separate non-native mouse handling from IsUserPane
NSOpenGLView is needed under 10.14 as native view, in order to reuse wx touch and mouse handling we trigger this separately from IsUserPane being true
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@ -231,6 +231,10 @@ public :
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// we are doing keyboard handling in wx code, other events might be handled natively
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virtual bool HasUserKeyHandling() const { return m_wantsUserKey; }
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// we are doing mouse handling in wx code, other events might be handled natively
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// right now this is always in sync with HasUserKeyHandling
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virtual bool HasUserMouseHandling() const { return m_wantsUserKey; }
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wxWindowMac* GetWXPeer() const { return m_wxPeer; }
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bool IsOk() const { return GetWXWidget() != NULL; }
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@ -1454,7 +1454,7 @@ void wxWidgetCocoaImpl::mouseEvent(WX_NSEvent event, WXWidget slf, void *_cmd)
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{
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// for plain NSView mouse events would propagate to parents otherwise
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// scrollwheel events have to be propagated if not handled in all cases
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if (!IsUserPane() || [event type] == NSScrollWheel )
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if (!HasUserMouseHandling() || [event type] == NSScrollWheel )
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{
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wxOSX_EventHandlerPtr superimpl = (wxOSX_EventHandlerPtr) [[slf superclass] instanceMethodForSelector:(SEL)_cmd];
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superimpl(slf, (SEL)_cmd, event);
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@ -3542,7 +3542,7 @@ bool wxWidgetCocoaImpl::EnableTouchEvents(int eventsMask)
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_10
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if ( wxPlatformInfo::Get().CheckOSVersion(10, 10) )
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{
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if ( IsUserPane() )
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if ( HasUserMouseHandling() )
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{
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if ( eventsMask == wxTOUCH_NONE )
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{
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