 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win, const wxCoord h = size.y; wxCoord offset = 0; - // If we're not drawing the border, droppings will - // be left unless we make the sash shorter - if ( !win->HasFlag(wxSP_3DBORDER) ) + // If we're drawing the border, draw the sash 3d lines shorter + if ( win->HasFlag(wxSP_3DBORDER) ) { - offset = 3; - } - - // from left to right - if ( win->HasFlag(wxSP_3D) ) - { - dc.SetPen(m_penLightGrey); - dc.DrawLine(position, 1 + offset, position, h - 1 - offset); - - dc.SetPen(m_penHighlight); - dc.DrawLine(position + 1, offset, position + 1, h - offset); + offset = 1; } dc.SetPen(*wxTRANSPARENT_PEN); - dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); - dc.DrawRectangle(position + 2, offset, 3, h - 2*offset); - - if ( win->HasFlag(wxSP_3D) ) + dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); + + if ( win->HasFlag(wxSP_3DSASH) ) { + // Draw the 3D sash + dc.DrawRectangle(position + 2, 0, 3, h); + + dc.SetPen(m_penLightGrey); + dc.DrawLine(position, offset, position, h - offset); + + dc.SetPen(m_penHighlight); + dc.DrawLine(position + 1, 0, position + 1, h); + dc.SetPen(m_penDarkGrey); - dc.DrawLine(position + 5, offset, position + 5, h - offset); + dc.DrawLine(position + 5, 0, position + 5, h); dc.SetPen(m_penBlack); - dc.DrawLine(position + 6, offset, position + 6, h - 1 - offset); + dc.DrawLine(position + 6, offset, position + 6, h - offset); + } + else + { + // Draw a flat sash + dc.DrawRectangle(position, 0, 3, h); } }