Removed some extraneous whitespace.

Changed YES/NO to true/false; do not confuse BOOL (Objective-C) with bool (C++).
Changed some of the indentation to match that the rest of wxCocoa.

There was an if (isLastSoundInScope = NO) which I think was wrong not only
because it used NO rather than false but also because it's an assignment
rather than a test.  Changed it to if (!isLastSoundInScope).


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29972 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Elliott 2004-10-18 21:41:34 +00:00
parent c5b3143a47
commit 4fca6ee1a6
2 changed files with 39 additions and 34 deletions

View File

@ -24,21 +24,21 @@
class WXDLLEXPORT wxSound : public wxSoundBase
{
public:
wxSound();
wxSound(const wxString& fileName, bool isResource = FALSE);
wxSound(int size, const wxByte* data);
~wxSound();
wxSound();
wxSound(const wxString& fileName, bool isResource = false);
wxSound(int size, const wxByte* data);
~wxSound();
public:
bool Create(const wxString& fileName, bool isResource = FALSE);
bool IsOk() const { return m_hSnd != NULL; }
static void Stop();
static bool IsPlaying();
bool Create(const wxString& fileName, bool isResource = false);
bool IsOk() const { return m_hSnd != NULL; }
static void Stop();
static bool IsPlaying();
inline WX_NSSound GetNSSound()
{ return m_hSnd; }
inline WX_NSSound GetNSSound()
{ return m_hSnd; }
protected:
bool DoPlay(unsigned flags) const;
bool DoPlay(unsigned flags) const;
private:
WX_NSSound m_hSnd; //NSSound handle

View File

@ -6,7 +6,7 @@
// Created: 2004-10-02
// RCS-ID: $Id$
// Copyright: (c) Ryan Norton
// Licence: wxWindows licence
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
@ -32,8 +32,8 @@
//
WX_NSSound lastSound=NULL;
bool isLastSoundLooping = NO;
bool isLastSoundInScope = NO;
bool isLastSoundLooping = false;
bool isLastSoundInScope = false;
// ========================================================================
// wxNSSoundDelegate
@ -52,7 +52,7 @@ bool isLastSoundInScope = NO;
{
if (bOK && isLastSoundLooping)
[lastSound play];
else if (isLastSoundInScope = NO)
else if (!isLastSoundInScope)
{
[lastSound release];
[self release];
@ -66,18 +66,21 @@ bool isLastSoundInScope = NO;
// ------------------------------------------------------------------
wxSound::wxSound()
: m_hSnd(NULL), m_waveLength(0)
: m_hSnd(NULL)
, m_waveLength(0)
{
}
wxSound::wxSound(const wxString& sFileName, bool isResource)
: m_hSnd(NULL), m_waveLength(0)
: m_hSnd(NULL)
, m_waveLength(0)
{
Create(sFileName, isResource);
}
wxSound::wxSound(int size, const wxByte* data)
: m_hSnd(NULL), m_waveLength(size)
: m_hSnd(NULL)
, m_waveLength(size)
{
NSData* theData = [[NSData alloc] dataWithBytesNoCopy:(void*)data length:size];
m_hSnd = [[NSSound alloc] initWithData:theData];
@ -93,7 +96,7 @@ wxSound::~wxSound()
[m_cocoaSoundDelegate release];
}
else
isLastSoundInScope = NO;
isLastSoundInScope = false;
}
bool wxSound::Create(const wxString& fileName, bool isResource)
@ -104,10 +107,12 @@ bool wxSound::Create(const wxString& fileName, bool isResource)
if (isResource)
{
//oftype could be @"snd" @"wav" or @"aiff", nil or @"" autodetects (?)
m_hSnd = [[NSSound alloc] initWithContentsOfFile:
[[NSBundle mainBundle] pathForResource:wxNSStringWithWxString(fileName) ofType:nil]
byReference:NO];
//oftype could be @"snd" @"wav" or @"aiff"; nil or @"" autodetects (?)
m_hSnd = [[NSSound alloc]
initWithContentsOfFile:[[NSBundle mainBundle]
pathForResource:wxNSStringWithWxString(fileName)
ofType:nil]
byReference:YES];
}
else
m_hSnd = [[NSSound alloc] initWithContentsOfFile:wxNSStringWithWxString(fileName) byReference:YES];
@ -120,7 +125,7 @@ bool wxSound::Create(const wxString& fileName, bool isResource)
bool wxSound::DoPlay(unsigned flags) const
{
wxASSERT_MSG(!( (flags & wxSOUND_SYNC) && (flags & wxSOUND_LOOP)),
wxASSERT_MSG(!( (flags & wxSOUND_SYNC) && (flags & wxSOUND_LOOP)),
wxT("Invalid flag combination passed to wxSound::Play"));
Stop();
@ -129,18 +134,18 @@ bool wxSound::DoPlay(unsigned flags) const
{
lastSound = m_hSnd;
isLastSoundLooping = (flags & wxSOUND_LOOP) == wxSOUND_LOOP;
isLastSoundInScope = YES;
[m_hSnd setDelegate:m_cocoaSoundDelegate];
isLastSoundInScope = true;
[m_hSnd setDelegate:m_cocoaSoundDelegate];
return [m_hSnd play];
}
else
{
[m_hSnd setDelegate:nil];
//play until done
//play until done
bool bOK = [m_hSnd play];
while ([m_hSnd isPlaying])
while ([m_hSnd isPlaying])
{
wxTheApp->Yield(false);
}
@ -157,15 +162,15 @@ void wxSound::Stop()
{
if (isLastSoundInScope)
{
isLastSoundInScope = NO;
isLastSoundInScope = false;
//remember that even though we're
//programatically stopping it, the
//delegate will still be called -
//delegate will still be called -
//so it will free the memory here
[((NSSound*&)lastSound) stop];
}
lastSound = nil;
}