Added wxSound for Windows support (successful WAV playback on VC++ 5)
Fixes/Updates for the rest. PNM decoder uses now wxBufferedInputStream to (to be tested). Support for G72X is on the road ... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3487 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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641d87d868
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@ -64,10 +64,11 @@ bool wxPNMHandler::LoadFile( wxImage *image, wxInputStream& stream, bool WXUNUSE
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* Read the PNM header
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*/
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wxTextInputStream text_stream(stream);
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wxBufferedInputStream buf_stream(stream);
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wxTextInputStream text_stream(buf_stream);
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Skip_Comment(stream);
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if (stream.GetC()==_T('P')) c=stream.GetC();
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Skip_Comment(buf_stream);
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if (buf_stream.GetC()==_T('P')) c=buf_stream.GetC();
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switch (c)
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{
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@ -84,9 +85,9 @@ bool wxPNMHandler::LoadFile( wxImage *image, wxInputStream& stream, bool WXUNUSE
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}
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text_stream >> line; // for the \n
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Skip_Comment(stream);
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Skip_Comment(buf_stream);
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text_stream >> width >> height ;
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Skip_Comment(stream);
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Skip_Comment(buf_stream);
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text_stream >> maxval;
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//cout << width << " " << height << " " << maxval << endl;
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@ -108,7 +109,7 @@ bool wxPNMHandler::LoadFile( wxImage *image, wxInputStream& stream, bool WXUNUSE
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value=text_stream.Read32();
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*ptr++=(unsigned char)value;
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if (stream.LastError()!=wxSTREAM_NOERROR)
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if (buf_stream.LastError()!=wxSTREAM_NOERROR)
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{
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wxLogError(_T("Loading PNM image : file seems truncated."));
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return FALSE;
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@ -116,11 +117,11 @@ bool wxPNMHandler::LoadFile( wxImage *image, wxInputStream& stream, bool WXUNUSE
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}
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}
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if (c=='6') // Raw RGB
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stream.Read( ptr, 3*width*height );
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buf_stream.Read( ptr, 3*width*height );
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image->SetMask( FALSE );
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return (stream.LastError()==wxStream_NOERROR || stream.LastError()==wxStream_EOF);
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return (buf_stream.LastError()==wxStream_NOERROR || buf_stream.LastError()==wxStream_EOF);
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}
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bool wxPNMHandler::SaveFile( wxImage *image, wxOutputStream& stream, bool WXUNUSED(verbose) )
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@ -116,11 +116,13 @@ bool wxSoundAiff::PrepareToPlay()
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bool wxSoundAiff::PrepareToRecord(unsigned long time)
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{
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// TODO
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return FALSE;
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}
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bool wxSoundAiff::FinishRecording()
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{
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// TODO
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return FALSE;
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}
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@ -98,6 +98,9 @@ class wxSoundStream {
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wxSoundError GetError() const { return m_snderror; }
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size_t GetLastAccess() const { return m_lastcount; }
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// This is only useful for device (I think).
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virtual bool QueueFilled() const { return TRUE; }
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protected:
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// Current sound format
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wxSoundFormatBase *m_sndformat;
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@ -158,10 +158,11 @@ bool wxSoundFileStream::Play()
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if (!PrepareToPlay())
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return FALSE;
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m_state = wxSOUND_FILE_PLAYING;
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if (!StartProduction(wxSOUND_OUTPUT))
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return FALSE;
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m_state = wxSOUND_FILE_PLAYING;
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return TRUE;
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}
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@ -175,10 +176,10 @@ bool wxSoundFileStream::Record(unsigned long time)
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m_len = m_sndformat->GetBytesFromTime(time);
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m_state = wxSOUND_FILE_RECORDING;
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if (!StartProduction(wxSOUND_INPUT))
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return FALSE;
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m_state = wxSOUND_FILE_RECORDING;
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return TRUE;
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}
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@ -265,30 +266,32 @@ void wxSoundFileStream::OnSoundEvent(int evt)
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size_t len = m_sndio->GetBestSize();
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char *buffer;
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buffer = new char[m_sndio->GetBestSize()];
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buffer = new char[len];
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wxSoundStream::OnSoundEvent(evt);
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switch(evt) {
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case wxSOUND_INPUT:
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if (len > m_len)
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len = m_len;
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while (!m_sndio->QueueFilled()) {
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switch(evt) {
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case wxSOUND_INPUT:
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if (len > m_len)
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len = m_len;
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len = m_codec.Read(buffer, len).GetLastAccess();
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PutData(buffer, len);
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m_len -= len;
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if (m_len == 0) {
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Stop();
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return;
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len = m_codec.Read(buffer, len).GetLastAccess();
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PutData(buffer, len);
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m_len -= len;
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if (m_len == 0) {
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Stop();
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return;
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}
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break;
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case wxSOUND_OUTPUT:
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len = GetData(buffer, len);
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if (len == 0) {
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Stop();
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return;
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}
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m_codec.Write(buffer, len);
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break;
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}
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break;
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case wxSOUND_OUTPUT:
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len = GetData(buffer, len);
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if (len == 0) {
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Stop();
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return;
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}
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m_codec.Write(buffer, len);
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break;
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}
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delete[] buffer;
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}
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@ -46,6 +46,7 @@ wxSoundStreamOSS::wxSoundStreamOSS(const wxString& dev_name)
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close(m_fd);
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m_oss_stop = TRUE;
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m_q_filled = TRUE;
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}
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wxSoundStreamOSS::~wxSoundStreamOSS()
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@ -64,6 +65,7 @@ wxSoundStream& wxSoundStreamOSS::Read(void *buffer, size_t len)
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int ret;
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m_lastcount = (size_t)ret = read(m_fd, buffer, len);
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m_q_filled = TRUE;
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if (ret < 0)
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m_snderror = wxSOUND_IOERR;
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@ -78,6 +80,7 @@ wxSoundStream& wxSoundStreamOSS::Write(const void *buffer, size_t len)
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int ret;
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m_lastcount = (size_t)ret = write(m_fd, buffer, len);
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m_q_filled = TRUE;
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if (ret < 0)
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m_snderror = wxSOUND_IOERR;
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@ -220,6 +223,7 @@ static void _wxSound_OSS_CBack(gpointer data, int source,
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void wxSoundStreamOSS::WakeUpEvt(int evt)
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{
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m_q_filled = FALSE;
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OnSoundEvent(evt);
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}
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@ -263,6 +267,7 @@ bool wxSoundStreamOSS::StartProduction(int evt)
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ioctl(m_fd, SNDCTL_DSP_SETTRIGGER, &trig);
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m_oss_stop = FALSE;
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m_q_filled = FALSE;
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return TRUE;
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}
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@ -278,9 +283,15 @@ bool wxSoundStreamOSS::StopProduction()
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close(m_fd);
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m_oss_stop = TRUE;
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m_q_filled = TRUE;
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return TRUE;
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}
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bool wxSoundStreamOSS::QueueFilled() const
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{
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return m_q_filled;
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}
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//
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// Detect the closest format (The best).
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//
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@ -35,6 +35,7 @@ class wxSoundStreamOSS : public wxSoundStream {
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bool StopProduction();
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void SetDuplexMode(bool duplex) {}
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bool QueueFilled() const;
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// You should not call this.
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void WakeUpEvt(int evt);
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@ -42,7 +43,7 @@ class wxSoundStreamOSS : public wxSoundStream {
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int m_fd;
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wxUint32 m_bufsize;
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int m_tag;
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bool m_oss_stop;
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bool m_oss_stop, m_q_filled;
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wxString m_devname;
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private:
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537
utils/wxMMedia2/lib/sndwin.cpp
Normal file
537
utils/wxMMedia2/lib/sndwin.cpp
Normal file
@ -0,0 +1,537 @@
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// --------------------------------------------------------------------------
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// Name: sndwin.cpp
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// Purpose:
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// Date: 08/11/1999
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// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
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// CVSID: $Id$
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// --------------------------------------------------------------------------
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#include <wx/wxprec.h>
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#include <wx/msw/private.h>
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#include <wx/module.h>
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#include <string.h>
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#include "sndbase.h"
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#include "sndwin.h"
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#include "sndpcm.h"
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#include <windows.h>
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#include <mmsystem.h>
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typedef struct _wxSoundInternal wxSoundInternal;
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typedef struct _wxSoundInfoHeader wxSoundInfoHeader;
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extern char wxCanvasClassName[];
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wxList *wxSoundHandleList = NULL;
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static inline wxSoundStreamWin *wxFindSoundFromHandle(WXHWND hWnd)
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{
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wxNode *node = wxSoundHandleList->Find((long)hWnd);
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if (!node)
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return NULL;
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return (wxSoundStreamWin *)node->Data();
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}
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struct _wxSoundInternal {
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HWND m_sndWin;
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HWAVEIN m_devin;
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HWAVEOUT m_devout;
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bool m_output_enabled, m_input_enabled;
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};
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struct _wxSoundInfoHeader {
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HGLOBAL m_h_header, m_h_data;
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char *m_data;
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WAVEHDR *m_header;
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int m_mode;
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bool m_playing, m_recording;
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wxUint32 m_position, m_size;
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wxSoundStreamWin *m_driver;
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};
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#define WXSOUND_MAX_QUEUE 128
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wxSoundStreamWin::wxSoundStreamWin()
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{
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wxSoundFormatPcm pcm;
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m_production_started = FALSE;
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m_internal = new wxSoundInternal;
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m_snderror = wxSOUND_NOERR;
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// Setup defaults
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CreateSndWindow();
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SetSoundFormat(pcm);
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if (!OpenDevice(wxSOUND_OUTPUT))
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return;
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CloseDevice();
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}
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wxSoundStreamWin::~wxSoundStreamWin()
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{
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if (m_production_started)
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StopProduction();
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DestroySndWindow();
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delete m_internal;
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}
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LRESULT APIENTRY _EXPORT _wxSoundHandlerWndProc(HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam)
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{
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switch (message) {
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case MM_WOM_DONE: {
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wxFindSoundFromHandle((WXHWND)hWnd)->NotifyDoneBuffer(wParam);
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break;
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}
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default:
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break;
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}
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return (LRESULT)0;
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}
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void wxSoundStreamWin::CreateSndWindow()
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{
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FARPROC proc = MakeProcInstance((FARPROC)_wxSoundHandlerWndProc,
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wxGetInstance());
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int error;
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m_internal->m_sndWin = ::CreateWindow(wxCanvasClassName, NULL, 0,
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0, 0, 0, 0, NULL, (HMENU) NULL,
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wxGetInstance(), NULL);
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error = GetLastError();
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wxPrintf("%d\n", error);
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::SetWindowLong(m_internal->m_sndWin, GWL_WNDPROC, (LONG)proc);
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wxSoundHandleList->Append((long)m_internal->m_sndWin, (wxObject *)this);
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}
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void wxSoundStreamWin::DestroySndWindow()
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{
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if (m_internal->m_sndWin) {
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::DestroyWindow(m_internal->m_sndWin);
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wxSoundHandleList->DeleteObject((wxObject *)this);
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}
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}
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bool wxSoundStreamWin::OpenDevice(int mode)
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{
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wxSoundFormatPcm *pcm;
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WAVEFORMATEX wformat;
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if (!m_sndformat) {
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m_snderror = wxSOUND_INVFRMT;
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return FALSE;
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}
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pcm = (wxSoundFormatPcm *)m_sndformat;
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wformat.wFormatTag = WAVE_FORMAT_PCM;
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wformat.nChannels = pcm->GetChannels();
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wformat.nBlockAlign = pcm->GetBPS() / 8 * wformat.nChannels;
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wformat.nAvgBytesPerSec = pcm->GetBytesFromTime(1);
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wformat.nSamplesPerSec = pcm->GetSampleRate();
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wformat.wBitsPerSample = pcm->GetBPS();
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wformat.cbSize = 0;
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if (mode & wxSOUND_OUTPUT) {
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MMRESULT result;
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result = waveOutOpen(&m_internal->m_devout,
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WAVE_MAPPER, &wformat,
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(DWORD)m_internal->m_sndWin, 0,
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CALLBACK_WINDOW);
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if (result != MMSYSERR_NOERROR) {
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m_snderror = wxSOUND_INVDEV;
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return FALSE;
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}
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m_output_frag_out = WXSOUND_MAX_QUEUE-1;
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m_current_frag_out = 0;
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m_internal->m_output_enabled = TRUE;
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}
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if (mode & wxSOUND_INPUT) {
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MMRESULT result;
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result = waveInOpen(&m_internal->m_devin,
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WAVE_MAPPER, &wformat,
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(DWORD)m_internal->m_sndWin, 0,
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CALLBACK_WINDOW);
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if (result != MMSYSERR_NOERROR) {
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m_snderror = wxSOUND_INVDEV;
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return FALSE;
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}
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m_input_frag_in = WXSOUND_MAX_QUEUE-1;
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m_current_frag_in = 0;
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m_internal->m_input_enabled = TRUE;
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}
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if (!AllocHeaders(mode)) {
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CloseDevice();
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return FALSE;
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}
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return TRUE;
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}
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void wxSoundStreamWin::CloseDevice()
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{
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if (m_internal->m_output_enabled) {
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FreeHeaders(wxSOUND_OUTPUT);
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waveOutReset(m_internal->m_devout);
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waveOutClose(m_internal->m_devout);
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}
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if (m_internal->m_input_enabled) {
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FreeHeaders(wxSOUND_INPUT);
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waveInReset(m_internal->m_devin);
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waveInClose(m_internal->m_devin);
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}
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m_internal->m_output_enabled = FALSE;
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m_internal->m_input_enabled = FALSE;
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}
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wxSoundInfoHeader *wxSoundStreamWin::AllocHeader(int mode)
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{
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wxSoundInfoHeader *info;
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WAVEHDR *header;
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info = new wxSoundInfoHeader;
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info->m_h_data = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, GetBestSize());
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info->m_h_header = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, sizeof(WAVEHDR));
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if (!info->m_h_data || !info->m_h_header) {
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delete info;
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m_snderror = wxSOUND_MEMERR;
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return NULL;
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}
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info->m_data = (char *)GlobalLock(info->m_h_data);
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info->m_header = (WAVEHDR *)GlobalLock(info->m_h_header);
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info->m_mode = mode;
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info->m_driver = this;
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ClearHeader(info);
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header = info->m_header;
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header->lpData = info->m_data;
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header->dwBufferLength = GetBestSize();
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header->dwUser = (DWORD)info;
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header->dwFlags = WHDR_DONE;
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if (mode == wxSOUND_INPUT) {
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MMRESULT result;
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result = waveInPrepareHeader(m_internal->m_devin, header,
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sizeof(WAVEHDR));
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if (result != MMSYSERR_NOERROR) {
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GlobalUnlock(info->m_data);
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GlobalUnlock(info->m_header);
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GlobalFree(info->m_h_data);
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GlobalFree(info->m_h_header);
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delete info;
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m_snderror = wxSOUND_IOERR;
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return NULL;
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}
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} else if (mode == wxSOUND_OUTPUT) {
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MMRESULT result;
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result = waveOutPrepareHeader(m_internal->m_devout, header,
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sizeof(WAVEHDR));
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if (result != MMSYSERR_NOERROR) {
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GlobalUnlock(info->m_data);
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GlobalUnlock(info->m_header);
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GlobalFree(info->m_h_data);
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GlobalFree(info->m_h_header);
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delete info;
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m_snderror = wxSOUND_IOERR;
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return NULL;
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}
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}
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return info;
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}
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bool wxSoundStreamWin::AllocHeaders(int mode)
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{
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int i;
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wxSoundInfoHeader **headers;
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if (mode == wxSOUND_OUTPUT)
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headers = m_headers_play = new wxSoundInfoHeader *[WXSOUND_MAX_QUEUE];
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else
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headers = m_headers_rec = new wxSoundInfoHeader *[WXSOUND_MAX_QUEUE];
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memset(headers, 0, WXSOUND_MAX_QUEUE*sizeof(wxSoundInfoHeader *));
|
||||
|
||||
for (i=0;i<WXSOUND_MAX_QUEUE;i++) {
|
||||
headers[i] = AllocHeader(mode);
|
||||
if (!headers[i]) {
|
||||
FreeHeaders(mode);
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void wxSoundStreamWin::FreeHeader(wxSoundInfoHeader *header, int mode)
|
||||
{
|
||||
if (mode == wxSOUND_OUTPUT)
|
||||
waveOutUnprepareHeader(m_internal->m_devout, header->m_header, sizeof(WAVEHDR));
|
||||
else
|
||||
waveInUnprepareHeader(m_internal->m_devin, header->m_header, sizeof(WAVEHDR));
|
||||
|
||||
GlobalUnlock(header->m_data);
|
||||
GlobalUnlock(header->m_header);
|
||||
GlobalFree(header->m_h_header);
|
||||
GlobalFree(header->m_h_data);
|
||||
delete header;
|
||||
}
|
||||
|
||||
void wxSoundStreamWin::FreeHeaders(int mode)
|
||||
{
|
||||
int i;
|
||||
wxSoundInfoHeader ***headers;
|
||||
|
||||
if (mode == wxSOUND_OUTPUT)
|
||||
headers = &m_headers_play;
|
||||
else
|
||||
headers = &m_headers_rec;
|
||||
|
||||
for (i=0;i<WXSOUND_MAX_QUEUE;i++) {
|
||||
if ((*headers)[i]) {
|
||||
WaitFor((*headers)[i]);
|
||||
FreeHeader((*headers)[i], mode);
|
||||
}
|
||||
}
|
||||
delete[] (*headers);
|
||||
(*headers) = NULL;
|
||||
}
|
||||
|
||||
void wxSoundStreamWin::WaitFor(wxSoundInfoHeader *info)
|
||||
{
|
||||
if (info->m_position != 0) {
|
||||
memset(info->m_data + info->m_position, 0, info->m_size);
|
||||
AddToQueue(info);
|
||||
}
|
||||
|
||||
if (!info->m_playing && !info->m_recording)
|
||||
return;
|
||||
|
||||
while (info->m_playing || info->m_recording)
|
||||
wxYield();
|
||||
}
|
||||
|
||||
bool wxSoundStreamWin::AddToQueue(wxSoundInfoHeader *info)
|
||||
{
|
||||
MMRESULT result;
|
||||
|
||||
if (info->m_mode == wxSOUND_INPUT) {
|
||||
m_current_frag_in = (m_current_frag_in + 1) % WXSOUND_MAX_QUEUE;
|
||||
result = waveInAddBuffer(m_internal->m_devin,
|
||||
info->m_header, sizeof(WAVEHDR));
|
||||
if (result == MMSYSERR_NOERROR)
|
||||
info->m_recording = TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
} else if (info->m_mode == wxSOUND_OUTPUT) {
|
||||
result = waveOutWrite(m_internal->m_devout,
|
||||
info->m_header, sizeof(WAVEHDR));
|
||||
if (result == MMSYSERR_NOERROR)
|
||||
info->m_playing = TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void wxSoundStreamWin::ClearHeader(wxSoundInfoHeader *info)
|
||||
{
|
||||
info->m_playing = FALSE;
|
||||
info->m_recording = FALSE;
|
||||
info->m_position = 0;
|
||||
info->m_size = GetBestSize();
|
||||
}
|
||||
|
||||
wxSoundInfoHeader *wxSoundStreamWin::NextFragmentOutput()
|
||||
{
|
||||
if (m_headers_play[m_current_frag_out]->m_playing) {
|
||||
m_current_frag_out = (m_current_frag_out + 1) % WXSOUND_MAX_QUEUE;
|
||||
|
||||
if (m_headers_play[m_current_frag_out]->m_playing)
|
||||
WaitFor(m_headers_play[m_current_frag_out]);
|
||||
}
|
||||
if (m_current_frag_out == m_output_frag_out)
|
||||
m_queue_filled = TRUE;
|
||||
return m_headers_play[m_current_frag_out];
|
||||
}
|
||||
|
||||
wxSoundStream& wxSoundStreamWin::Write(const void *buffer, size_t len)
|
||||
{
|
||||
m_lastcount = 0;
|
||||
if (!m_internal->m_output_enabled)
|
||||
return *this;
|
||||
|
||||
while (len > 0) {
|
||||
wxSoundInfoHeader *header;
|
||||
size_t to_copy;
|
||||
|
||||
header = NextFragmentOutput();
|
||||
|
||||
to_copy = (len > header->m_size) ? header->m_size : len;
|
||||
memcpy(header->m_data + header->m_position, buffer, to_copy);
|
||||
|
||||
header->m_position += to_copy;
|
||||
header->m_size -= to_copy;
|
||||
buffer = (((const char *)buffer) + to_copy);
|
||||
len -= to_copy;
|
||||
m_lastcount += to_copy;
|
||||
|
||||
if (header->m_size == 0)
|
||||
if (!AddToQueue(header)) {
|
||||
m_snderror = wxSOUND_IOERR;
|
||||
return *this;
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
wxSoundInfoHeader *wxSoundStreamWin::NextFragmentInput()
|
||||
{
|
||||
wxSoundInfoHeader *header;
|
||||
|
||||
// TODO //
|
||||
header = m_headers_rec[m_current_frag_in];
|
||||
WaitFor(header);
|
||||
|
||||
if (m_current_frag_in == m_input_frag_in)
|
||||
m_queue_filled = TRUE;
|
||||
|
||||
return header;
|
||||
}
|
||||
|
||||
wxSoundStream& wxSoundStreamWin::Read(void *buffer, size_t len)
|
||||
{
|
||||
wxSoundInfoHeader *header;
|
||||
size_t to_copy;
|
||||
|
||||
m_lastcount = 0;
|
||||
if (!m_internal->m_input_enabled)
|
||||
return *this;
|
||||
|
||||
while (len > 0) {
|
||||
header = NextFragmentInput();
|
||||
|
||||
to_copy = (len > header->m_size) ? header->m_size : len;
|
||||
memcpy(buffer, header->m_data + header->m_position, to_copy);
|
||||
|
||||
header->m_position += to_copy;
|
||||
header->m_size -= to_copy;
|
||||
buffer = (((char *)buffer) + to_copy);
|
||||
len -= to_copy;
|
||||
m_lastcount += to_copy;
|
||||
|
||||
if (header->m_size == 0) {
|
||||
ClearHeader(header);
|
||||
if (!AddToQueue(header)) {
|
||||
m_snderror = wxSOUND_IOERR;
|
||||
return *this;
|
||||
}
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
void wxSoundStreamWin::NotifyDoneBuffer(wxUint32 dev_handle)
|
||||
{
|
||||
wxSoundInfoHeader *info;
|
||||
|
||||
if (dev_handle == (wxUint32)m_internal->m_devout) {
|
||||
m_output_frag_out = (m_output_frag_out + 1) % WXSOUND_MAX_QUEUE;
|
||||
info = m_headers_play[m_output_frag_out];
|
||||
ClearHeader(info);
|
||||
m_queue_filled = FALSE;
|
||||
OnSoundEvent(wxSOUND_OUTPUT);
|
||||
} else {
|
||||
m_input_frag_in = (m_input_frag_in + 1) % WXSOUND_MAX_QUEUE;
|
||||
OnSoundEvent(wxSOUND_INPUT);
|
||||
m_queue_filled = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
bool wxSoundStreamWin::SetSoundFormat(wxSoundFormatBase& base)
|
||||
{
|
||||
return wxSoundStream::SetSoundFormat(base);
|
||||
}
|
||||
|
||||
bool wxSoundStreamWin::StartProduction(int evt)
|
||||
{
|
||||
if ((m_internal->m_output_enabled && (evt & wxSOUND_OUTPUT)) ||
|
||||
(m_internal->m_input_enabled && (evt & wxSOUND_INPUT)))
|
||||
CloseDevice();
|
||||
|
||||
if (!OpenDevice(evt))
|
||||
return FALSE;
|
||||
|
||||
m_production_started = TRUE;
|
||||
m_queue_filled = FALSE;
|
||||
// Send a dummy event to start.
|
||||
if (evt & wxSOUND_OUTPUT)
|
||||
OnSoundEvent(evt);
|
||||
|
||||
if (evt & wxSOUND_INPUT) {
|
||||
int i;
|
||||
for (i=0;i<WXSOUND_MAX_QUEUE;i++)
|
||||
AddToQueue(m_headers_rec[i]);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool wxSoundStreamWin::StopProduction()
|
||||
{
|
||||
m_production_started = FALSE;
|
||||
CloseDevice();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool wxSoundStreamWin::QueueFilled() const
|
||||
{
|
||||
return (!m_production_started || m_queue_filled);
|
||||
}
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// wxSoundWinModule
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
class WXDLLEXPORT wxSoundWinModule : public wxModule {
|
||||
DECLARE_DYNAMIC_CLASS(wxSoundWinModule)
|
||||
public:
|
||||
bool OnInit();
|
||||
void OnExit();
|
||||
};
|
||||
|
||||
IMPLEMENT_DYNAMIC_CLASS(wxSoundWinModule, wxModule)
|
||||
|
||||
bool wxSoundWinModule::OnInit() {
|
||||
wxSoundHandleList = new wxList(wxKEY_INTEGER);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void wxSoundWinModule::OnExit() {
|
||||
delete wxSoundHandleList;
|
||||
}
|
63
utils/wxMMedia2/lib/sndwin.h
Normal file
63
utils/wxMMedia2/lib/sndwin.h
Normal file
@ -0,0 +1,63 @@
|
||||
// --------------------------------------------------------------------------
|
||||
// Name: sndwin.h
|
||||
// Purpose:
|
||||
// Date: 08/11/1999
|
||||
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
|
||||
// CVSID: $Id$
|
||||
// --------------------------------------------------------------------------
|
||||
#ifndef _WX_SNDWIN_H
|
||||
#define _WX_SNDWIN_H
|
||||
|
||||
#include <wx/wxprec.h>
|
||||
#include "sndbase.h"
|
||||
|
||||
typedef struct _wxSoundInternal wxSoundInternal;
|
||||
typedef struct _wxSoundInfoHeader wxSoundInfoHeader;
|
||||
|
||||
class WXDLLEXPORT wxSoundStreamWin : public wxSoundStream {
|
||||
public:
|
||||
wxSoundStreamWin();
|
||||
~wxSoundStreamWin();
|
||||
|
||||
wxSoundStream& Write(const void *buffer, size_t len);
|
||||
wxSoundStream& Read(void *buffer, size_t len);
|
||||
|
||||
bool SetSoundFormat(wxSoundFormatBase& base);
|
||||
void SetDuplexMode(bool on) {}
|
||||
|
||||
bool StartProduction(int evt);
|
||||
bool StopProduction();
|
||||
|
||||
bool QueueFilled() const;
|
||||
|
||||
// Internal but defined as public
|
||||
void NotifyDoneBuffer(wxUint32 dev_handle);
|
||||
|
||||
protected:
|
||||
wxSoundInternal *m_internal;
|
||||
wxUint32 m_current_frag_in, m_current_frag_out;
|
||||
wxUint32 m_input_frag_in, m_output_frag_out;
|
||||
wxSoundInfoHeader **m_headers_play, **m_headers_rec;
|
||||
|
||||
bool m_production_started, m_queue_filled;
|
||||
|
||||
protected:
|
||||
void CreateSndWindow();
|
||||
void DestroySndWindow();
|
||||
bool OpenDevice(int mode);
|
||||
void CloseDevice();
|
||||
|
||||
wxSoundInfoHeader *AllocHeader(int mode);
|
||||
void FreeHeader(wxSoundInfoHeader *header, int mode);
|
||||
bool AllocHeaders(int mode);
|
||||
void FreeHeaders(int mode);
|
||||
|
||||
void WaitFor(wxSoundInfoHeader *info);
|
||||
bool AddToQueue(wxSoundInfoHeader *info);
|
||||
void ClearHeader(wxSoundInfoHeader *info);
|
||||
|
||||
wxSoundInfoHeader *NextFragmentOutput();
|
||||
wxSoundInfoHeader *NextFragmentInput();
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user