wxOS2/OW warning and build fixes.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35280 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -14,6 +14,8 @@
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#include "wx/prntbase.h"
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#if wxUSE_PRINTING_ARCHITECTURE
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/*
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* Represents the printer: manages printing a wxPrintout object
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*/
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@ -22,11 +24,11 @@ class WXDLLEXPORT wxOS2Printer: public wxPrinterBase
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{
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DECLARE_DYNAMIC_CLASS(wxOS2Printer)
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public:
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public:
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wxOS2Printer(wxPrintDialogData *data = NULL);
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~wxOS2Printer();
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virtual bool Print(wxWindow *parent, wxPrintout *printout, bool prompt = TRUE);
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virtual bool Print(wxWindow *parent, wxPrintout *printout, bool prompt = true);
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virtual wxDC* PrintDialog(wxWindow *parent);
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virtual bool Setup(wxWindow *parent);
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private:
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@ -41,7 +43,7 @@ class WXDLLEXPORT wxOS2PrintPreview: public wxPrintPreviewBase
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{
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DECLARE_CLASS(wxOS2PrintPreview)
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public:
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public:
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wxOS2PrintPreview(wxPrintout *printout, wxPrintout *printoutForPrinting = NULL, wxPrintDialogData *data = NULL);
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wxOS2PrintPreview(wxPrintout *printout, wxPrintout *printoutForPrinting, wxPrintData *data);
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~wxOS2PrintPreview();
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@ -50,5 +52,7 @@ class WXDLLEXPORT wxOS2PrintPreview: public wxPrintPreviewBase
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virtual void DetermineScaling();
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};
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#endif // wxUSE_PRINTING_ARCHITECTURE
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#endif
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// _WX_PRINT_H_
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@ -150,10 +150,6 @@
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// defined as wchar_t, wxString will use Unicode internally. If you set this
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// to 1, you must use wxT() macro for all literal strings in the program.
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//
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// Unicode is currently only fully supported under Windows NT/2000/XP
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// (Windows 9x doesn't support it and the programs compiled in Unicode mode
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// will not run under 9x -- but see wxUSE_UNICODE_MSLU below).
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//
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// Default is 0
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//
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// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
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@ -161,22 +157,6 @@
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#define wxUSE_UNICODE 0
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#endif
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// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
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// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
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// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
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// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
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// that you will have to modify the makefiles to include unicows.lib import
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// library as the first library (see installation instructions in install.txt
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// to learn how to do it when building the library or samples).
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//
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// If your compiler doesn't have unicows.lib, you can get a version of it at
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// http://libunicows.sourceforge.net
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//
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// Default is 0
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//
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// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
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#define wxUSE_UNICODE_MSLU 0
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// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
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// compiling the program in Unicode mode. More precisely, it will be possible
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// to construct wxString from a wide (Unicode) string and convert any wxString
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@ -489,20 +469,6 @@
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// Recommended setting: 1
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#define wxUSE_MEDIACTRL 1
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// Use QuickTime
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//
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// Default is 0
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//
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// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
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#define wxUSE_QUICKTIME 0
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// Use DirectShow (requires linkage to strmiids.lib)
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//
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// Default is 0
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//
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// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
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#define wxUSE_DIRECTSHOW 0
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// Use GStreamer for Unix (req a lot of dependancies)
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//
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// Default is 0
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