workaround for MGL's weirdness: won't render rectangles of w=1 or h=1
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13820 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -557,8 +557,16 @@ void wxDC::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
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{
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{
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if ( !m_penSelected )
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if ( !m_penSelected )
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SelectPen();
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SelectPen();
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m_MGLDC->rect(xx + m_penOfsX, yy + m_penOfsY,
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xx + ww + m_penOfsX, yy + hh + m_penOfsY);
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// VS: MGLDC::rect() does not render rectangles that have width
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// or height equal to 1, so we have to use MGLDC::line()
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// instead...
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if ( hh == 1 || ww == 1 )
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m_MGLDC->line(xx + m_penOfsX, yy + m_penOfsY,
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xx + ww-1 + m_penOfsX, yy + hh-1 + m_penOfsY);
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else
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m_MGLDC->rect(xx + m_penOfsX, yy + m_penOfsY,
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xx + ww + m_penOfsX, yy + hh + m_penOfsY);
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}
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}
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CalcBoundingBox(x, y);
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CalcBoundingBox(x, y);
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