- Completed WaitOnAccept
- Rewritten all the WaitXXX functions so that they do not depend on the event notification system. - Rewritten all the internal event system; now all events are internally monitorized, but users are notified only of these events they are interested in. This solves a lot of hard-to-catch little problems and bugs which could arise sometimes. - Rewritten all the automatic event notifier code. - Added callback management code, which had been forgotten (badly needed for wxTCPConnection in IPC classes) - Fixed wxSocketBase::Write(), which didn't honour the WAITALL flag. - Fixed some other bugs. - The code is now much more stable and robust than before (because the architecture is more robust, but it still needs testing). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3613 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
parent
ef25e6386d
commit
56d8adc0c0
@ -1,13 +1,16 @@
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////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Name: socket.cpp
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// Purpose: Socket handler classes
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// Authors: Guilhem Lavaux
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// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
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// Created: April 1997
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// Updated: July 1999
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// Copyright: (C) 1999, 1998, 1997, Guilhem Lavaux
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// RCS_ID: $Id$
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// License: see wxWindows license
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////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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#include <windows.h>
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#ifdef __GNUG__
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#pragma implementation "socket.h"
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#endif
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@ -24,13 +27,13 @@
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/////////////////////////////////////////////////////////////////////////////
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// wxWindows headers
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/////////////////////////////////////////////////////////////////////////////
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#include <wx/defs.h>
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#include <wx/object.h>
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#include <wx/string.h>
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#include <wx/timer.h>
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#include <wx/utils.h>
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#include <wx/module.h>
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#include <wx/log.h>
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/string.h"
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#include "wx/timer.h"
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#include "wx/utils.h"
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#include "wx/module.h"
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#include "wx/log.h"
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#include <stdlib.h>
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#include <string.h>
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@ -39,8 +42,8 @@
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/////////////////////////////////////////////////////////////////////////////
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// wxSocket headers
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/////////////////////////////////////////////////////////////////////////////
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#include <wx/sckaddr.h>
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#include <wx/socket.h>
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#include "wx/sckaddr.h"
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#include "wx/socket.h"
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// --------------------------------------------------------------
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// ClassInfos
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@ -52,7 +55,8 @@ IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
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IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
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#endif
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class wxSocketState : public wxObject {
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class wxSocketState : public wxObject
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{
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public:
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bool notify_state;
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GSocketEventFlags evt_notify_state;
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@ -65,13 +69,14 @@ public:
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};
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// --------------------------------------------------------------
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// --------- wxSocketBase CONSTRUCTOR ---------------------------
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// wxSocketBase ctor and dtor
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// --------------------------------------------------------------
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wxSocketBase::wxSocketBase(wxSocketBase::wxSockFlags _flags,
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wxSocketBase::wxSockType _type) :
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wxEvtHandler(),
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m_socket(NULL), m_flags(_flags), m_type(_type),
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m_neededreq(GSOCK_INPUT_FLAG | GSOCK_LOST_FLAG),
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m_neededreq(0),
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m_lcount(0), m_timeout(600),
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m_unread(NULL), m_unrd_size(0), m_unrd_cur(0),
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m_cbk(NULL), m_cdata(NULL),
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@ -84,8 +89,8 @@ wxSocketBase::wxSocketBase(wxSocketBase::wxSockFlags _flags,
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wxSocketBase::wxSocketBase() :
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wxEvtHandler(),
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m_socket(NULL), m_flags(SPEED | WAITALL), m_type(SOCK_UNINIT),
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m_neededreq(GSOCK_INPUT_FLAG | GSOCK_LOST_FLAG),
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m_socket(NULL), m_flags(WAITALL | SPEED), m_type(SOCK_UNINIT),
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m_neededreq(0),
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m_lcount(0), m_timeout(600),
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m_unread(NULL), m_unrd_size(0), m_unrd_cur(0),
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m_cbk(NULL), m_cdata(NULL),
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@ -96,18 +101,15 @@ wxSocketBase::wxSocketBase() :
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{
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}
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// --------------------------------------------------------------
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// wxSocketBase destructor
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// --------------------------------------------------------------
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wxSocketBase::~wxSocketBase()
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{
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if (m_unread)
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free(m_unread);
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// At last, close the file descriptor.
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// Shutdown and close the socket
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Close();
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// Destroy the GSocket object
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if (m_socket)
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GSocket_destroy(m_socket);
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}
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@ -116,10 +118,11 @@ bool wxSocketBase::Close()
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{
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if (m_socket)
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{
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if (m_notify_state == TRUE)
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Notify(FALSE);
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// Disable callbacks
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GSocket_UnsetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
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GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG);
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// Shutdown the connection.
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// Shutdown the connection
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GSocket_Shutdown(m_socket);
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m_connected = FALSE;
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m_establishing = FALSE;
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@ -129,23 +132,31 @@ bool wxSocketBase::Close()
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}
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// --------------------------------------------------------------
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// wxSocketBase base IO function
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// wxSocketBase basic IO operations
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// --------------------------------------------------------------
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class _wxSocketInternalTimer: public wxTimer {
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public:
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// GRG: I have made some changes to wxSocket internal event
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// system; now, all events (INPUT, OUTPUT, CONNECTION, LOST)
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// are always internally monitored; but users will only be
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// notified of these events they are interested in. So we
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// no longer have to change the event mask with SetNotify()
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// in internal functions like DeferRead, DeferWrite, and
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// the like. This solves a lot of problems.
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class _wxSocketInternalTimer: public wxTimer
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{
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public:
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int *m_state;
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unsigned long m_new_val;
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void Notify()
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{
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*m_state = m_new_val; // Change the value
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}
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{
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*m_state = m_new_val; // Change the value
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}
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};
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int wxSocketBase::DeferRead(char *buffer, wxUint32 nbytes)
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{
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wxSocketEventFlags old_event_flags;
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bool old_notify_state;
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// Timer for timeout
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_wxSocketInternalTimer timer;
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@ -154,14 +165,6 @@ int wxSocketBase::DeferRead(char *buffer, wxUint32 nbytes)
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// Set the defering mode to READ.
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m_defering = DEFER_READ;
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// Save the old state.
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old_event_flags = NeededReq();
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old_notify_state = m_notify_state;
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// Set the new async flag.
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SetNotify(GSOCK_INPUT_FLAG | GSOCK_LOST_FLAG);
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Notify(TRUE);
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// Set the current buffer.
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m_defer_buffer = buffer;
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m_defer_nbytes = nbytes;
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@ -172,16 +175,16 @@ int wxSocketBase::DeferRead(char *buffer, wxUint32 nbytes)
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timer.Start(m_timeout * 1000, FALSE);
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// If the socket is readable, call DoDefer for the first time
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if (GSocket_Select(m_socket, GSOCK_INPUT_FLAG))
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DoDefer();
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// Wait for buffer completion.
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while (m_defer_buffer != NULL)
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wxYield();
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timer.Stop();
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// Restore the old state.
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Notify(old_notify_state);
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SetNotify(old_event_flags);
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// Disable defering mode.
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m_defering = NO_DEFER;
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m_defer_timer = NULL;
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@ -201,31 +204,34 @@ wxSocketBase& wxSocketBase::Read(char* buffer, wxUint32 nbytes)
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if (!m_connected)
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return *this;
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// If we have got the whole needed buffer or if we don't want to
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// wait then it returns immediately.
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if (!nbytes || (m_lcount && !(m_flags & WAITALL)) ) {
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// If we have got the whole needed buffer, return immediately
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if (!nbytes)
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{
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return *this;
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}
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if ((m_flags & SPEED) != 0) {
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if ((m_flags & WAITALL) != 0) {
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while (ret > 0 && nbytes > 0) {
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ret = GSocket_Read(m_socket, buffer, nbytes);
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m_lcount += ret;
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buffer += ret;
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nbytes -= ret;
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}
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// In case the last call was an error ...
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if (ret < 0)
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m_lcount ++;
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} else {
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if (m_flags & SPEED & WAITALL) // SPEED && WAITALL
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{
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while (ret > 0 && nbytes > 0)
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{
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ret = GSocket_Read(m_socket, buffer, nbytes);
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if (ret > 0)
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m_lcount += ret;
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m_lcount += ret;
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buffer += ret;
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nbytes -= ret;
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}
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// In case the last call was an error ...
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if (ret < 0)
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m_lcount ++;
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}
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else if (m_flags & SPEED) // SPEED && !WAITALL
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{
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ret = GSocket_Read(m_socket, buffer, nbytes);
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} else {
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if (ret > 0)
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m_lcount += ret;
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}
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else // !SPEED
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{
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ret = DeferRead(buffer, nbytes);
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if (ret > 0)
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@ -303,8 +309,6 @@ wxSocketBase& wxSocketBase::Peek(char* buffer, wxUint32 nbytes)
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int wxSocketBase::DeferWrite(const char *buffer, wxUint32 nbytes)
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{
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wxSocketEventFlags old_event_flags;
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bool old_notify_state;
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// Timer for timeout
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_wxSocketInternalTimer timer;
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@ -312,24 +316,22 @@ int wxSocketBase::DeferWrite(const char *buffer, wxUint32 nbytes)
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m_defering = DEFER_WRITE;
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// Save the old state
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old_event_flags = NeededReq();
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old_notify_state = m_notify_state;
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SetNotify(GSOCK_OUTPUT_FLAG | GSOCK_LOST_FLAG);
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Notify(TRUE);
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// Set the current buffer
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m_defer_buffer = (char *)buffer;
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m_defer_nbytes = nbytes;
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m_defer_timer = &timer;
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// Start timer
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timer.m_state = (int *)&m_defer_buffer;
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timer.m_new_val = 0;
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m_defer_timer = &timer;
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timer.Start(m_timeout * 1000, FALSE);
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// If the socket is writable, call DoDefer for the first time
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if (GSocket_Select(m_socket, GSOCK_OUTPUT_FLAG))
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DoDefer();
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// Wait for buffer completion.
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while (m_defer_buffer != NULL)
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wxYield();
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@ -337,10 +339,6 @@ int wxSocketBase::DeferWrite(const char *buffer, wxUint32 nbytes)
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m_defer_timer = NULL;
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timer.Stop();
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// Restore the old state
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Notify(old_notify_state);
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SetNotify(old_event_flags);
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m_defering = NO_DEFER;
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return nbytes-m_defer_nbytes;
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@ -348,15 +346,40 @@ int wxSocketBase::DeferWrite(const char *buffer, wxUint32 nbytes)
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wxSocketBase& wxSocketBase::Write(const char *buffer, wxUint32 nbytes)
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{
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int ret;
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int ret = 1;
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if ((m_flags & SPEED) != 0)
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m_lcount = 0;
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if (!m_connected)
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return *this;
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if (m_flags & SPEED & WAITALL) // SPEED && WAITALL
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{
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while (ret > 0 && nbytes > 0)
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{
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ret = GSocket_Write(m_socket, buffer, nbytes);
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m_lcount += ret;
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buffer += ret;
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nbytes -= ret;
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}
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// In case the last call was an error ...
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if (ret < 0)
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m_lcount ++;
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}
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else if (m_flags & SPEED) // SPEED && !WAITALL
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{
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ret = GSocket_Write(m_socket, buffer, nbytes);
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else
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if (ret > 0)
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m_lcount += ret;
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}
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else // !SPEED
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{
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ret = DeferWrite(buffer, nbytes);
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if (ret != -1)
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m_lcount += ret;
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if (ret > 0)
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m_lcount += ret;
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}
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return *this;
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}
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@ -405,7 +428,8 @@ wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, wxUint32 nbytes)
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wxSocketBase& wxSocketBase::Unread(const char *buffer, wxUint32 nbytes)
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{
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m_lcount = 0;
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if (nbytes != 0) {
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if (nbytes != 0)
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{
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CreatePushbackAfter(buffer, nbytes);
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m_lcount = nbytes;
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}
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@ -417,52 +441,53 @@ bool wxSocketBase::IsData() const
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if (!m_socket)
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return FALSE;
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return (GSocket_DataAvailable(m_socket));
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return (GSocket_Select(m_socket, GSOCK_INPUT_FLAG));
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}
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void wxSocketBase::DoDefer(wxSocketNotify req_evt)
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// GRG: DoDefer() no longer needs to know which event occured,
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// because this was only used to catch LOST events and set
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// m_defer_buffer = NULL; this is done in OnRequest() now.
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void wxSocketBase::DoDefer()
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{
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int ret;
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if (req_evt == wxSOCKET_LOST) {
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Close();
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m_defer_buffer = NULL;
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if (!m_defer_buffer)
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return;
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}
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switch (m_defering) {
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case DEFER_READ:
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ret = GSocket_Read(m_socket, m_defer_buffer, m_defer_nbytes);
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break;
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case DEFER_WRITE:
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ret = GSocket_Write(m_socket, m_defer_buffer, m_defer_nbytes);
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break;
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default:
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ret = -1;
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break;
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switch (m_defering)
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{
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case DEFER_READ:
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ret = GSocket_Read(m_socket, m_defer_buffer, m_defer_nbytes);
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break;
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case DEFER_WRITE:
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ret = GSocket_Write(m_socket, m_defer_buffer, m_defer_nbytes);
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break;
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default:
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ret = -1;
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break;
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}
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m_defer_nbytes -= ret;
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if (ret >= 0)
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m_defer_nbytes -= ret;
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if (ret < 0)
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m_defer_nbytes++;
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// If we are waiting for all bytes to be acquired, keep the defering modei
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// enabled.
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if ((m_flags & WAITALL) == 0 || m_defer_nbytes == 0 || ret < 0) {
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// If we are waiting for all bytes to be acquired, keep the defering
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// mode enabled.
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if ((m_flags & WAITALL) == 0 || m_defer_nbytes == 0 || ret < 0)
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{
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m_defer_buffer = NULL;
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Notify(FALSE);
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} else {
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}
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else
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{
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m_defer_buffer += ret;
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m_defer_timer->Start(m_timeout * 1000, FALSE);
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}
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}
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// ---------------------------------------------------------------------
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// --------- wxSocketBase Discard(): deletes all byte in the input queue
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// ---------------------------------------------------------------------
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void wxSocketBase::Discard()
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{
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#define MAX_BUFSIZE (10*1024)
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char *my_data = new char[MAX_BUFSIZE];
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wxUint32 recv_size = MAX_BUFSIZE;
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@ -481,7 +506,7 @@ void wxSocketBase::Discard()
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}
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// --------------------------------------------------------------
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// wxSocketBase socket info functions
|
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// wxSocketBase get local or peer addresses
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// --------------------------------------------------------------
|
||||
|
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bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const
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@ -513,7 +538,7 @@ bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const
|
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}
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|
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// --------------------------------------------------------------
|
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// wxSocketBase wait functions
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// wxSocketBase save and restore socket state
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||||
// --------------------------------------------------------------
|
||||
|
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void wxSocketBase::SaveState()
|
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@ -552,75 +577,52 @@ void wxSocketBase::RestoreState()
|
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delete state;
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}
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|
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// --------------------------------------------------------------
|
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// --------- wxSocketBase callback functions --------------------
|
||||
// --------------------------------------------------------------
|
||||
|
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wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_)
|
||||
{
|
||||
wxSockCbk old_cbk = cbk_;
|
||||
|
||||
m_cbk = cbk_;
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return old_cbk;
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||||
}
|
||||
|
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char *wxSocketBase::CallbackData(char *data)
|
||||
{
|
||||
char *old_data = m_cdata;
|
||||
|
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m_cdata = data;
|
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return old_data;
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}
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// --------- wxSocketBase wait functions ------------------------
|
||||
// wxSocketBase Wait functions
|
||||
// --------------------------------------------------------------
|
||||
|
||||
static void wx_socket_wait(GSocket *socket, GSocketEvent event, char *cdata)
|
||||
{
|
||||
int *state = (int *)cdata;
|
||||
// GRG: I have completely rewritten this family of functions
|
||||
// so that they don't depend on event notifications; instead,
|
||||
// they poll the socket, using GSocket_Select(), to check for
|
||||
// the specified combination of event flags, until an event
|
||||
// occurs or until the timeout ellapses. The polling loop
|
||||
// calls wxYield(), so this won't block the GUI.
|
||||
|
||||
*state = event;
|
||||
}
|
||||
|
||||
bool wxSocketBase::_Wait(long seconds, long milliseconds, int type)
|
||||
bool wxSocketBase::_Wait(long seconds, long milliseconds, wxSocketEventFlags flags)
|
||||
{
|
||||
bool old_notify_state = m_notify_state;
|
||||
int state = -1;
|
||||
GSocketEventFlags result;
|
||||
_wxSocketInternalTimer timer;
|
||||
long timeout;
|
||||
int state = -1;
|
||||
|
||||
// Check for valid socket
|
||||
if ((!m_connected && !m_establishing) || !m_socket)
|
||||
return FALSE;
|
||||
|
||||
// Set the variable to change
|
||||
// Check for valid timeout value
|
||||
if (seconds != -1)
|
||||
timeout = seconds * 1000 + milliseconds;
|
||||
else
|
||||
timeout = m_timeout * 1000;
|
||||
|
||||
// Activate timer
|
||||
timer.m_state = &state;
|
||||
timer.m_new_val = GSOCK_MAX_EVENT;
|
||||
timer.m_new_val = 0;
|
||||
timer.Start(timeout, TRUE);
|
||||
|
||||
// Disable the previous handler
|
||||
Notify(FALSE);
|
||||
// Active polling (without using events)
|
||||
result = GSocket_Select(m_socket, flags);
|
||||
|
||||
// Set the timeout
|
||||
timer.Start(seconds * 1000 + milliseconds, TRUE);
|
||||
GSocket_SetCallback(m_socket, type, wx_socket_wait, (char *)&state);
|
||||
|
||||
while (state == -1)
|
||||
while ((result == 0) && (state == -1))
|
||||
{
|
||||
wxYield();
|
||||
result = GSocket_Select(m_socket, flags);
|
||||
}
|
||||
|
||||
GSocket_UnsetCallback(m_socket, type);
|
||||
timer.Stop();
|
||||
|
||||
// Notify will restore automatically the old GSocket flags
|
||||
Notify(old_notify_state);
|
||||
|
||||
// GRG: If a LOST event occured, we set m_establishing to
|
||||
// FALSE here (this is a quick hack to make WaitOnConnect
|
||||
// work; it will be removed when this function is modified
|
||||
// so that it tells the caller which event occured).
|
||||
//
|
||||
if (state == GSOCK_LOST)
|
||||
m_establishing = FALSE;
|
||||
|
||||
return (state != GSOCK_MAX_EVENT);
|
||||
return (result != 0);
|
||||
}
|
||||
|
||||
bool wxSocketBase::Wait(long seconds, long milliseconds)
|
||||
@ -647,25 +649,9 @@ bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// --------- wxSocketBase callback management -------------------
|
||||
// wxSocketBase flags
|
||||
// --------------------------------------------------------------
|
||||
|
||||
wxSocketEventFlags wxSocketBase::EventToNotify(wxSocketNotify evt)
|
||||
{
|
||||
switch (evt)
|
||||
{
|
||||
case GSOCK_INPUT:
|
||||
return GSOCK_INPUT_FLAG;
|
||||
case GSOCK_OUTPUT:
|
||||
return GSOCK_OUTPUT_FLAG;
|
||||
case GSOCK_CONNECTION:
|
||||
return GSOCK_CONNECTION_FLAG;
|
||||
case GSOCK_LOST:
|
||||
return GSOCK_LOST_FLAG;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void wxSocketBase::SetFlags(wxSockFlags _flags)
|
||||
{
|
||||
m_flags = _flags;
|
||||
@ -676,23 +662,28 @@ wxSocketBase::wxSockFlags wxSocketBase::GetFlags() const
|
||||
return m_flags;
|
||||
}
|
||||
|
||||
void wxSocketBase::SetNotify(wxSocketEventFlags flags)
|
||||
{
|
||||
// GRG: A client can also have connection events!
|
||||
/*
|
||||
if (m_type != SOCK_SERVER)
|
||||
flags &= ~GSOCK_CONNECTION_FLAG;
|
||||
*/
|
||||
// --------------------------------------------------------------
|
||||
// wxSocketBase callback management
|
||||
// --------------------------------------------------------------
|
||||
|
||||
m_neededreq = flags;
|
||||
if (m_neededreq == 0)
|
||||
Notify(FALSE);
|
||||
else
|
||||
Notify(m_notify_state);
|
||||
wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_)
|
||||
{
|
||||
wxSockCbk old_cbk = cbk_;
|
||||
|
||||
m_cbk = cbk_;
|
||||
return old_cbk;
|
||||
}
|
||||
|
||||
char *wxSocketBase::CallbackData(char *data)
|
||||
{
|
||||
char *old_data = m_cdata;
|
||||
|
||||
m_cdata = data;
|
||||
return old_data;
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// Automatic notifier
|
||||
// wxSocketBase automatic notifier
|
||||
// --------------------------------------------------------------
|
||||
|
||||
static void wx_socket_callback(GSocket *socket, GSocketEvent event, char *cdata)
|
||||
@ -702,24 +693,32 @@ static void wx_socket_callback(GSocket *socket, GSocketEvent event, char *cdata)
|
||||
sckobj->OnRequest((wxSocketNotify)event);
|
||||
}
|
||||
|
||||
wxSocketEventFlags wxSocketBase::EventToNotify(wxSocketNotify evt)
|
||||
{
|
||||
switch (evt)
|
||||
{
|
||||
case GSOCK_INPUT: return GSOCK_INPUT_FLAG;
|
||||
case GSOCK_OUTPUT: return GSOCK_OUTPUT_FLAG;
|
||||
case GSOCK_CONNECTION: return GSOCK_CONNECTION_FLAG;
|
||||
case GSOCK_LOST: return GSOCK_LOST_FLAG;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void wxSocketBase::SetNotify(wxSocketEventFlags flags)
|
||||
{
|
||||
m_neededreq = flags;
|
||||
}
|
||||
|
||||
void wxSocketBase::Notify(bool notify)
|
||||
{
|
||||
m_notify_state = notify;
|
||||
if (!m_socket)
|
||||
return;
|
||||
|
||||
GSocket_UnsetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
|
||||
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG);
|
||||
if (!notify)
|
||||
return;
|
||||
|
||||
GSocket_SetCallback(m_socket, m_neededreq, wx_socket_callback, (char *)this);
|
||||
}
|
||||
|
||||
void wxSocketBase::OnRequest(wxSocketNotify req_evt)
|
||||
{
|
||||
wxSocketEvent event(m_id);
|
||||
wxSocketEventFlags notify = EventToNotify(req_evt);
|
||||
wxSocketEventFlags flag = EventToNotify(req_evt);
|
||||
|
||||
switch(req_evt)
|
||||
{
|
||||
@ -728,25 +727,33 @@ void wxSocketBase::OnRequest(wxSocketNotify req_evt)
|
||||
m_connected = TRUE;
|
||||
break;
|
||||
case wxSOCKET_LOST:
|
||||
m_defer_buffer = NULL;
|
||||
Close();
|
||||
break;
|
||||
case wxSOCKET_INPUT:
|
||||
case wxSOCKET_OUTPUT:
|
||||
if (m_defering != NO_DEFER)
|
||||
if (m_defer_buffer)
|
||||
{
|
||||
DoDefer(req_evt);
|
||||
// GRG: DoDefer() no longer needs to know which
|
||||
// event occured, because this was only used to
|
||||
// catch LOST events and set m_defer_buffer to
|
||||
// NULL, and this is done in OnRequest() now.
|
||||
DoDefer();
|
||||
// Do not notify to user
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if ((m_neededreq & notify) == notify)
|
||||
if (((m_neededreq & flag) == flag) && m_notify_state)
|
||||
{
|
||||
event.m_socket = this;
|
||||
event.m_skevt = req_evt;
|
||||
ProcessEvent(event);
|
||||
OldOnNotify(req_evt);
|
||||
|
||||
if (m_cbk)
|
||||
m_cbk(*this, req_evt, m_cdata);
|
||||
}
|
||||
}
|
||||
|
||||
@ -755,7 +762,7 @@ void wxSocketBase::OldOnNotify(wxSocketNotify evt)
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// --------- wxSocketBase functions [Callback, CallbackData] ----
|
||||
// wxSocketBase set event handler
|
||||
// --------------------------------------------------------------
|
||||
|
||||
void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id)
|
||||
@ -765,7 +772,7 @@ void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id)
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// --------- wxSocketBase pushback library ----------------------
|
||||
// wxSocketBase pushback library
|
||||
// --------------------------------------------------------------
|
||||
|
||||
void wxSocketBase::CreatePushbackAfter(const char *buffer, wxUint32 size)
|
||||
@ -828,23 +835,34 @@ wxUint32 wxSocketBase::GetPushback(char *buffer, wxUint32 size, bool peek)
|
||||
// wxSocketServer
|
||||
// --------------------------------------------------------------
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// wxSocketServer ctor and dtor
|
||||
// --------------------------------------------------------------
|
||||
|
||||
wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
|
||||
wxSockFlags flags) :
|
||||
wxSocketBase(flags, SOCK_SERVER)
|
||||
{
|
||||
// Create the socket
|
||||
m_socket = GSocket_new();
|
||||
|
||||
if (!m_socket)
|
||||
return;
|
||||
|
||||
// Setup the socket as server
|
||||
GSocket_SetLocal(m_socket, addr_man.GetAddress());
|
||||
if (GSocket_SetServer(m_socket) != GSOCK_NOERROR) {
|
||||
if (GSocket_SetServer(m_socket) != GSOCK_NOERROR)
|
||||
{
|
||||
GSocket_destroy(m_socket);
|
||||
m_socket = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
Notify(TRUE);
|
||||
GSocket_SetTimeout(m_socket, m_timeout);
|
||||
GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
|
||||
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
|
||||
wx_socket_callback, (char *)this);
|
||||
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------
|
||||
@ -855,12 +873,9 @@ bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
|
||||
{
|
||||
GSocket *child_socket;
|
||||
|
||||
// GRG: If wait == FALSE, then set the socket to
|
||||
// nonblocking. I will set it back to blocking later,
|
||||
// but I am not sure if this is really a good idea.
|
||||
// IMO, all GSockets objects used in wxSocket should
|
||||
// be non-blocking.
|
||||
// --------------------------------
|
||||
// GRG: If wait == FALSE, then the call should be nonblocking.
|
||||
// When we are finished, we put the socket to blocking mode
|
||||
// again.
|
||||
|
||||
if (!wait)
|
||||
GSocket_SetNonBlocking(m_socket, TRUE);
|
||||
@ -878,6 +893,11 @@ bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
|
||||
sock.m_socket = child_socket;
|
||||
sock.m_connected = TRUE;
|
||||
|
||||
GSocket_SetTimeout(sock.m_socket, sock.m_timeout);
|
||||
GSocket_SetCallback(sock.m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
|
||||
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
|
||||
wx_socket_callback, (char *)&sock);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -895,8 +915,6 @@ wxSocketBase *wxSocketServer::Accept(bool wait)
|
||||
|
||||
bool wxSocketServer::WaitOnAccept(long seconds, long milliseconds)
|
||||
{
|
||||
// TODO: return immediately if there is already a pending connection.
|
||||
|
||||
return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG | GSOCK_LOST_FLAG);
|
||||
}
|
||||
|
||||
@ -904,23 +922,21 @@ bool wxSocketServer::WaitOnAccept(long seconds, long milliseconds)
|
||||
// wxSocketClient
|
||||
// --------------------------------------------------------------
|
||||
|
||||
// --------- wxSocketClient CONSTRUCTOR -------------------------
|
||||
// --------------------------------------------------------------
|
||||
// wxSocketClient ctor and dtor
|
||||
// --------------------------------------------------------------
|
||||
|
||||
wxSocketClient::wxSocketClient(wxSockFlags _flags) :
|
||||
wxSocketBase(_flags, SOCK_CLIENT)
|
||||
{
|
||||
m_establishing = FALSE;
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// --------- wxSocketClient DESTRUCTOR --------------------------
|
||||
// --------------------------------------------------------------
|
||||
wxSocketClient::~wxSocketClient()
|
||||
{
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// --------- wxSocketClient Connect functions -------------------
|
||||
// wxSocketClient Connect functions
|
||||
// --------------------------------------------------------------
|
||||
bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait)
|
||||
{
|
||||
@ -933,8 +949,7 @@ bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait)
|
||||
if (m_socket)
|
||||
GSocket_destroy(m_socket);
|
||||
|
||||
// Initializes all socket stuff ...
|
||||
// --------------------------------
|
||||
// Initialize all socket stuff ...
|
||||
m_socket = GSocket_new();
|
||||
m_connected = FALSE;
|
||||
m_establishing = FALSE;
|
||||
@ -942,30 +957,31 @@ bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait)
|
||||
if (!m_socket)
|
||||
return FALSE;
|
||||
|
||||
// Update the flags of m_socket and enable BG events
|
||||
SetFlags(m_flags);
|
||||
Notify(TRUE);
|
||||
GSocket_SetTimeout(m_socket, m_timeout);
|
||||
|
||||
// GRG: If wait == FALSE, then the call should be nonblocking.
|
||||
// When we are finished, we put the socket to blocking mode
|
||||
// again.
|
||||
|
||||
// GRG: If wait == FALSE, then set the socket to
|
||||
// nonblocking. I will set it back to blocking later,
|
||||
// but I am not sure if this is really a good idea.
|
||||
// IMO, all GSockets objects used in wxSocket should
|
||||
// be non-blocking.
|
||||
// --------------------------------
|
||||
if (!wait)
|
||||
GSocket_SetNonBlocking(m_socket, TRUE);
|
||||
|
||||
GSocket_SetPeer(m_socket, addr_man.GetAddress());
|
||||
err = GSocket_Connect(m_socket, GSOCK_STREAMED);
|
||||
GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
|
||||
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
|
||||
wx_socket_callback, (char *)this);
|
||||
|
||||
if (!wait)
|
||||
GSocket_SetNonBlocking(m_socket, FALSE);
|
||||
|
||||
if (err == GSOCK_WOULDBLOCK)
|
||||
m_establishing = TRUE;
|
||||
|
||||
if (err != GSOCK_NOERROR)
|
||||
{
|
||||
if (err == GSOCK_WOULDBLOCK)
|
||||
m_establishing = TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
m_connected = TRUE;
|
||||
return TRUE;
|
||||
@ -975,42 +991,37 @@ bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
|
||||
{
|
||||
bool ret;
|
||||
|
||||
// Already connected
|
||||
if (m_connected)
|
||||
if (m_connected) // Already connected
|
||||
return TRUE;
|
||||
|
||||
// There is no connection in progress
|
||||
if (!m_establishing)
|
||||
if (!m_establishing) // No connection in progress
|
||||
return FALSE;
|
||||
|
||||
ret = _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG | GSOCK_LOST_FLAG);
|
||||
|
||||
// GRG: m_connected and m_establishing will be updated in
|
||||
// OnRequest(), but we do it here anyway because sometimes
|
||||
// the event might be a bit delayed, and if that happens,
|
||||
// when WaitOnConnect() returns, m_connected will still be
|
||||
// FALSE. We have to do it as well in OnRequest because
|
||||
// maybe WaitOnConnect() is not being used...
|
||||
|
||||
if (ret)
|
||||
{
|
||||
if (m_establishing) // it wasn't GSOCK_LOST
|
||||
m_connected = TRUE;
|
||||
|
||||
m_connected = GSocket_Select(m_socket, GSOCK_CONNECTION_FLAG);
|
||||
m_establishing = FALSE;
|
||||
}
|
||||
|
||||
return m_connected;
|
||||
}
|
||||
|
||||
void wxSocketClient::OnRequest(wxSocketNotify evt)
|
||||
|
||||
void wxSocketClient::OnRequest(wxSocketNotify req_evt)
|
||||
{
|
||||
if ((GSocketEvent)evt == GSOCK_CONNECTION)
|
||||
{
|
||||
if (m_connected)
|
||||
{
|
||||
m_neededreq &= ~GSOCK_CONNECTION_FLAG;
|
||||
return;
|
||||
}
|
||||
m_connected = TRUE;
|
||||
return;
|
||||
}
|
||||
wxSocketBase::OnRequest(evt);
|
||||
wxSocketBase::OnRequest(req_evt);
|
||||
}
|
||||
|
||||
|
||||
// --------------------------------------------------------------
|
||||
// wxSocketEvent
|
||||
// --------------------------------------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user