extracted wxNativeEncodingInfo in a separate file to be able to include wx/fontenc.h from wx/strcov.h

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23722 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2003-09-19 22:04:15 +00:00
parent d73d01b8ed
commit 48f9e8107a
2 changed files with 68 additions and 55 deletions

67
include/wx/encinfo.h Normal file
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@ -0,0 +1,67 @@
///////////////////////////////////////////////////////////////////////////////
// Name: wx/encinfo.h
// Purpose: declares wxNativeEncodingInfo struct
// Author: Vadim Zeitlin
// Modified by:
// Created: 19.09.2003 (extracted from wx/fontenc.h)
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ENCINFO_H_
#define _WX_ENCINFO_H_
#include "wx/string.h"
// ----------------------------------------------------------------------------
// wxNativeEncodingInfo contains all encoding parameters for this platform
// ----------------------------------------------------------------------------
// This private structure specifies all the parameters needed to create a font
// with the given encoding on this platform.
//
// Under X, it contains the last 2 elements of the font specifications
// (registry and encoding).
//
// Under Windows, it contains a number which is one of predefined CHARSET_XXX
// values.
//
// Under all platforms it also contains a facename string which should be
// used, if not empty, to create fonts in this encoding (this is the only way
// to create a font of non-standard encoding (like KOI8) under Windows - the
// facename specifies the encoding then)
struct WXDLLEXPORT wxNativeEncodingInfo
{
wxString facename; // may be empty meaning "any"
wxFontEncoding encoding; // so that we know what this struct represents
#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__) || defined(__WXCOCOA__) // FIXME: __WXCOCOA__
wxNativeEncodingInfo()
: facename()
, encoding(wxFONTENCODING_SYSTEM)
, charset(0) /* ANSI_CHARSET */
{ }
int charset;
#elif defined(_WX_X_FONTLIKE)
wxString xregistry,
xencoding;
#elif defined(__WXGTK20__)
// No way to specify this in Pango as this
// seems to be handled internally.
#elif defined(__WXMGL__)
int mglEncoding;
#else
#error "Unsupported toolkit"
#endif
// this struct is saved in config by wxFontMapper, so it should know to
// serialise itself (implemented in platform-specific code)
bool FromString(const wxString& s);
wxString ToString() const;
};
#endif // _WX_ENCINFO_H_

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@ -12,8 +12,6 @@
#ifndef _WX_FONTENC_H_
#define _WX_FONTENC_H_
#include "wx/string.h"
// font encodings
enum wxFontEncoding
{
@ -86,57 +84,5 @@ enum wxFontEncoding
wxFONTENCODING_MAX
};
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
#if wxUSE_GUI
// This private structure specifies all the parameters needed to create a font
// with the given encoding on this platform.
//
// Under X, it contains the last 2 elements of the font specifications
// (registry and encoding).
//
// Under Windows, it contains a number which is one of predefined CHARSET_XXX
// values.
//
// Under all platforms it also contains a facename string which should be
// used, if not empty, to create fonts in this encoding (this is the only way
// to create a font of non-standard encoding (like KOI8) under Windows - the
// facename specifies the encoding then)
struct WXDLLEXPORT wxNativeEncodingInfo
{
wxString facename; // may be empty meaning "any"
wxFontEncoding encoding; // so that we know what this struct represents
#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__) || defined(__WXCOCOA__) // FIXME: __WXCOCOA__
wxNativeEncodingInfo()
: facename()
, encoding(wxFONTENCODING_SYSTEM)
, charset(0) /* ANSI_CHARSET */
{ }
int charset;
#elif defined(_WX_X_FONTLIKE)
wxString xregistry,
xencoding;
#elif defined(__WXGTK20__)
// No way to specify this in Pango as this
// seems to be handled internally.
#elif defined(__WXMGL__)
int mglEncoding;
#else
#error "Unsupported toolkit"
#endif
// this struct is saved in config by wxFontMapper, so it should know to
// serialise itself (implemented in platform-specific code)
bool FromString(const wxString& s);
wxString ToString() const;
};
#endif // wxUSE_GUI
#endif // _WX_FONTENC_H_