Generalize changes of the previous commits to wxMac too
Handle "impossible" flag combinations such as wxTB_LEFT|wxTB_RIGHT and wxTB_TOP|wxTB_BOTTOM that are actually possible under Mac too.
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@ -62,11 +62,11 @@ wxPoint wxFrame::GetClientAreaOrigin() const
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int w, h;
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toolbar->GetSize(&w, &h);
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if ( toolbar->HasFlag(wxTB_LEFT) )
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if ( toolbar->HasFlag(wxTB_LEFT) && !toolbar->HasFlag(wxTB_RIGHT) )
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{
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pt.x += w;
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}
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else if ( toolbar->HasFlag(wxTB_TOP) )
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else if ( toolbar->HasFlag(wxTB_TOP) && !toolbar->HasFlag(wxTB_BOTTOM) )
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{
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#if !wxOSX_USE_NATIVE_TOOLBAR
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pt.y += h;
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@ -342,14 +342,12 @@ void wxFrame::PositionToolBar()
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tx = ty = 0 ;
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GetToolBar()->GetSize(&tw, &th);
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if (GetToolBar()->HasFlag(wxTB_LEFT))
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{
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// Use the 'real' position. wxSIZE_NO_ADJUSTMENTS
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// means, pretend we don't have toolbar/status bar, so we
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// have the original client size.
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GetToolBar()->SetSize(tx , ty , tw, ch , wxSIZE_NO_ADJUSTMENTS );
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}
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else if (GetToolBar()->HasFlag(wxTB_RIGHT))
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// Note: we need to test for wxTB_RIGHT before wxTB_LEFT, as the latter
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// is the same as wxTB_VERTICAL and it's possible to combine wxTB_RIGHT
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// with wxTB_VERTICAL, so testing for wxTB_LEFT could be true for a
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// right-aligned toolbar (while the reverse is, luckily, impossible).
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if (GetToolBar()->HasFlag(wxTB_RIGHT))
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{
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// Use the 'real' position. wxSIZE_NO_ADJUSTMENTS
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// means, pretend we don't have toolbar/status bar, so we
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@ -357,6 +355,13 @@ void wxFrame::PositionToolBar()
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tx = cw - tw;
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GetToolBar()->SetSize(tx , ty , tw, ch , wxSIZE_NO_ADJUSTMENTS );
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}
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else if (GetToolBar()->HasFlag(wxTB_LEFT))
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{
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// Use the 'real' position. wxSIZE_NO_ADJUSTMENTS
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// means, pretend we don't have toolbar/status bar, so we
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// have the original client size.
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GetToolBar()->SetSize(tx , ty , tw, ch , wxSIZE_NO_ADJUSTMENTS );
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}
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else if (GetToolBar()->HasFlag(wxTB_BOTTOM))
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{
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tx = 0;
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@ -1688,10 +1688,14 @@ void wxToolBar::OnPaint(wxPaintEvent& event)
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}
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dc.SetPen( wxPen( wxColour( 0x51,0x51,0x51 ) ) );
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if ( HasFlag(wxTB_LEFT) )
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dc.DrawLine(w-1, 0, w-1, h);
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else if ( HasFlag(wxTB_RIGHT) )
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// Note that testing this is in the "reverse" order, i.e. right before
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// left and bottom before top because these flags can actually be
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// combined because left/top are the same as vertical/horizontal
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if ( HasFlag(wxTB_RIGHT) )
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dc.DrawLine(0, 0, 0, h);
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else if ( HasFlag(wxTB_LEFT) )
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dc.DrawLine(w-1, 0, w-1, h);
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else if ( HasFlag(wxTB_BOTTOM) )
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dc.DrawLine(0, 0, w, 0);
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else if ( HasFlag(wxTB_TOP) )
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