extracted wxNativeEncodingInfo in a separate file to be able to include wx/fontenc.h from wx/strcov.h
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23722 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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include/wx/encinfo.h
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67
include/wx/encinfo.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/encinfo.h
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// Purpose: declares wxNativeEncodingInfo struct
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 19.09.2003 (extracted from wx/fontenc.h)
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// RCS-ID: $Id$
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// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ENCINFO_H_
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#define _WX_ENCINFO_H_
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#include "wx/string.h"
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// ----------------------------------------------------------------------------
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// wxNativeEncodingInfo contains all encoding parameters for this platform
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// ----------------------------------------------------------------------------
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// This private structure specifies all the parameters needed to create a font
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// with the given encoding on this platform.
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//
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// Under X, it contains the last 2 elements of the font specifications
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// (registry and encoding).
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//
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// Under Windows, it contains a number which is one of predefined CHARSET_XXX
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// values.
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//
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// Under all platforms it also contains a facename string which should be
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// used, if not empty, to create fonts in this encoding (this is the only way
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// to create a font of non-standard encoding (like KOI8) under Windows - the
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// facename specifies the encoding then)
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struct WXDLLEXPORT wxNativeEncodingInfo
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{
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wxString facename; // may be empty meaning "any"
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wxFontEncoding encoding; // so that we know what this struct represents
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#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__) || defined(__WXCOCOA__) // FIXME: __WXCOCOA__
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wxNativeEncodingInfo()
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: facename()
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, encoding(wxFONTENCODING_SYSTEM)
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, charset(0) /* ANSI_CHARSET */
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{ }
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int charset;
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#elif defined(_WX_X_FONTLIKE)
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wxString xregistry,
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xencoding;
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#elif defined(__WXGTK20__)
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// No way to specify this in Pango as this
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// seems to be handled internally.
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#elif defined(__WXMGL__)
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int mglEncoding;
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#else
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#error "Unsupported toolkit"
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#endif
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// this struct is saved in config by wxFontMapper, so it should know to
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// serialise itself (implemented in platform-specific code)
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bool FromString(const wxString& s);
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wxString ToString() const;
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};
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#endif // _WX_ENCINFO_H_
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@ -12,8 +12,6 @@
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#ifndef _WX_FONTENC_H_
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#define _WX_FONTENC_H_
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#include "wx/string.h"
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// font encodings
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enum wxFontEncoding
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{
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@ -86,57 +84,5 @@ enum wxFontEncoding
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wxFONTENCODING_MAX
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};
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// ----------------------------------------------------------------------------
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// types
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// ----------------------------------------------------------------------------
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#if wxUSE_GUI
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// This private structure specifies all the parameters needed to create a font
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// with the given encoding on this platform.
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//
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// Under X, it contains the last 2 elements of the font specifications
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// (registry and encoding).
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//
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// Under Windows, it contains a number which is one of predefined CHARSET_XXX
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// values.
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//
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// Under all platforms it also contains a facename string which should be
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// used, if not empty, to create fonts in this encoding (this is the only way
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// to create a font of non-standard encoding (like KOI8) under Windows - the
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// facename specifies the encoding then)
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struct WXDLLEXPORT wxNativeEncodingInfo
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{
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wxString facename; // may be empty meaning "any"
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wxFontEncoding encoding; // so that we know what this struct represents
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#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__) || defined(__WXCOCOA__) // FIXME: __WXCOCOA__
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wxNativeEncodingInfo()
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: facename()
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, encoding(wxFONTENCODING_SYSTEM)
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, charset(0) /* ANSI_CHARSET */
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{ }
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int charset;
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#elif defined(_WX_X_FONTLIKE)
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wxString xregistry,
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xencoding;
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#elif defined(__WXGTK20__)
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// No way to specify this in Pango as this
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// seems to be handled internally.
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#elif defined(__WXMGL__)
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int mglEncoding;
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#else
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#error "Unsupported toolkit"
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#endif
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// this struct is saved in config by wxFontMapper, so it should know to
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// serialise itself (implemented in platform-specific code)
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bool FromString(const wxString& s);
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wxString ToString() const;
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};
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#endif // wxUSE_GUI
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#endif // _WX_FONTENC_H_
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