added wxRendererNative::DrawDropArrow (patch 1166596)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33010 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -98,7 +98,19 @@ Virtual destructor as for any base class.
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Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show a
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drop down window. The usual appearance is a downwards pointing arrow.
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\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} bit set.
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\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
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\membersection{wxRendererNative::DrawDropArrow}\label{wxrenderernativedrawdroparrow}
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\func{void}{DrawDropArrow}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
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Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have
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transparent background.
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\arg{rect} is not entirely filled by the arrow. Instead, you should use bounding
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rectangle of a drop down button which arrow matches the size you need.
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\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
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\membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
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@ -156,12 +156,19 @@ public:
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// draw a combobox dropdown button
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//
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// flags may only use wxCONTROL_PRESSED
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// flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
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virtual void DrawComboBoxDropButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) = 0;
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// draw a dropdown arrow
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//
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// flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
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virtual void DrawDropArrow(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) = 0;
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// geometry functions
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// ------------------
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@ -259,6 +266,11 @@ public:
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int flags = 0)
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{ m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); }
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virtual void DrawDropArrow(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0)
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{ m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
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virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
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{ return m_rendererNative.GetSplitterParams(win); }
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@ -73,6 +73,10 @@ public:
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const wxRect& rect,
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int flags = 0);
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virtual void DrawDropArrow(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
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@ -343,28 +347,49 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win,
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}
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}
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// ----------------------------------------------------------------------------
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// button drawing
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// ----------------------------------------------------------------------------
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void
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wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int WXUNUSED(flags))
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{
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dc.SetBrush(wxBrush(win->GetBackgroundColour()));
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dc.SetPen(wxPen(win->GetBackgroundColour()));
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dc.DrawRectangle(rect);
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// FIXME: Is it worth to do a better implementation?
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// Generic wxComboDropButton should be drawn using
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// combination of wxBitmapButton and DrawDropArrow
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// anyway.
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DrawDropArrow(win,dc,rect);
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}
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void
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wxRendererGeneric::DrawDropArrow(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int WXUNUSED(flags))
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{
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// This generic implementation should be good
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// enough for Windows platforms (including XP).
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int arrowHalf = rect.width/5;
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int rectMid = rect.width / 2;
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int arrowTopY = (rect.height/2) - (arrowHalf/2);
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// This should always result in arrow with odd width.
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wxPoint pt[] =
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{
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wxPoint(0,0),
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wxPoint(rect.width, 0),
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wxPoint(rect.width/2, rect.height - 2)
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wxPoint(rectMid - arrowHalf, arrowTopY),
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wxPoint(rectMid + arrowHalf, arrowTopY),
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wxPoint(rectMid, arrowTopY + arrowHalf)
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};
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dc.SetBrush(wxBrush(win->GetForegroundColour()));
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dc.SetPen(wxPen(win->GetForegroundColour()));
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dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
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}
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// ----------------------------------------------------------------------------
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// A module to allow cleanup of generic renderer.
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// ----------------------------------------------------------------------------
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@ -79,6 +79,11 @@ public:
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const wxRect& rect,
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int flags = 0);
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virtual void DrawDropArrow(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
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private:
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@ -394,20 +399,35 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win,
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#endif // GTK+ 2.x/1.x
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}
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void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags)
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void
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wxRendererGTK::DrawDropArrow(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags)
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{
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GtkWidget *button = GetButtonWidget();
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// device context must inherit from wxWindowDC
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// (so it must be wxClientDC, wxMemoryDC or wxPaintDC)
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// If we give GTK_PIZZA(win->m_wxwindow)->bin_window as
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// a window for gtk_paint_xxx function, then it won't
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// work for wxMemoryDC. So that is why we assume wxDC
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// is wxWindowDC (wxClientDC, wxMemoryDC and wxPaintDC
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// are derived from it) and use its m_window.
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wxWindowDC& wdc = (wxWindowDC&)dc;
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// only doing debug-time checking here (it should probably be enough)
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// only doing debug-time checking here (it should
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// probably be enough)
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wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
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// draw arrow so that there is even space horizontally
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// on both sides
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int arrowX = rect.width/4 + 1;
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int arrowWidth = rect.width - (arrowX*2);
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// scale arrow's height accoording to the width
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int arrowHeight = rect.width/3;
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int arrowY = (rect.height-arrowHeight)/2 +
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((rect.height-arrowHeight) & 1);
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GtkStateType state;
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if ( flags & wxCONTROL_CURRENT )
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@ -429,7 +449,49 @@ void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
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"arrow",
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GTK_ARROW_DOWN,
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FALSE,
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rect.x + 1, rect.y + 1, rect.width - 2, rect.height - 2
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rect.x + arrowX,
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rect.y + arrowY,
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arrowWidth,
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arrowHeight
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);
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}
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void
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wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags)
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{
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GtkWidget *button = GetButtonWidget();
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// for reason why we do this, see DrawDropArrow
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wxWindowDC& wdc = (wxWindowDC&)dc;
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wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
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// draw button
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GtkStateType state;
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if ( flags & wxCONTROL_CURRENT )
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state = GTK_STATE_PRELIGHT;
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else if ( flags & wxCONTROL_DISABLED )
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state = GTK_STATE_INSENSITIVE;
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else
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state = GTK_STATE_NORMAL;
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gtk_paint_box
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(
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button->style,
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wdc.m_window,
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state,
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flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
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NULL,
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button,
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"button",
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rect.x, rect.y, rect.width, rect.height
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);
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// draw arrow on button
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DrawDropArrow(win,dc,rect,flags);
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}
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@ -79,6 +79,11 @@ public:
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const wxRect& rect,
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int flags = 0);
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virtual void DrawDropArrow(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
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private:
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@ -394,20 +399,35 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win,
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#endif // GTK+ 2.x/1.x
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}
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void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags)
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void
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wxRendererGTK::DrawDropArrow(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags)
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{
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GtkWidget *button = GetButtonWidget();
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// device context must inherit from wxWindowDC
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// (so it must be wxClientDC, wxMemoryDC or wxPaintDC)
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// If we give GTK_PIZZA(win->m_wxwindow)->bin_window as
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// a window for gtk_paint_xxx function, then it won't
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// work for wxMemoryDC. So that is why we assume wxDC
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// is wxWindowDC (wxClientDC, wxMemoryDC and wxPaintDC
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// are derived from it) and use its m_window.
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wxWindowDC& wdc = (wxWindowDC&)dc;
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// only doing debug-time checking here (it should probably be enough)
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// only doing debug-time checking here (it should
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// probably be enough)
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wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
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// draw arrow so that there is even space horizontally
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// on both sides
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int arrowX = rect.width/4 + 1;
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int arrowWidth = rect.width - (arrowX*2);
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// scale arrow's height accoording to the width
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int arrowHeight = rect.width/3;
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int arrowY = (rect.height-arrowHeight)/2 +
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((rect.height-arrowHeight) & 1);
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GtkStateType state;
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if ( flags & wxCONTROL_CURRENT )
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@ -429,7 +449,49 @@ void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
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"arrow",
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GTK_ARROW_DOWN,
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FALSE,
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rect.x + 1, rect.y + 1, rect.width - 2, rect.height - 2
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rect.x + arrowX,
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rect.y + arrowY,
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arrowWidth,
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arrowHeight
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);
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}
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void
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wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags)
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{
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GtkWidget *button = GetButtonWidget();
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// for reason why we do this, see DrawDropArrow
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wxWindowDC& wdc = (wxWindowDC&)dc;
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wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
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// draw button
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GtkStateType state;
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if ( flags & wxCONTROL_CURRENT )
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state = GTK_STATE_PRELIGHT;
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else if ( flags & wxCONTROL_DISABLED )
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state = GTK_STATE_INSENSITIVE;
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else
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state = GTK_STATE_NORMAL;
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gtk_paint_box
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(
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button->style,
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wdc.m_window,
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state,
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flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
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NULL,
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button,
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"button",
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rect.x, rect.y, rect.width, rect.height
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);
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// draw arrow on button
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DrawDropArrow(win,dc,rect,flags);
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}
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