Avoid unnecessary assignment in wxOSX build.
Don't assign to the variable only to overwrite it with a new value. Closes #16436. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77462 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1460,15 +1460,12 @@ wxDataViewSpinRenderer::wxDataViewSpinRenderer( int min, int max, wxDataViewCell
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wxWindow* wxDataViewSpinRenderer::CreateEditorCtrl( wxWindow *parent, wxRect labelRect, const wxVariant &value )
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{
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long l = value;
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#ifdef __WXMAC__
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wxSize size = wxSize( wxMax(70,labelRect.width ), -1 );
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#endif
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wxString str;
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str.Printf( wxT("%d"), (int) l );
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wxSpinCtrl *sc = new wxSpinCtrl( parent, wxID_ANY, str,
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labelRect.GetTopLeft(), labelRect.GetSize(), wxSP_ARROW_KEYS|wxTE_PROCESS_ENTER, m_min, m_max, l );
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#ifdef __WXMAC__
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size = sc->GetSize();
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const wxSize size = sc->GetSize();
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wxPoint pt = sc->GetPosition();
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sc->SetSize( pt.x - 4, pt.y - 4, size.x, size.y );
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#endif
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