VC6 compilation fix (don't reuse the same variable in 2 for loops)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44852 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1169,7 +1169,8 @@ void wxGDIPlusContext::GetPartialTextExtents(const wxString& text, wxArrayDouble
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CharacterRange* ranges = new CharacterRange[len] ;
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Region* regions = new Region[len];
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for( size_t i = 0 ; i < len ; ++i)
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size_t i;
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for( i = 0 ; i < len ; ++i)
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{
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ranges[i].First = i ;
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ranges[i].Length = 1 ;
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@ -1178,7 +1179,7 @@ void wxGDIPlusContext::GetPartialTextExtents(const wxString& text, wxArrayDouble
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m_context->MeasureCharacterRanges(ws, -1 , f,layoutRect, &strFormat,1,regions) ;
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RectF bbox ;
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for ( size_t i = 0 ; i < len ; ++i)
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for ( i = 0 ; i < len ; ++i)
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{
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regions[i].GetBounds(&bbox,m_context);
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widths[i] = bbox.GetRight()-bbox.GetLeft();
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