Made dnd reentrent safe as per stable tree.
Dropped in new wxMatrix. Compile wxMatrix. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8796 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -2,11 +2,11 @@
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// Name: matrix.cpp
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// Purpose: wxTransformMatrix class
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// Author: Chris Breeze, Julian Smart
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// Modified by:
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// Modified by: Klaas Holwerda
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows licence
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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@ -27,138 +27,142 @@
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#include "wx/defs.h"
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#endif
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#include "wx/matrix.h"
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#include "wxmatrix.h"
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#include <math.h>
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const double pi = 3.1415926535;
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wxTransformMatrix::wxTransformMatrix(void)
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{
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m_isIdentity = FALSE;
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m_isIdentity = FALSE;
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Identity();
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Identity();
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}
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wxTransformMatrix::wxTransformMatrix(const wxTransformMatrix& mat)
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{
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(*this) = mat;
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(*this) = mat;
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}
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double wxTransformMatrix::GetValue(int row, int col) const
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double wxTransformMatrix::GetValue(int col, int row) const
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{
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if (row < 0 || row > 2 || col < 0 || col > 2)
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return 0.0;
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if (row < 0 || row > 2 || col < 0 || col > 2)
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return 0.0;
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return m_matrix[row][col];
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return m_matrix[col][row];
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}
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void wxTransformMatrix::SetValue(int row, int col, double value)
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void wxTransformMatrix::SetValue(int col, int row, double value)
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{
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if (row < 0 || row > 2 || col < 0 || col > 2)
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return;
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if (row < 0 || row > 2 || col < 0 || col > 2)
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return;
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m_matrix[row][col] = value;
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m_matrix[col][row] = value;
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m_isIdentity = IsIdentity1();
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}
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void wxTransformMatrix::operator = (const wxTransformMatrix& mat)
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{
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int i, j;
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 3; j++)
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{
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m_matrix[i][j] = mat.m_matrix[i][j];
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}
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}
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m_isIdentity = mat.m_isIdentity;
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int i, j;
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 3; j++)
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{
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m_matrix[i][j] = mat.m_matrix[i][j];
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}
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}
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m_isIdentity = mat.m_isIdentity;
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}
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bool wxTransformMatrix::operator == (const wxTransformMatrix& mat)
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{
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int i, j;
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 3; j++)
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{
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if (m_matrix[i][j] != mat.m_matrix[i][j])
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return FALSE;
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}
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}
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return TRUE;
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if (m_isIdentity==TRUE && mat.m_isIdentity==TRUE)
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return TRUE;
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int i, j;
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 3; j++)
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{
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if (m_matrix[i][j] != mat.m_matrix[i][j])
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return FALSE;
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}
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}
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return TRUE;
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}
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bool wxTransformMatrix::operator != (const wxTransformMatrix& mat)
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{
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return (! ((*this) == mat));
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return (! ((*this) == mat));
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}
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double& wxTransformMatrix::operator()(int row, int col)
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double& wxTransformMatrix::operator()(int col, int row)
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{
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if (row < 0 || row > 2 || col < 0 || col > 2)
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return m_matrix[0][0];
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if (row < 0 || row > 2 || col < 0 || col > 2)
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return m_matrix[0][0];
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return m_matrix[row][col];
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return m_matrix[col][row];
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}
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double wxTransformMatrix::operator()(int row, int col) const
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double wxTransformMatrix::operator()(int col, int row) const
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{
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if (row < 0 || row > 2 || col < 0 || col > 2)
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return 0.0;
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if (row < 0 || row > 2 || col < 0 || col > 2)
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return 0.0;
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return m_matrix[row][col];
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return m_matrix[col][row];
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}
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// Invert matrix
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bool wxTransformMatrix::Invert(void)
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{
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double inverseMatrix[3][3];
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double inverseMatrix[3][3];
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// calculate the adjoint
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inverseMatrix[0][0] = wxCalculateDet(m_matrix[1][1],m_matrix[2][1],m_matrix[1][2],m_matrix[2][2]);
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inverseMatrix[0][1] = -wxCalculateDet(m_matrix[0][1],m_matrix[2][1],m_matrix[0][2],m_matrix[2][2]);
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inverseMatrix[0][2] = wxCalculateDet(m_matrix[0][1],m_matrix[1][1],m_matrix[0][2],m_matrix[1][2]);
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// calculate the adjoint
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inverseMatrix[0][0] = wxCalculateDet(m_matrix[1][1],m_matrix[2][1],m_matrix[1][2],m_matrix[2][2]);
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inverseMatrix[0][1] = -wxCalculateDet(m_matrix[0][1],m_matrix[2][1],m_matrix[0][2],m_matrix[2][2]);
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inverseMatrix[0][2] = wxCalculateDet(m_matrix[0][1],m_matrix[1][1],m_matrix[0][2],m_matrix[1][2]);
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inverseMatrix[1][0] = -wxCalculateDet(m_matrix[1][0],m_matrix[2][0],m_matrix[1][2],m_matrix[2][2]);
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inverseMatrix[1][1] = wxCalculateDet(m_matrix[0][0],m_matrix[2][0],m_matrix[0][2],m_matrix[2][2]);
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inverseMatrix[1][2] = -wxCalculateDet(m_matrix[0][0],m_matrix[1][0],m_matrix[0][2],m_matrix[1][2]);
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inverseMatrix[1][0] = -wxCalculateDet(m_matrix[1][0],m_matrix[2][0],m_matrix[1][2],m_matrix[2][2]);
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inverseMatrix[1][1] = wxCalculateDet(m_matrix[0][0],m_matrix[2][0],m_matrix[0][2],m_matrix[2][2]);
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inverseMatrix[1][2] = -wxCalculateDet(m_matrix[0][0],m_matrix[1][0],m_matrix[0][2],m_matrix[1][2]);
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inverseMatrix[2][0] = wxCalculateDet(m_matrix[1][0],m_matrix[2][0],m_matrix[1][1],m_matrix[2][1]);
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inverseMatrix[2][1] = -wxCalculateDet(m_matrix[0][0],m_matrix[2][0],m_matrix[0][1],m_matrix[2][1]);
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inverseMatrix[2][2] = wxCalculateDet(m_matrix[0][0],m_matrix[1][0],m_matrix[0][1],m_matrix[1][1]);
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inverseMatrix[2][0] = wxCalculateDet(m_matrix[1][0],m_matrix[2][0],m_matrix[1][1],m_matrix[2][1]);
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inverseMatrix[2][1] = -wxCalculateDet(m_matrix[0][0],m_matrix[2][0],m_matrix[0][1],m_matrix[2][1]);
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inverseMatrix[2][2] = wxCalculateDet(m_matrix[0][0],m_matrix[1][0],m_matrix[0][1],m_matrix[1][1]);
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// now divide by the determinant
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double det = m_matrix[0][0] * inverseMatrix[0][0] + m_matrix[0][1] * inverseMatrix[1][0] + m_matrix[0][2] * inverseMatrix[2][0];
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if (det != 0.0)
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{
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inverseMatrix[0][0] /= det; inverseMatrix[1][0] /= det; inverseMatrix[2][0] /= det;
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inverseMatrix[0][1] /= det; inverseMatrix[1][1] /= det; inverseMatrix[2][1] /= det;
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inverseMatrix[0][2] /= det; inverseMatrix[1][2] /= det; inverseMatrix[2][2] /= det;
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// now divide by the determinant
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double det = m_matrix[0][0] * inverseMatrix[0][0] + m_matrix[0][1] * inverseMatrix[1][0] + m_matrix[0][2] * inverseMatrix[2][0];
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if (det != 0.0)
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{
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inverseMatrix[0][0] /= det; inverseMatrix[1][0] /= det; inverseMatrix[2][0] /= det;
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inverseMatrix[0][1] /= det; inverseMatrix[1][1] /= det; inverseMatrix[2][1] /= det;
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inverseMatrix[0][2] /= det; inverseMatrix[1][2] /= det; inverseMatrix[2][2] /= det;
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int i, j;
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 3; j++)
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{
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m_matrix[i][j] = inverseMatrix[i][j];
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}
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}
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m_isIdentity = IsIdentity1();
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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int i, j;
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 3; j++)
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{
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m_matrix[i][j] = inverseMatrix[i][j];
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}
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}
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m_isIdentity = IsIdentity1();
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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// Make into identity matrix
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bool wxTransformMatrix::Identity(void)
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{
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m_matrix[0][0] = m_matrix[1][1] = m_matrix[2][2] = 1.0;
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m_matrix[1][0] = m_matrix[2][0] = m_matrix[0][1] = m_matrix[2][1] = m_matrix[0][2] = m_matrix[1][2] = 0.0;
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m_isIdentity = TRUE;
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m_matrix[0][0] = m_matrix[1][1] = m_matrix[2][2] = 1.0;
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m_matrix[1][0] = m_matrix[2][0] = m_matrix[0][1] = m_matrix[2][1] = m_matrix[0][2] = m_matrix[1][2] = 0.0;
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m_isIdentity = TRUE;
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return TRUE;
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return TRUE;
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}
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// Scale by scale (isotropic scaling i.e. the same in x and y):
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@ -168,17 +172,113 @@ bool wxTransformMatrix::Identity(void)
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//
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bool wxTransformMatrix::Scale(double scale)
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{
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int i, j;
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 3; j++)
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{
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m_matrix[i][j] *= scale;
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}
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}
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m_isIdentity = IsIdentity1();
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int i, j;
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 3; j++)
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{
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m_matrix[i][j] *= scale;
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}
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}
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m_isIdentity = IsIdentity1();
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return TRUE;
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return TRUE;
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}
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// scale a matrix in 2D
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//
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// xs 0 xc(1-xs)
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// 0 ys yc(1-ys)
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// 0 0 1
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//
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wxTransformMatrix& wxTransformMatrix::Scale(const double &xs, const double &ys,const double &xc, const double &yc)
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{
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double r00,r10,r20,r01,r11,r21;
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if (m_isIdentity)
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{
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double tx =xc*(1-xs);
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double ty =yc*(1-ys);
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r00 = xs;
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r10 = 0;
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r20 = tx;
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r01 = 0;
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r11 = ys;
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r21 = ty;
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}
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else if (xc!=0 || yc!=0)
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{
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double tx =xc*(1-xs);
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double ty =yc*(1-ys);
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r00 = xs * m_matrix[0][0];
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r10 = xs * m_matrix[1][0];
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r20 = xs * m_matrix[2][0] + tx;
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r01 = ys * m_matrix[0][1];
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r11 = ys * m_matrix[1][1];
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r21 = ys * m_matrix[2][1] + ty;
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}
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else
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{
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r00 = xs * m_matrix[0][0];
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r10 = xs * m_matrix[1][0];
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r20 = xs * m_matrix[2][0];
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r01 = ys * m_matrix[0][1];
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r11 = ys * m_matrix[1][1];
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r21 = ys * m_matrix[2][1];
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}
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m_matrix[0][0] = r00;
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m_matrix[1][0] = r10;
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m_matrix[2][0] = r20;
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m_matrix[0][1] = r01;
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m_matrix[1][1] = r11;
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m_matrix[2][1] = r21;
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/* or like this
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// first translate to origin O
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(*this).Translate(-x_cen, -y_cen);
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// now do the scaling
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wxTransformMatrix scale;
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scale.m_matrix[0][0] = x_fac;
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scale.m_matrix[1][1] = y_fac;
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scale.m_isIdentity = IsIdentity1();
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*this = scale * (*this);
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// translate back from origin to x_cen, y_cen
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(*this).Translate(x_cen, y_cen);
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*/
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m_isIdentity = IsIdentity1();
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return *this;
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}
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// mirror a matrix in x, y
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//
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// -1 0 0 Y-mirror
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// 0 -1 0 X-mirror
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// 0 0 -1 Z-mirror
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wxTransformMatrix& wxTransformMatrix::Mirror(bool x, bool y)
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{
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wxTransformMatrix temp;
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if (x)
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{
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temp.m_matrix[1][1] = -1;
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temp.m_isIdentity=false;
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}
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if (y)
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{
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temp.m_matrix[0][0] = -1;
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temp.m_isIdentity=false;
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}
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*this = temp * (*this);
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m_isIdentity = IsIdentity1();
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return *this;
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}
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// Translate by dx, dy:
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//
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bool wxTransformMatrix::Translate(double dx, double dy)
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{
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int i;
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for (i = 0; i < 3; i++)
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m_matrix[i][0] += dx * m_matrix[i][2];
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for (i = 0; i < 3; i++)
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m_matrix[i][1] += dy * m_matrix[i][2];
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int i;
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for (i = 0; i < 3; i++)
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m_matrix[i][0] += dx * m_matrix[i][2];
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for (i = 0; i < 3; i++)
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m_matrix[i][1] += dy * m_matrix[i][2];
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m_isIdentity = IsIdentity1();
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m_isIdentity = IsIdentity1();
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return TRUE;
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return TRUE;
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}
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// Rotate by the given number of degrees:
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// Rotate clockwise by the given number of degrees:
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// | cos sin 0 |
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// matrix' = | -sin cos 0 | x matrix
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// | 0 0 1 |
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//
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bool wxTransformMatrix::Rotate(double degrees)
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{
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double angle = degrees * pi / 180.0;
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double s = sin(angle);
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double c = cos(angle);
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Rotate(-degrees,0,0);
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return TRUE;
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}
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m_matrix[0][0] = c * m_matrix[0][0] + s * m_matrix[0][1];
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m_matrix[1][0] = c * m_matrix[1][0] + s * m_matrix[1][1];
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m_matrix[2][0] = c * m_matrix[2][0] + s * m_matrix[2][1];
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m_matrix[0][2] = c * m_matrix[0][1] - s * m_matrix[0][0];
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m_matrix[1][2] = c * m_matrix[1][1] - s * m_matrix[1][0];
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m_matrix[2][2] = c * m_matrix[2][1] - s * m_matrix[2][0];
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// counter clockwise rotate around a point
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//
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// cos(r) -sin(r) x(1-cos(r))+y(sin(r)
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// sin(r) cos(r) y(1-cos(r))-x(sin(r)
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// 0 0 1
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wxTransformMatrix& wxTransformMatrix::Rotate(const double °rees, const double &x, const double &y)
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{
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double angle = degrees * pi / 180.0;
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double c = cos(angle);
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double s = sin(angle);
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double r00,r10,r20,r01,r11,r21;
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m_isIdentity = IsIdentity1();
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if (m_isIdentity)
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{
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double tx = x*(1-c)+y*s;
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double ty = y*(1-c)-x*s;
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r00 = c ;
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r10 = -s;
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r20 = tx;
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r01 = s;
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r11 = c;
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r21 = ty;
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}
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else if (x!=0 || y!=0)
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{
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double tx = x*(1-c)+y*s;
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double ty = y*(1-c)-x*s;
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r00 = c * m_matrix[0][0] - s * m_matrix[0][1] + tx * m_matrix[0][2];
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r10 = c * m_matrix[1][0] - s * m_matrix[1][1] + tx * m_matrix[1][2];
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r20 = c * m_matrix[2][0] - s * m_matrix[2][1] + tx;// * m_matrix[2][2];
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r01 = c * m_matrix[0][1] + s * m_matrix[0][0] + ty * m_matrix[0][2];
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r11 = c * m_matrix[1][1] + s * m_matrix[1][0] + ty * m_matrix[1][2];
|
||||
r21 = c * m_matrix[2][1] + s * m_matrix[2][0] + ty;// * m_matrix[2][2];
|
||||
}
|
||||
else
|
||||
{
|
||||
r00 = c * m_matrix[0][0] - s * m_matrix[0][1];
|
||||
r10 = c * m_matrix[1][0] - s * m_matrix[1][1];
|
||||
r20 = c * m_matrix[2][0] - s * m_matrix[2][1];
|
||||
r01 = c * m_matrix[0][1] + s * m_matrix[0][0];
|
||||
r11 = c * m_matrix[1][1] + s * m_matrix[1][0];
|
||||
r21 = c * m_matrix[2][1] + s * m_matrix[2][0];
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
m_matrix[0][0] = r00;
|
||||
m_matrix[1][0] = r10;
|
||||
m_matrix[2][0] = r20;
|
||||
m_matrix[0][1] = r01;
|
||||
m_matrix[1][1] = r11;
|
||||
m_matrix[2][1] = r21;
|
||||
|
||||
/* or like this
|
||||
wxTransformMatrix rotate;
|
||||
rotate.m_matrix[2][0] = tx;
|
||||
rotate.m_matrix[2][1] = ty;
|
||||
|
||||
rotate.m_matrix[0][0] = c;
|
||||
rotate.m_matrix[0][1] = s;
|
||||
|
||||
rotate.m_matrix[1][0] = -s;
|
||||
rotate.m_matrix[1][1] = c;
|
||||
|
||||
rotate.m_isIdentity=false;
|
||||
*this = rotate * (*this);
|
||||
*/
|
||||
m_isIdentity = IsIdentity1();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Transform a point from logical to device coordinates
|
||||
bool wxTransformMatrix::TransformPoint(double x, double y, double& tx, double& ty) const
|
||||
{
|
||||
if (IsIdentity())
|
||||
{
|
||||
tx = x; ty = y; return TRUE;
|
||||
}
|
||||
if (IsIdentity())
|
||||
{
|
||||
tx = x; ty = y; return TRUE;
|
||||
}
|
||||
|
||||
tx = x * m_matrix[0][0] + y * m_matrix[1][0] + m_matrix[2][0];
|
||||
ty = x * m_matrix[0][1] + y * m_matrix[1][1] + m_matrix[2][1];
|
||||
tx = x * m_matrix[0][0] + y * m_matrix[1][0] + m_matrix[2][0];
|
||||
ty = x * m_matrix[0][1] + y * m_matrix[1][1] + m_matrix[2][1];
|
||||
|
||||
return TRUE;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// Transform a point from device to logical coordinates.
|
||||
@ -246,22 +403,209 @@ bool wxTransformMatrix::TransformPoint(double x, double y, double& tx, double& t
|
||||
// dc.LogicalToDevice(x, y, x1, y1);
|
||||
// The latter is slightly less efficient if we're doing several
|
||||
// conversions, since the matrix is inverted several times.
|
||||
|
||||
bool wxTransformMatrix::InverseTransformPoint(double x, double y, double& tx, double& ty) const
|
||||
{
|
||||
if (IsIdentity())
|
||||
{
|
||||
tx = x; ty = y; return TRUE;
|
||||
}
|
||||
if (IsIdentity())
|
||||
{
|
||||
tx = x; ty = y; return TRUE;
|
||||
}
|
||||
|
||||
double z = (1.0 - m_matrix[0][2] * x - m_matrix[1][2] * y) / m_matrix[2][2];
|
||||
if (z == 0.0)
|
||||
{
|
||||
// z = 0.0000001;
|
||||
return FALSE;
|
||||
}
|
||||
tx = x * m_matrix[0][0] + y * m_matrix[1][0] + z * m_matrix[2][0];
|
||||
ty = x * m_matrix[0][1] + y * m_matrix[1][1] + z * m_matrix[2][1];
|
||||
return TRUE;
|
||||
double z = (1.0 - m_matrix[0][2] * x - m_matrix[1][2] * y) / m_matrix[2][2];
|
||||
if (z == 0.0)
|
||||
{
|
||||
// z = 0.0000001;
|
||||
return FALSE;
|
||||
}
|
||||
tx = x * m_matrix[0][0] + y * m_matrix[1][0] + z * m_matrix[2][0];
|
||||
ty = x * m_matrix[0][1] + y * m_matrix[1][1] + z * m_matrix[2][1];
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
wxTransformMatrix& wxTransformMatrix::operator*=(const double& t)
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
for (int j = 0; j < 3; j++)
|
||||
m_matrix[i][j]*= t;
|
||||
m_isIdentity = IsIdentity1();
|
||||
return *this;
|
||||
}
|
||||
|
||||
wxTransformMatrix& wxTransformMatrix::operator/=(const double& t)
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
for (int j = 0; j < 3; j++)
|
||||
m_matrix[i][j]/= t;
|
||||
m_isIdentity = IsIdentity1();
|
||||
return *this;
|
||||
}
|
||||
|
||||
wxTransformMatrix& wxTransformMatrix::operator+=(const wxTransformMatrix& mat)
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
for (int j = 0; j < 3; j++)
|
||||
m_matrix[i][j] += mat.m_matrix[i][j];
|
||||
m_isIdentity = IsIdentity1();
|
||||
return *this;
|
||||
}
|
||||
|
||||
wxTransformMatrix& wxTransformMatrix::operator-=(const wxTransformMatrix& mat)
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
for (int j = 0; j < 3; j++)
|
||||
m_matrix[i][j] -= mat.m_matrix[i][j];
|
||||
m_isIdentity = IsIdentity1();
|
||||
return *this;
|
||||
}
|
||||
|
||||
wxTransformMatrix& wxTransformMatrix::operator*=(const wxTransformMatrix& mat)
|
||||
{
|
||||
|
||||
if (mat.m_isIdentity)
|
||||
return *this;
|
||||
if (m_isIdentity)
|
||||
{
|
||||
*this = mat;
|
||||
return *this;
|
||||
}
|
||||
else
|
||||
{
|
||||
wxTransformMatrix result;
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
double sum = 0;
|
||||
for (int k = 0; k < 3; k++)
|
||||
sum += m_matrix[k][i] * mat.m_matrix[j][k];
|
||||
result.m_matrix[j][i] = sum;
|
||||
}
|
||||
}
|
||||
*this = result;
|
||||
}
|
||||
|
||||
m_isIdentity = IsIdentity1();
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
// constant operators
|
||||
wxTransformMatrix wxTransformMatrix::operator*(const double& t) const
|
||||
{
|
||||
wxTransformMatrix result = *this;
|
||||
result *= t;
|
||||
result.m_isIdentity = result.IsIdentity1();
|
||||
return result;
|
||||
}
|
||||
|
||||
wxTransformMatrix wxTransformMatrix::operator/(const double& t) const
|
||||
{
|
||||
wxTransformMatrix result = *this;
|
||||
// wxASSERT(t!=0);
|
||||
result /= t;
|
||||
result.m_isIdentity = result.IsIdentity1();
|
||||
return result;
|
||||
}
|
||||
|
||||
wxTransformMatrix wxTransformMatrix::operator+(const wxTransformMatrix& m) const
|
||||
{
|
||||
wxTransformMatrix result = *this;
|
||||
result += m;
|
||||
result.m_isIdentity = result.IsIdentity1();
|
||||
return result;
|
||||
}
|
||||
|
||||
wxTransformMatrix wxTransformMatrix::operator-(const wxTransformMatrix& m) const
|
||||
{
|
||||
wxTransformMatrix result = *this;
|
||||
result -= m;
|
||||
result.m_isIdentity = result.IsIdentity1();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
wxTransformMatrix wxTransformMatrix::operator*(const wxTransformMatrix& m) const
|
||||
{
|
||||
wxTransformMatrix result = *this;
|
||||
result *= m;
|
||||
result.m_isIdentity = result.IsIdentity1();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
wxTransformMatrix wxTransformMatrix::operator-() const
|
||||
{
|
||||
wxTransformMatrix result = *this;
|
||||
for (int i = 0; i < 3; i++)
|
||||
for (int j = 0; j < 3; j++)
|
||||
result.m_matrix[i][j] = -(this->m_matrix[i][j]);
|
||||
result.m_isIdentity = result.IsIdentity1();
|
||||
return result;
|
||||
}
|
||||
|
||||
static double CheckInt(double getal)
|
||||
{
|
||||
// check if the number is very close to an integer
|
||||
if ( (ceil(getal) - getal) < 0.0001)
|
||||
return ceil(getal);
|
||||
|
||||
else if ( (getal - floor(getal)) < 0.0001)
|
||||
return floor(getal);
|
||||
|
||||
return getal;
|
||||
|
||||
}
|
||||
|
||||
double wxTransformMatrix::Get_scaleX()
|
||||
{
|
||||
double scale_factor;
|
||||
double rot_angle = CheckInt(atan2(m_matrix[1][0],m_matrix[0][0])*180/pi);
|
||||
if (rot_angle != 90 && rot_angle != -90)
|
||||
scale_factor = m_matrix[0][0]/cos((rot_angle/180)*pi);
|
||||
else
|
||||
scale_factor = m_matrix[0][0]/sin((rot_angle/180)*pi); // er kan nl. niet door 0 gedeeld worden !
|
||||
|
||||
scale_factor = CheckInt(scale_factor);
|
||||
if (scale_factor < 0)
|
||||
scale_factor = -scale_factor;
|
||||
|
||||
return scale_factor;
|
||||
}
|
||||
|
||||
double wxTransformMatrix::Get_scaleY()
|
||||
{
|
||||
double scale_factor;
|
||||
double rot_angle = CheckInt(atan2(m_matrix[1][0],m_matrix[0][0])*180/pi);
|
||||
if (rot_angle != 90 && rot_angle != -90)
|
||||
scale_factor = m_matrix[1][1]/cos((rot_angle/180)*pi);
|
||||
else
|
||||
scale_factor = m_matrix[1][1]/sin((rot_angle/180)*pi); // er kan nl. niet door 0 gedeeld worden !
|
||||
|
||||
scale_factor = CheckInt(scale_factor);
|
||||
if (scale_factor < 0)
|
||||
|
||||
scale_factor = -scale_factor;
|
||||
|
||||
return scale_factor;
|
||||
|
||||
}
|
||||
|
||||
double wxTransformMatrix::GetRotation()
|
||||
{
|
||||
double temp1 = GetValue(0,0); // for angle calculation
|
||||
double temp2 = GetValue(0,1); //
|
||||
|
||||
// Rotation
|
||||
double rot_angle = atan2(temp2,temp1)*180/pi;
|
||||
|
||||
rot_angle = CheckInt(rot_angle);
|
||||
return rot_angle;
|
||||
}
|
||||
|
||||
void wxTransformMatrix::SetRotation(double rotation)
|
||||
{
|
||||
double x=GetValue(2,0);
|
||||
double y=GetValue(2,1);
|
||||
Rotate(-GetRotation(), x, y);
|
||||
Rotate(rotation, x, y);
|
||||
}
|
||||
|
||||
|
@ -226,6 +226,11 @@ static gboolean target_drag_drop( GtkWidget *widget,
|
||||
if (context->suggested_action == GDK_ACTION_COPY) result = wxDragCopy;
|
||||
*/
|
||||
|
||||
/* reset the block here as someone might very well
|
||||
show a dialog as a reaction to a drop and this
|
||||
wouldn't work without events */
|
||||
g_blockEventsOnDrag = FALSE;
|
||||
|
||||
bool ret = drop_target->OnDrop( x, y );
|
||||
|
||||
if (!ret)
|
||||
@ -740,8 +745,12 @@ wxDragResult wxDropSource::DoDragDrop( bool allowMove )
|
||||
if (m_data->GetFormatCount() == 0)
|
||||
return (wxDragResult) wxDragNone;
|
||||
|
||||
// still in drag
|
||||
if (g_blockEventsOnDrag)
|
||||
return (wxDragResult) wxDragNone;
|
||||
|
||||
// disabled for now
|
||||
g_blockEventsOnDrag = FALSE;
|
||||
g_blockEventsOnDrag = TRUE;
|
||||
|
||||
RegisterWindow();
|
||||
|
||||
|
@ -102,6 +102,7 @@ ALL_SOURCES = \
|
||||
common/list.cpp \
|
||||
common/log.cpp \
|
||||
common/longlong.cpp \
|
||||
common/matrix.cpp \
|
||||
common/memory.cpp \
|
||||
common/menucmn.cpp \
|
||||
common/mimecmn.cpp \
|
||||
|
@ -226,6 +226,11 @@ static gboolean target_drag_drop( GtkWidget *widget,
|
||||
if (context->suggested_action == GDK_ACTION_COPY) result = wxDragCopy;
|
||||
*/
|
||||
|
||||
/* reset the block here as someone might very well
|
||||
show a dialog as a reaction to a drop and this
|
||||
wouldn't work without events */
|
||||
g_blockEventsOnDrag = FALSE;
|
||||
|
||||
bool ret = drop_target->OnDrop( x, y );
|
||||
|
||||
if (!ret)
|
||||
@ -740,8 +745,12 @@ wxDragResult wxDropSource::DoDragDrop( bool allowMove )
|
||||
if (m_data->GetFormatCount() == 0)
|
||||
return (wxDragResult) wxDragNone;
|
||||
|
||||
// still in drag
|
||||
if (g_blockEventsOnDrag)
|
||||
return (wxDragResult) wxDragNone;
|
||||
|
||||
// disabled for now
|
||||
g_blockEventsOnDrag = FALSE;
|
||||
g_blockEventsOnDrag = TRUE;
|
||||
|
||||
RegisterWindow();
|
||||
|
||||
|
@ -102,6 +102,7 @@ ALL_SOURCES = \
|
||||
common/list.cpp \
|
||||
common/log.cpp \
|
||||
common/longlong.cpp \
|
||||
common/matrix.cpp \
|
||||
common/memory.cpp \
|
||||
common/menucmn.cpp \
|
||||
common/mimecmn.cpp \
|
||||
|
Loading…
Reference in New Issue
Block a user