No changes, just avoid unused variable in wxUSE_TOOLTIPS==0 build.
Move the declaration of a variable only used for tooltip setting inside "#if wxUSE_TOOLTIPS" test. Closes #14927. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@73288 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1233,10 +1233,9 @@ void wxAuiTabCtrl::OnMotion(wxMouseEvent& evt)
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}
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}
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}
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}
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wxWindow* wnd = NULL;
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#if wxUSE_TOOLTIPS
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#if wxUSE_TOOLTIPS
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if (evt.Moving() && TabHitTest(evt.m_x, evt.m_y, &wnd))
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wxWindow* wnd = NULL;
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if (evt.Moving() && TabHitTest(evt.m_x, evt.m_y, &wnd))
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{
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{
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wxString tooltip(m_pages[GetIdxFromWindow(wnd)].tooltip);
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wxString tooltip(m_pages[GetIdxFromWindow(wnd)].tooltip);
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@ -1247,8 +1246,8 @@ void wxAuiTabCtrl::OnMotion(wxMouseEvent& evt)
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}
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}
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else
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else
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UnsetToolTip();
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UnsetToolTip();
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#endif
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#endif // wxUSE_TOOLTIPS
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if (!evt.LeftIsDown() || m_clickPt == wxDefaultPosition)
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if (!evt.LeftIsDown() || m_clickPt == wxDefaultPosition)
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return;
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return;
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