added wxRendererNative::DrawDropArrow (patch 1166596)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33010 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2005-03-24 00:22:04 +00:00
parent ddf14c1346
commit 4c85ab7569
5 changed files with 198 additions and 25 deletions

View File

@ -98,7 +98,19 @@ Virtual destructor as for any base class.
Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show a
drop down window. The usual appearance is a downwards pointing arrow.
\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} bit set.
\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
\membersection{wxRendererNative::DrawDropArrow}\label{wxrenderernativedrawdroparrow}
\func{void}{DrawDropArrow}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have
transparent background.
\arg{rect} is not entirely filled by the arrow. Instead, you should use bounding
rectangle of a drop down button which arrow matches the size you need.
\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
\membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}

View File

@ -156,12 +156,19 @@ public:
// draw a combobox dropdown button
//
// flags may only use wxCONTROL_PRESSED
// flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
virtual void DrawComboBoxDropButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0) = 0;
// draw a dropdown arrow
//
// flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
virtual void DrawDropArrow(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0) = 0;
// geometry functions
// ------------------
@ -259,6 +266,11 @@ public:
int flags = 0)
{ m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); }
virtual void DrawDropArrow(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0)
{ m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
{ return m_rendererNative.GetSplitterParams(win); }

View File

@ -73,6 +73,10 @@ public:
const wxRect& rect,
int flags = 0);
virtual void DrawDropArrow(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
@ -343,28 +347,49 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win,
}
}
// ----------------------------------------------------------------------------
// button drawing
// ----------------------------------------------------------------------------
void
wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int WXUNUSED(flags))
{
dc.SetBrush(wxBrush(win->GetBackgroundColour()));
dc.SetPen(wxPen(win->GetBackgroundColour()));
dc.DrawRectangle(rect);
// FIXME: Is it worth to do a better implementation?
// Generic wxComboDropButton should be drawn using
// combination of wxBitmapButton and DrawDropArrow
// anyway.
DrawDropArrow(win,dc,rect);
}
void
wxRendererGeneric::DrawDropArrow(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int WXUNUSED(flags))
{
// This generic implementation should be good
// enough for Windows platforms (including XP).
int arrowHalf = rect.width/5;
int rectMid = rect.width / 2;
int arrowTopY = (rect.height/2) - (arrowHalf/2);
// This should always result in arrow with odd width.
wxPoint pt[] =
{
wxPoint(0,0),
wxPoint(rect.width, 0),
wxPoint(rect.width/2, rect.height - 2)
wxPoint(rectMid - arrowHalf, arrowTopY),
wxPoint(rectMid + arrowHalf, arrowTopY),
wxPoint(rectMid, arrowTopY + arrowHalf)
};
dc.SetBrush(wxBrush(win->GetForegroundColour()));
dc.SetPen(wxPen(win->GetForegroundColour()));
dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
}
// ----------------------------------------------------------------------------
// A module to allow cleanup of generic renderer.
// ----------------------------------------------------------------------------

View File

@ -79,6 +79,11 @@ public:
const wxRect& rect,
int flags = 0);
virtual void DrawDropArrow(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
private:
@ -394,20 +399,35 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win,
#endif // GTK+ 2.x/1.x
}
void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags)
void
wxRendererGTK::DrawDropArrow(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags)
{
GtkWidget *button = GetButtonWidget();
// device context must inherit from wxWindowDC
// (so it must be wxClientDC, wxMemoryDC or wxPaintDC)
// If we give GTK_PIZZA(win->m_wxwindow)->bin_window as
// a window for gtk_paint_xxx function, then it won't
// work for wxMemoryDC. So that is why we assume wxDC
// is wxWindowDC (wxClientDC, wxMemoryDC and wxPaintDC
// are derived from it) and use its m_window.
wxWindowDC& wdc = (wxWindowDC&)dc;
// only doing debug-time checking here (it should probably be enough)
// only doing debug-time checking here (it should
// probably be enough)
wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
// draw arrow so that there is even space horizontally
// on both sides
int arrowX = rect.width/4 + 1;
int arrowWidth = rect.width - (arrowX*2);
// scale arrow's height accoording to the width
int arrowHeight = rect.width/3;
int arrowY = (rect.height-arrowHeight)/2 +
((rect.height-arrowHeight) & 1);
GtkStateType state;
if ( flags & wxCONTROL_CURRENT )
@ -429,7 +449,49 @@ void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
"arrow",
GTK_ARROW_DOWN,
FALSE,
rect.x + 1, rect.y + 1, rect.width - 2, rect.height - 2
rect.x + arrowX,
rect.y + arrowY,
arrowWidth,
arrowHeight
);
}
void
wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags)
{
GtkWidget *button = GetButtonWidget();
// for reason why we do this, see DrawDropArrow
wxWindowDC& wdc = (wxWindowDC&)dc;
wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
// draw button
GtkStateType state;
if ( flags & wxCONTROL_CURRENT )
state = GTK_STATE_PRELIGHT;
else if ( flags & wxCONTROL_DISABLED )
state = GTK_STATE_INSENSITIVE;
else
state = GTK_STATE_NORMAL;
gtk_paint_box
(
button->style,
wdc.m_window,
state,
flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
NULL,
button,
"button",
rect.x, rect.y, rect.width, rect.height
);
// draw arrow on button
DrawDropArrow(win,dc,rect,flags);
}

View File

@ -79,6 +79,11 @@ public:
const wxRect& rect,
int flags = 0);
virtual void DrawDropArrow(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
private:
@ -394,20 +399,35 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win,
#endif // GTK+ 2.x/1.x
}
void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags)
void
wxRendererGTK::DrawDropArrow(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags)
{
GtkWidget *button = GetButtonWidget();
// device context must inherit from wxWindowDC
// (so it must be wxClientDC, wxMemoryDC or wxPaintDC)
// If we give GTK_PIZZA(win->m_wxwindow)->bin_window as
// a window for gtk_paint_xxx function, then it won't
// work for wxMemoryDC. So that is why we assume wxDC
// is wxWindowDC (wxClientDC, wxMemoryDC and wxPaintDC
// are derived from it) and use its m_window.
wxWindowDC& wdc = (wxWindowDC&)dc;
// only doing debug-time checking here (it should probably be enough)
// only doing debug-time checking here (it should
// probably be enough)
wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
// draw arrow so that there is even space horizontally
// on both sides
int arrowX = rect.width/4 + 1;
int arrowWidth = rect.width - (arrowX*2);
// scale arrow's height accoording to the width
int arrowHeight = rect.width/3;
int arrowY = (rect.height-arrowHeight)/2 +
((rect.height-arrowHeight) & 1);
GtkStateType state;
if ( flags & wxCONTROL_CURRENT )
@ -429,7 +449,49 @@ void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
"arrow",
GTK_ARROW_DOWN,
FALSE,
rect.x + 1, rect.y + 1, rect.width - 2, rect.height - 2
rect.x + arrowX,
rect.y + arrowY,
arrowWidth,
arrowHeight
);
}
void
wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags)
{
GtkWidget *button = GetButtonWidget();
// for reason why we do this, see DrawDropArrow
wxWindowDC& wdc = (wxWindowDC&)dc;
wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
// draw button
GtkStateType state;
if ( flags & wxCONTROL_CURRENT )
state = GTK_STATE_PRELIGHT;
else if ( flags & wxCONTROL_DISABLED )
state = GTK_STATE_INSENSITIVE;
else
state = GTK_STATE_NORMAL;
gtk_paint_box
(
button->style,
wdc.m_window,
state,
flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
NULL,
button,
"button",
rect.x, rect.y, rect.width, rect.height
);
// draw arrow on button
DrawDropArrow(win,dc,rect,flags);
}