store selected indices as unsigned int, not size_t, in wxSelectionStore, we don't need to waste twice the memory needed under Win64
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52936 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -18,14 +18,12 @@
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// wxSelectedIndices is just a sorted array of indices
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// ----------------------------------------------------------------------------
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inline int CMPFUNC_CONV wxSizeTCmpFn(size_t n1, size_t n2)
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inline int CMPFUNC_CONV wxUIntCmp(unsigned n1, unsigned n2)
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{
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return (int)(n1 - n2);
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}
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WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_SIZE_T(size_t,
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wxSizeTCmpFn,
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wxSelectedIndices);
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WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_INT(unsigned, wxUIntCmp, wxSelectedIndices);
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// ----------------------------------------------------------------------------
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// wxSelectionStore is used to store the selected items in the virtual
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@ -42,24 +40,24 @@ WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_SIZE_T(size_t,
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class WXDLLIMPEXP_CORE wxSelectionStore
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{
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public:
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wxSelectionStore() : m_itemsSel(wxSizeTCmpFn) { Init(); }
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wxSelectionStore() : m_itemsSel(wxUIntCmp) { Init(); }
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// set the total number of items we handle
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void SetItemCount(size_t count) { m_count = count; }
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void SetItemCount(unsigned count) { m_count = count; }
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// special case of SetItemCount(0)
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void Clear() { m_itemsSel.Clear(); m_count = 0; m_defaultState = false; }
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// must be called when a new item is inserted/added
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void OnItemAdd(size_t WXUNUSED(item)) { wxFAIL_MSG( _T("TODO") ); }
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void OnItemAdd(unsigned WXUNUSED(item)) { wxFAIL_MSG( _T("TODO") ); }
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// must be called when an item is deleted
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void OnItemDelete(size_t item);
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void OnItemDelete(unsigned item);
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// select one item, use SelectRange() insted if possible!
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//
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// returns true if the items selection really changed
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bool SelectItem(size_t item, bool select = true);
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bool SelectItem(unsigned item, bool select = true);
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// select the range of items
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//
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@ -67,15 +65,15 @@ public:
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// which have changed state if "few" of them did, otherwise return false
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// (meaning that too many items changed state to bother counting them
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// individually)
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bool SelectRange(size_t itemFrom, size_t itemTo,
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bool SelectRange(unsigned itemFrom, unsigned itemTo,
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bool select = true,
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wxArrayInt *itemsChanged = NULL);
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// return true if the given item is selected
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bool IsSelected(size_t item) const;
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bool IsSelected(unsigned item) const;
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// return the total number of selected items
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size_t GetSelectedCount() const
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unsigned GetSelectedCount() const
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{
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return m_defaultState ? m_count - m_itemsSel.GetCount()
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: m_itemsSel.GetCount();
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@ -86,7 +84,7 @@ private:
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void Init() { m_defaultState = false; }
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// the total number of items we handle
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size_t m_count;
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unsigned m_count;
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// the default state: normally, false (i.e. off) but maybe set to true if
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// there are more selected items than non selected ones - this allows to
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@ -99,6 +97,5 @@ private:
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DECLARE_NO_COPY_CLASS(wxSelectionStore)
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};
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#endif // _WX_SELSTORE_H_
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@ -33,7 +33,7 @@
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// tests
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// ----------------------------------------------------------------------------
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bool wxSelectionStore::IsSelected(size_t item) const
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bool wxSelectionStore::IsSelected(unsigned item) const
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{
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bool isSel = m_itemsSel.Index(item) != wxNOT_FOUND;
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@ -46,7 +46,7 @@ bool wxSelectionStore::IsSelected(size_t item) const
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// Select*()
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// ----------------------------------------------------------------------------
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bool wxSelectionStore::SelectItem(size_t item, bool select)
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bool wxSelectionStore::SelectItem(unsigned item, bool select)
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{
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// search for the item ourselves as like this we get the index where to
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// insert it later if needed, so we do only one search in the array instead
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@ -75,14 +75,14 @@ bool wxSelectionStore::SelectItem(size_t item, bool select)
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return false;
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}
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bool wxSelectionStore::SelectRange(size_t itemFrom, size_t itemTo,
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bool wxSelectionStore::SelectRange(unsigned itemFrom, unsigned itemTo,
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bool select,
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wxArrayInt *itemsChanged)
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{
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// 100 is hardcoded but it shouldn't matter much: the important thing is
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// that we don't refresh everything when really few (e.g. 1 or 2) items
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// change state
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static const size_t MANY_ITEMS = 100;
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static const unsigned MANY_ITEMS = 100;
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wxASSERT_MSG( itemFrom <= itemTo, _T("should be in order") );
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@ -102,7 +102,7 @@ bool wxSelectionStore::SelectRange(size_t itemFrom, size_t itemTo,
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// TODO: it should be possible to optimize the searches a bit
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// knowing the possible range
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size_t item;
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unsigned item;
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for ( item = 0; item < itemFrom; item++ )
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{
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if ( selOld.Index(item) == wxNOT_FOUND )
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@ -166,7 +166,7 @@ bool wxSelectionStore::SelectRange(size_t itemFrom, size_t itemTo,
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}
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// just add the items to the selection
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for ( size_t item = itemFrom; item <= itemTo; item++ )
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for ( unsigned item = itemFrom; item <= itemTo; item++ )
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{
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if ( SelectItem(item, select) && itemsChanged )
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{
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@ -191,7 +191,7 @@ bool wxSelectionStore::SelectRange(size_t itemFrom, size_t itemTo,
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// callbacks
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// ----------------------------------------------------------------------------
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void wxSelectionStore::OnItemDelete(size_t item)
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void wxSelectionStore::OnItemDelete(unsigned item)
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{
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size_t count = m_itemsSel.GetCount(),
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i = m_itemsSel.IndexForInsert(item);
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