Merge wxUIActionSimulator fixes from SOC2010_GUI_TEST branch.
Correct a lot of problems with the initial implementation, notably make the API consistent across all platforms, e.g. all keyboard-related methods now take just a wxKeyCode. Add some useful higher-level helpers such as Text() and MouseDragDrop(). Improve documentation. wxUIActionSimulator now works under MSW, GTK and OS X and is enabled by default. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65385 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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configure
vendored
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configure
vendored
@ -2980,7 +2980,6 @@ DEFAULT_wxUSE_LIBSDL=no
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DEFAULT_wxUSE_ACCESSIBILITY=no
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DEFAULT_wxUSE_IPV6=no
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DEFAULT_wxUSE_GSTREAMER8=no
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DEFAULT_wxUSE_UIACTIONSIMULATOR=no
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DEFAULT_wxUSE_UNICODE_UTF8=auto
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DEFAULT_wxUSE_OPENGL=auto
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@ -387,7 +387,6 @@ dnl features disabled by default
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DEFAULT_wxUSE_ACCESSIBILITY=no
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DEFAULT_wxUSE_IPV6=no
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DEFAULT_wxUSE_GSTREAMER8=no
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DEFAULT_wxUSE_UIACTIONSIMULATOR=no
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dnl automatic features
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DEFAULT_wxUSE_UNICODE_UTF8=auto
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@ -407,6 +407,7 @@ All (GUI):
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- Added wxRichMessageDialog (Rickard Westerlund, GSoC 2010 project).
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- Added wxCommandLinkButton (Rickard Westerlund, GSoC 2010 project).
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- Added wxUIActionSimulator (Steven Lamerton, GSoC 2010 project).
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- wxAUI: support auto-orientable toolbars (wsu).
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- Added wxDataViewCtrl::Set/GetCurrentItem().
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- wxHTML: render in RTL order inside RTL window (Richard Bullington-McGuire).
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@ -131,6 +131,7 @@ TODO: Organize them in a more human-readable way.
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@li @sample{toolbar}
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@li @sample{treectrl}
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@li @sample{typetest}
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@li @sample{uiaction}
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@li @sample{validate}
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@li @sample{vscroll}
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@li @sample{widgets}
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@ -989,6 +990,17 @@ demonstrated here as well - try the corresponding menu entries.
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@sampledir{typetest}
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@section page_samples_uiaction wxUIActionSimulator Sample
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@sampleabout{wxUIActionSimulator}
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This sample shows some features of wxUIActionSimulator class. When a simulation
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is ran using its menu items, you can see that the button is pressed
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programmatically and the characters generated by the program appear in the text
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control.
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@sampledir{uiaction}
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@section page_samples_validate Validator Sample
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@sampleabout{wxValidator}
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@ -1246,9 +1246,7 @@
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// Include mouse wheel support
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// Compile wxUIActionSimulator class?
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//
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// This is experimental code subject to change. It's not fully implemented yet.
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#define wxUSE_UIACTIONSIMULATOR 0
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#define wxUSE_UIACTIONSIMULATOR 1
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// ----------------------------------------------------------------------------
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// wxDC classes for various output formats
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@ -1246,9 +1246,7 @@
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// Include mouse wheel support
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// Compile wxUIActionSimulator class?
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//
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// This is experimental code subject to change. It's not fully implemented yet.
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#define wxUSE_UIACTIONSIMULATOR 0
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#define wxUSE_UIACTIONSIMULATOR 1
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// ----------------------------------------------------------------------------
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// wxDC classes for various output formats
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@ -1246,9 +1246,7 @@
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// Include mouse wheel support
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// Compile wxUIActionSimulator class?
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//
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// This is experimental code subject to change. It's not fully implemented yet.
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#define wxUSE_UIACTIONSIMULATOR 0
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#define wxUSE_UIACTIONSIMULATOR 1
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// ----------------------------------------------------------------------------
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// wxDC classes for various output formats
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@ -1246,9 +1246,7 @@
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// Include mouse wheel support
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// Compile wxUIActionSimulator class?
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//
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// This is experimental code subject to change. It's not fully implemented yet.
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#define wxUSE_UIACTIONSIMULATOR 0
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#define wxUSE_UIACTIONSIMULATOR 1
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// ----------------------------------------------------------------------------
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// wxDC classes for various output formats
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@ -1247,9 +1247,7 @@
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// Include mouse wheel support
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// Compile wxUIActionSimulator class?
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//
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// This is experimental code subject to change. It's not fully implemented yet.
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#define wxUSE_UIACTIONSIMULATOR 0
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#define wxUSE_UIACTIONSIMULATOR 1
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// ----------------------------------------------------------------------------
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// wxDC classes for various output formats
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@ -1246,9 +1246,7 @@
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// Include mouse wheel support
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// Compile wxUIActionSimulator class?
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//
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// This is experimental code subject to change. It's not fully implemented yet.
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#define wxUSE_UIACTIONSIMULATOR 0
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#define wxUSE_UIACTIONSIMULATOR 1
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// ----------------------------------------------------------------------------
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// wxDC classes for various output formats
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@ -1242,9 +1242,7 @@
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// Include mouse wheel support
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// Compile wxUIActionSimulator class?
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//
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// This is experimental code subject to change. It's not fully implemented yet.
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#define wxUSE_UIACTIONSIMULATOR 0
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#define wxUSE_UIACTIONSIMULATOR 1
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// ----------------------------------------------------------------------------
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// wxDC classes for various output formats
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@ -1,11 +1,13 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/uiaction.h
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// Purpose: wxUIActionSimulator interface
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// Author: Kevin Ollivier
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// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
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// Modified by:
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// Created: 2010-03-06
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// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
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// Copyright: (c) Kevin Ollivier
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// (c) 2010 Steven Lamerton
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// (c) 2010 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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@ -16,39 +18,64 @@
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#if wxUSE_UIACTIONSIMULATOR
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#include "wx/event.h"
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#include "wx/dynarray.h"
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#include "wx/mousestate.h" // for wxMOUSE_BTN_XXX constants
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class WXDLLIMPEXP_CORE wxUIActionSimulator
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{
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public:
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wxUIActionSimulator();
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~wxUIActionSimulator();
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wxUIActionSimulator() { }
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// Mouse related
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// Default dtor, copy ctor and assignment operator are ok (even though the
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// last two don't make much sense for this class).
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// Mouse simulation
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// ----------------
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// Low level methods
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bool MouseMove(long x, long y);
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bool MouseMove(const wxPoint& point) { return MouseMove(point.x, point.y); }
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bool MouseDown(int button = wxMOUSE_BTN_LEFT);
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bool MouseUp(int button = wxMOUSE_BTN_LEFT);
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// Higher level interface, use it if possible instead
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bool MouseClick(int button = wxMOUSE_BTN_LEFT);
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bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
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bool MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT);
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bool MouseDragDrop(long x1, long y1, long x2, long y2,
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int button = wxMOUSE_BTN_LEFT);
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// Keyboard related:
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bool KeyDown(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false)
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{ return Key(keycode, true, shiftDown, cmdDown, altDown); }
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// Keyboard simulation
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// -------------------
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bool KeyUp(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false)
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{ return Key(keycode, false, shiftDown, cmdDown, altDown); }
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// Low level methods for generating key presses and releases
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bool KeyDown(int keycode, int modifiers = wxMOD_NONE)
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{ return Key(keycode, modifiers, true); }
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bool Char(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
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bool KeyUp(int keycode, int modifiers = wxMOD_NONE)
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{ return Key(keycode, modifiers, false); }
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protected:
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// Implementation-wise, since key events take more code to set up on GTK and Mac, it makes
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// sense to handle both key down and key up in one method. However, I wanted the API for pressing
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// and releasing the mouse and keyboard to be consistent, and I don't really like using a bool
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// for pressed state, so I'm leaving this as an implementation detail.
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bool Key(int keycode, bool isDown=true, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
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// Higher level methods for generating both the key press and release for a
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// single key or for all characters in the ASCII string "text" which can
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// currently contain letters only (no digits, no punctuation).
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bool Char(int keycode, int modifiers = wxMOD_NONE);
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bool Text(const char *text);
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private:
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// This is the common part of Key{Down,Up}() methods: while we keep them
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// separate at public API level for consistency with Mouse{Down,Up}(), at
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// implementation level it makes more sense to have them in a single
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// function.
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//
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// This is a simple wrapper verifying the input parameters validity around
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// the platform-specific DoKey() method implemented in platform-specific
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// files.
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bool Key(int keycode, int modifiers, bool isDown);
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bool DoKey(int keycode, int modifiers, bool isDown);
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};
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#endif // wxUSE_UIACTIONSIMULATOR
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@ -1245,9 +1245,7 @@
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// Include mouse wheel support
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// Compile wxUIActionSimulator class?
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//
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// This is experimental code subject to change. It's not fully implemented yet.
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#define wxUSE_UIACTIONSIMULATOR 0
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#define wxUSE_UIACTIONSIMULATOR 1
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// ----------------------------------------------------------------------------
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// wxDC classes for various output formats
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@ -26,8 +26,12 @@
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#if defined(__WXGTK__)
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typedef void WXDisplay;
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typedef void* WXWindow;
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typedef unsigned long WXKeySym;
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#endif
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int wxCharCodeXToWX(WXKeySym keySym);
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WXKeySym wxCharCodeWXToX(int id);
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class wxIconBundle;
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void wxSetIconsX11( WXDisplay* display, WXWindow window,
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@ -35,9 +35,6 @@ class WXDLLIMPEXP_FWD_CORE wxRegion;
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// key events related functions
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// ----------------------------------------------------------------------------
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extern int wxCharCodeXToWX(KeySym keySym);
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extern KeySym wxCharCodeWXToX(int id);
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WXPixel wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap);
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Pixmap XCreateInsensitivePixmap( Display *display, Pixmap pixmap );
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@ -12,19 +12,13 @@
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wxUIActionSimulator is a class used to simulate user interface actions
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such as a mouse click or a key press.
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@note that this class is currently experimental and disabled by default,
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you must set @c wxUSE_UIACTIONSIMULATOR to 1 in your setup.h file or use
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configure @c --enable-uiactionsim option to enable it.
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Common usage for this class would be to provide playback and record (aka
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macro recording) functionality for users, or to drive unit tests by
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simulating user sessions.
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Common usages for this class would be to provide playback and record (aka macro recording)
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functionality for users, or to drive unit tests by simulating user sessions.
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See the @ref page_samples_uiaction for an example of using this class.
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See the uiaction sample for example usage of this class.
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NOTE: For keyboard operations, currently you must pass the keycode of the actual
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key on the keyboard. To simulate, e.g. IME actions, you'd need to simulate the actual
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keypresses needed to active the IME, then the keypresses needed to type and select
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the desired character.
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@since 2.9.2
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@library{wxcore}
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*/
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@ -33,10 +27,9 @@ class wxUIActionSimulator
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{
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public:
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/**
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Constructor.
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Default constructor.
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*/
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wxUIActionSimulator();
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~wxUIActionSimulator();
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/**
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Move the mouse to the specified coordinates.
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@ -49,11 +42,20 @@ class wxUIActionSimulator
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*/
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bool MouseMove(long x, long y);
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/**
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Move the mouse to the specified coordinates.
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@param point
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Point to move to, in screen coordinates.
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*/
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bool MouseMove(const wxPoint& point);
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/**
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Press a mouse button.
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@param button
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Button to press. Valid constants are wxMOUSE_BTN_LEFT, wxMOUSE_BTN_MIDDLE, and wxMOUSE_BTN_RIGHT.
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Button to press. Valid constants are @c wxMOUSE_BTN_LEFT,
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@c wxMOUSE_BTN_MIDDLE, and @c wxMOUSE_BTN_RIGHT.
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*/
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bool MouseDown(int button = wxMOUSE_BTN_LEFT);
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@ -61,21 +63,24 @@ class wxUIActionSimulator
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Release a mouse button.
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@param button
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Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
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Button to press. See wxUIActionSimulator::MouseDown for a list of
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valid constants.
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*/
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bool MouseUp(int button = wxMOUSE_BTN_LEFT);
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/**
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Click a mouse button.
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@param button
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Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
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Button to press. See wxUIActionSimulator::MouseDown for a list of
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valid constants.
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*/
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bool MouseClick(int button = wxMOUSE_BTN_LEFT);
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/**
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Double-click a mouse button.
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@param button
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Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
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Button to press. See wxUIActionSimulator::MouseDown for a list of
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valid constants.
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*/
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bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
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@ -95,59 +100,60 @@ class wxUIActionSimulator
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y destination coordinate, in screen coordinates.
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@param button
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Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
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Button to press. See wxUIActionSimulator::MouseDown for a list of
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valid constants.
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*/
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bool MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT);
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bool MouseDragDrop(long x1, long y1, long x2, long y2,
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int button = wxMOUSE_BTN_LEFT);
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/**
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Press a key.
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If you are using modifiers then it needs to be paired with an identical
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KeyUp or the modifiers will not be released (MSW and OSX).
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@param keycode
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key to operate on, as an integer.
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Key to operate on, as an integer. It is interpreted as a wxKeyCode.
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@param shiftDown
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true if the shift key should be pressed, false otherwise.
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@param cmdDown
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true if the cmd key should be pressed, false otherwise.
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@param altDown
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true if the alt key should be pressed, false otherwise.
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@param modifiers
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A combination of ::wxKeyModifier flags to be pressed with the given
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keycode.
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*/
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bool KeyDown(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
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bool KeyDown(int keycode, int modifiers = wxMOD_NONE);
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/**
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Release a key.
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@param keycode
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key to operate on, as an integer.
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Key to operate on, as an integer. It is interpreted as a wxKeyCode.
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@param shiftDown
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true if the shift key should be pressed, false otherwise.
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@param cmdDown
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true if the cmd key should be pressed, false otherwise.
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@param altDown
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true if the alt key should be pressed, false otherwise.
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@param modifiers
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A combination of ::wxKeyModifier flags to be pressed with the given
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keycode.
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*/
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bool KeyUp(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
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bool KeyUp(int keycode, int modifiers = wxMOD_NONE);
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/**
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Press and release a key.
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@param keycode
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key to operate on, as an integer.
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Key to operate on, as an integer. It is interpreted as a wxKeyCode.
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@param shiftDown
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true if the shift key should be pressed, false otherwise.
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@param cmdDown
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true if the cmd key should be pressed, false otherwise.
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@param altDown
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true if the alt key should be pressed, false otherwise.
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@param modifiers
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A combination of ::wxKeyModifier flags to be pressed with the given
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keycode.
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*/
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bool Char(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
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bool Char(int keycode, int modifiers = wxMOD_NONE);
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/**
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Emulate typing in the keys representing the given string.
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Currently only the ASCII letters (i.e. characters @c a-z and @c A-Z)
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are supported.
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@param text
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The string to type.
|
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*/
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bool Text(const wxString& text);
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};
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|
@ -5,7 +5,7 @@
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// Modified by:
|
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// Created: 04/01/98
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// RCS-ID: $Id$
|
||||
// Copyright: (c) Kevin Ollivier
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// Copyright: (c) Kevin Ollivier, Steven Lamerton
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// Licence: wxWindows licence
|
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/////////////////////////////////////////////////////////////////////////////
|
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@ -52,8 +52,7 @@
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enum
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{
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||||
// menu items
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||||
TheButton = 100,
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RunSimulation
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RunSimulation = 1
|
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};
|
||||
|
||||
// ----------------------------------------------------------------------------
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||||
@ -76,22 +75,21 @@ public:
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// ctor(s)
|
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MyFrame(const wxString& title);
|
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|
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void OnButtonPressed(wxCommandEvent&);
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void OnRunSimulation(wxCommandEvent&);
|
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|
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bool ButtonPressed() const { return m_buttonPressed; }
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bool MenuSelected() const { return m_menuSelected; }
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void OnButtonPressed(wxCommandEvent& event);
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||||
void OnRunSimulation(wxCommandEvent& event);
|
||||
void OnExit(wxCommandEvent& WXUNUSED(event)) { Close(); }
|
||||
|
||||
private:
|
||||
bool m_buttonPressed;
|
||||
bool m_menuSelected;
|
||||
wxButton* m_button;
|
||||
wxTextCtrl* m_text;
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
||||
EVT_BUTTON(TheButton, MyFrame::OnButtonPressed)
|
||||
EVT_BUTTON(wxID_ANY, MyFrame::OnButtonPressed)
|
||||
EVT_MENU(RunSimulation, MyFrame::OnRunSimulation)
|
||||
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
#endif // wxUSE_UIACTIONSIMULATOR
|
||||
@ -134,9 +132,6 @@ MyFrame::MyFrame(const wxString& title)
|
||||
{
|
||||
SetIcon(wxICON(sample));
|
||||
|
||||
m_buttonPressed = false;
|
||||
m_menuSelected = false;
|
||||
|
||||
#if wxUSE_MENUS
|
||||
// create a menu bar
|
||||
wxMenu *fileMenu = new wxMenu;
|
||||
@ -152,30 +147,48 @@ MyFrame::MyFrame(const wxString& title)
|
||||
SetMenuBar(menuBar);
|
||||
#endif // wxUSE_MENUS
|
||||
|
||||
wxButton* button = new wxButton(this, TheButton, "Button");
|
||||
button->SetName("TheButton");
|
||||
wxPanel *panel = new wxPanel(this);
|
||||
|
||||
wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
|
||||
panel->SetSizer(sizer);
|
||||
|
||||
m_button = new wxButton(panel, wxID_ANY, "&Button");
|
||||
sizer->Add(m_button, wxSizerFlags().Centre().Border());
|
||||
|
||||
m_text = new wxTextCtrl(panel, wxID_ANY, "",
|
||||
wxDefaultPosition, wxDefaultSize,
|
||||
wxTE_MULTILINE);
|
||||
sizer->Add(m_text, wxSizerFlags(1).Expand().Border());
|
||||
}
|
||||
|
||||
|
||||
// event handlers
|
||||
|
||||
void MyFrame::OnRunSimulation(wxCommandEvent&)
|
||||
void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
wxUIActionSimulator sim;
|
||||
wxWindow* button = FindWindow(wxString("TheButton"));
|
||||
wxPoint globalPoint = button->ClientToScreen(wxPoint(20, 10));
|
||||
sim.MouseMove(globalPoint.x, globalPoint.y);
|
||||
|
||||
// Add some extra distance to take account of window decorations
|
||||
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
|
||||
sim.MouseClick(wxMOUSE_BTN_LEFT);
|
||||
|
||||
// Process the resulting button event
|
||||
wxYield();
|
||||
|
||||
if (ButtonPressed())
|
||||
wxMessageBox("Button automagically pressed!");
|
||||
m_text->SetFocus();
|
||||
sim.Char('A');
|
||||
sim.Char('A', wxMOD_SHIFT);
|
||||
sim.Char(WXK_RETURN);
|
||||
sim.Char('Z');
|
||||
sim.Char('Z', wxMOD_SHIFT);
|
||||
sim.Char(WXK_RETURN);
|
||||
sim.Text("aAbBcC");
|
||||
sim.Char(WXK_RETURN);
|
||||
}
|
||||
|
||||
void MyFrame::OnButtonPressed(wxCommandEvent&)
|
||||
void MyFrame::OnButtonPressed(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
m_buttonPressed = true;
|
||||
m_text->AppendText("Button pressed.\n");
|
||||
}
|
||||
|
||||
#endif // wxUSE_UIACTIONSIMULATOR
|
||||
|
@ -1,11 +1,13 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: src/common/uiactioncmn.cpp
|
||||
// Purpose: wxUIActionSimulator common implementation
|
||||
// Author: Kevin Ollivier
|
||||
// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
|
||||
// Modified by:
|
||||
// Created: 2010-03-06
|
||||
// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
|
||||
// Copyright: (c) Kevin Ollivier
|
||||
// (c) 2010 Steven Lamerton
|
||||
// (c) 2010 Vadim Zeitlin
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@ -15,15 +17,6 @@
|
||||
|
||||
#include "wx/uiaction.h"
|
||||
|
||||
wxUIActionSimulator::wxUIActionSimulator()
|
||||
{
|
||||
}
|
||||
|
||||
wxUIActionSimulator::~wxUIActionSimulator()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
bool wxUIActionSimulator::MouseClick(int button)
|
||||
{
|
||||
MouseDown(button);
|
||||
@ -42,7 +35,9 @@ bool wxUIActionSimulator::MouseDblClick(int button)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, int button)
|
||||
bool
|
||||
wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2,
|
||||
int button)
|
||||
{
|
||||
MouseMove(x1, y1);
|
||||
MouseDown(button);
|
||||
@ -52,10 +47,40 @@ bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, int
|
||||
return true;
|
||||
}
|
||||
|
||||
bool wxUIActionSimulator::Char(int keycode, bool shiftDown, bool cmdDown, bool altDown)
|
||||
bool
|
||||
wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown)
|
||||
{
|
||||
Key(keycode, false, shiftDown, cmdDown, altDown);
|
||||
Key(keycode, true, shiftDown, cmdDown, altDown);
|
||||
wxASSERT_MSG( !(modifiers & wxMOD_CONTROL),
|
||||
"wxMOD_CONTROL is not implemented, use wxMOD_CMD instead" );
|
||||
wxASSERT_MSG( (modifiers & wxMOD_ALTGR) != wxMOD_ALTGR,
|
||||
"wxMOD_ALTGR is not implemented" );
|
||||
wxASSERT_MSG( !(modifiers & wxMOD_META ),
|
||||
"wxMOD_META is not implemented" );
|
||||
wxASSERT_MSG( !(modifiers & wxMOD_WIN ),
|
||||
"wxMOD_WIN is not implemented" );
|
||||
|
||||
return DoKey(keycode, modifiers, isDown);
|
||||
}
|
||||
|
||||
bool wxUIActionSimulator::Char(int keycode, int modifiers)
|
||||
{
|
||||
Key(keycode, modifiers, true);
|
||||
Key(keycode, modifiers, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool wxUIActionSimulator::Text(const char *s)
|
||||
{
|
||||
while ( *s != '\0' )
|
||||
{
|
||||
const char ch = *s++;
|
||||
|
||||
wxASSERT_MSG( ch, "Only letters are allowed" );
|
||||
|
||||
if ( !Char(ch, isupper(ch) ? wxMOD_SHIFT : 0) )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1,11 +1,13 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: src/msw/uiaction.cpp
|
||||
// Purpose: wxUIActionSimulator implementation
|
||||
// Author: Kevin Ollivier
|
||||
// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
|
||||
// Modified by:
|
||||
// Created: 2010-03-06
|
||||
// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
|
||||
// Copyright: (c) Kevin Ollivier
|
||||
// (c) 2010 Steven Lamerton
|
||||
// (c) 2010 Vadim Zeitlin
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@ -17,32 +19,35 @@
|
||||
|
||||
#include "wx/msw/wrapwin.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
DWORD EventTypeForMouseButton(int button, bool isDown)
|
||||
{
|
||||
switch (button)
|
||||
{
|
||||
case wxMOUSE_BTN_LEFT:
|
||||
if (isDown)
|
||||
return MOUSEEVENTF_LEFTDOWN;
|
||||
else
|
||||
return MOUSEEVENTF_LEFTUP;
|
||||
return isDown ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP;
|
||||
|
||||
case wxMOUSE_BTN_RIGHT:
|
||||
if (isDown)
|
||||
return MOUSEEVENTF_RIGHTDOWN;
|
||||
else
|
||||
return MOUSEEVENTF_RIGHTUP;
|
||||
return isDown ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP;
|
||||
|
||||
case wxMOUSE_BTN_MIDDLE:
|
||||
if (isDown)
|
||||
return MOUSEEVENTF_MIDDLEDOWN;
|
||||
else
|
||||
return MOUSEEVENTF_MIDDLEUP;
|
||||
return isDown ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP;
|
||||
|
||||
default:
|
||||
wxFAIL_MSG("Unsupported button passed in.");
|
||||
return -1;
|
||||
return (DWORD)-1;
|
||||
}
|
||||
}
|
||||
|
||||
void DoSimulateKbdEvent(DWORD vk, bool isDown)
|
||||
{
|
||||
keybd_event(vk, 0, isDown ? 0 : KEYEVENTF_KEYUP, 0);
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
bool wxUIActionSimulator::MouseDown(int button)
|
||||
{
|
||||
POINT p;
|
||||
@ -53,7 +58,13 @@ bool wxUIActionSimulator::MouseDown(int button)
|
||||
|
||||
bool wxUIActionSimulator::MouseMove(long x, long y)
|
||||
{
|
||||
mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
|
||||
// Because MOUSEEVENTF_ABSOLUTE takes measurements scaled between 0 & 65535
|
||||
// we need to scale our input too
|
||||
int displayx, displayy, scaledx, scaledy;
|
||||
wxDisplaySize(&displayx, &displayy);
|
||||
scaledx = ((float)x / displayx) * 65535;
|
||||
scaledy = ((float)y / displayy) * 65535;
|
||||
mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, scaledx, scaledy, 0, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -65,12 +76,31 @@ bool wxUIActionSimulator::MouseUp(int button)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown)
|
||||
bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown)
|
||||
{
|
||||
DWORD flags = 0;
|
||||
if (isDown)
|
||||
{
|
||||
if (modifiers & wxMOD_SHIFT)
|
||||
DoSimulateKbdEvent(VK_SHIFT, true);
|
||||
if (modifiers & wxMOD_ALT)
|
||||
DoSimulateKbdEvent(VK_MENU, true);
|
||||
if (modifiers & wxMOD_CMD)
|
||||
DoSimulateKbdEvent(VK_CONTROL, true);
|
||||
}
|
||||
|
||||
DWORD vkkeycode = wxCharCodeWXToMSW(keycode);
|
||||
keybd_event(vkkeycode, 0, isDown ? 0 : KEYEVENTF_KEYUP, 0);
|
||||
|
||||
if (!isDown)
|
||||
flags = KEYEVENTF_KEYUP;
|
||||
keybd_event(keycode, 0, flags, 0);
|
||||
{
|
||||
if (modifiers & wxMOD_SHIFT)
|
||||
DoSimulateKbdEvent(VK_SHIFT, false);
|
||||
if (modifiers & wxMOD_ALT)
|
||||
DoSimulateKbdEvent(VK_MENU, false);
|
||||
if (modifiers & wxMOD_CMD)
|
||||
DoSimulateKbdEvent(VK_CONTROL, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1,11 +1,13 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: src/osx/uiaction_osx.cpp
|
||||
// Purpose: wxUIActionSimulator implementation
|
||||
// Author: Kevin Ollivier
|
||||
// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
|
||||
// Modified by:
|
||||
// Created: 2010-03-06
|
||||
// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
|
||||
// Copyright: (c) Kevin Ollivier
|
||||
// (c) 2010 Steven Lamerton
|
||||
// (c) 2010 Vadim Zeitlin
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@ -15,7 +17,13 @@
|
||||
|
||||
#include "wx/uiaction.h"
|
||||
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
#include "wx/log.h"
|
||||
|
||||
#include "wx/osx/private.h"
|
||||
#include "wx/osx/core/cfref.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
CGEventTapLocation tap = kCGSessionEventTap;
|
||||
|
||||
@ -24,52 +32,174 @@ CGEventType CGEventTypeForMouseButton(int button, bool isDown)
|
||||
switch ( button )
|
||||
{
|
||||
case wxMOUSE_BTN_LEFT:
|
||||
if (isDown)
|
||||
return kCGEventLeftMouseDown;
|
||||
else
|
||||
return kCGEventLeftMouseUp;
|
||||
return isDown ? kCGEventLeftMouseDown : kCGEventLeftMouseUp;
|
||||
|
||||
case wxMOUSE_BTN_RIGHT:
|
||||
if (isDown)
|
||||
return kCGEventRightMouseDown;
|
||||
else
|
||||
return kCGEventRightMouseUp;
|
||||
|
||||
// Apparently all other buttons use the constant OtherMouseDown
|
||||
return isDown ? kCGEventRightMouseDown : kCGEventRightMouseUp;
|
||||
|
||||
// All the other buttons use the constant OtherMouseDown but we still
|
||||
// want to check for invalid parameters so assert first
|
||||
default:
|
||||
if (isDown)
|
||||
return kCGEventOtherMouseDown;
|
||||
else
|
||||
return kCGEventOtherMouseUp;
|
||||
wxFAIL_MSG("Unsupported button passed in.");
|
||||
// fall back to the only known remaining case
|
||||
|
||||
case wxMOUSE_BTN_MIDDLE:
|
||||
return isDown ? kCGEventOtherMouseDown : kCGEventOtherMouseUp;
|
||||
}
|
||||
}
|
||||
|
||||
void SendCharCode(CGCharCode keycode, bool isDown)
|
||||
CGPoint GetMousePosition()
|
||||
{
|
||||
CGEventRef event = CGEventCreateKeyboardEvent(NULL, keycode, isDown);
|
||||
if (event)
|
||||
int x, y;
|
||||
wxGetMousePosition(&x, &y);
|
||||
|
||||
CGPoint pos;
|
||||
pos.x = x;
|
||||
pos.y = y;
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
bool SendCharCode(CGKeyCode keycode, bool isDown)
|
||||
{
|
||||
wxCFRef<CGEventRef>
|
||||
event(CGEventCreateKeyboardEvent(NULL, keycode, isDown));
|
||||
if ( !event )
|
||||
return false;
|
||||
|
||||
CGEventPost(kCGHIDEventTap, event);
|
||||
return true;
|
||||
}
|
||||
CFRelease(event);
|
||||
|
||||
CGKeyCode wxCharCodeWXToOSX(wxKeyCode code)
|
||||
{
|
||||
CGKeyCode keycode;
|
||||
|
||||
switch (code)
|
||||
{
|
||||
case 'a': case 'A': keycode = kVK_ANSI_A; break;
|
||||
case 'b': case 'B': keycode = kVK_ANSI_B; break;
|
||||
case 'c': case 'C': keycode = kVK_ANSI_C; break;
|
||||
case 'd': case 'D': keycode = kVK_ANSI_D; break;
|
||||
case 'e': case 'E': keycode = kVK_ANSI_E; break;
|
||||
case 'f': case 'F': keycode = kVK_ANSI_F; break;
|
||||
case 'g': case 'G': keycode = kVK_ANSI_G; break;
|
||||
case 'h': case 'H': keycode = kVK_ANSI_H; break;
|
||||
case 'i': case 'I': keycode = kVK_ANSI_I; break;
|
||||
case 'j': case 'J': keycode = kVK_ANSI_J; break;
|
||||
case 'k': case 'K': keycode = kVK_ANSI_K; break;
|
||||
case 'l': case 'L': keycode = kVK_ANSI_L; break;
|
||||
case 'm': case 'M': keycode = kVK_ANSI_M; break;
|
||||
case 'n': case 'N': keycode = kVK_ANSI_N; break;
|
||||
case 'o': case 'O': keycode = kVK_ANSI_O; break;
|
||||
case 'p': case 'P': keycode = kVK_ANSI_P; break;
|
||||
case 'q': case 'Q': keycode = kVK_ANSI_Q; break;
|
||||
case 'r': case 'R': keycode = kVK_ANSI_R; break;
|
||||
case 's': case 'S': keycode = kVK_ANSI_S; break;
|
||||
case 't': case 'T': keycode = kVK_ANSI_T; break;
|
||||
case 'u': case 'U': keycode = kVK_ANSI_U; break;
|
||||
case 'v': case 'V': keycode = kVK_ANSI_V; break;
|
||||
case 'w': case 'W': keycode = kVK_ANSI_W; break;
|
||||
case 'x': case 'X': keycode = kVK_ANSI_X; break;
|
||||
case 'y': case 'Y': keycode = kVK_ANSI_Y; break;
|
||||
case 'z': case 'Z': keycode = kVK_ANSI_Z; break;
|
||||
|
||||
case '0': keycode = kVK_ANSI_0; break;
|
||||
case '1': keycode = kVK_ANSI_1; break;
|
||||
case '2': keycode = kVK_ANSI_2; break;
|
||||
case '3': keycode = kVK_ANSI_3; break;
|
||||
case '4': keycode = kVK_ANSI_4; break;
|
||||
case '5': keycode = kVK_ANSI_5; break;
|
||||
case '6': keycode = kVK_ANSI_6; break;
|
||||
case '7': keycode = kVK_ANSI_7; break;
|
||||
case '8': keycode = kVK_ANSI_8; break;
|
||||
case '9': keycode = kVK_ANSI_9; break;
|
||||
|
||||
case WXK_BACK: keycode = kVK_Delete; break;
|
||||
case WXK_TAB: keycode = kVK_Tab; break;
|
||||
case WXK_RETURN: keycode = kVK_Return; break;
|
||||
case WXK_ESCAPE: keycode = kVK_Escape; break;
|
||||
case WXK_SPACE: keycode = kVK_Space; break;
|
||||
case WXK_DELETE: keycode = kVK_Delete; break;
|
||||
|
||||
case WXK_SHIFT: keycode = kVK_Shift; break;
|
||||
case WXK_ALT: keycode = kVK_Option; break;
|
||||
case WXK_CONTROL: keycode = kVK_Control; break;
|
||||
case WXK_COMMAND: keycode = kVK_Command; break;
|
||||
|
||||
case WXK_CAPITAL: keycode = kVK_CapsLock; break;
|
||||
case WXK_END: keycode = kVK_End; break;
|
||||
case WXK_HOME: keycode = kVK_Home; break;
|
||||
case WXK_LEFT: keycode = kVK_LeftArrow; break;
|
||||
case WXK_UP: keycode = kVK_UpArrow; break;
|
||||
case WXK_RIGHT: keycode = kVK_RightArrow; break;
|
||||
case WXK_DOWN: keycode = kVK_DownArrow; break;
|
||||
|
||||
case WXK_HELP: keycode = kVK_Help; break;
|
||||
|
||||
|
||||
case WXK_NUMPAD0: keycode = kVK_ANSI_Keypad0; break;
|
||||
case WXK_NUMPAD1: keycode = kVK_ANSI_Keypad1; break;
|
||||
case WXK_NUMPAD2: keycode = kVK_ANSI_Keypad2; break;
|
||||
case WXK_NUMPAD3: keycode = kVK_ANSI_Keypad3; break;
|
||||
case WXK_NUMPAD4: keycode = kVK_ANSI_Keypad4; break;
|
||||
case WXK_NUMPAD5: keycode = kVK_ANSI_Keypad5; break;
|
||||
case WXK_NUMPAD6: keycode = kVK_ANSI_Keypad6; break;
|
||||
case WXK_NUMPAD7: keycode = kVK_ANSI_Keypad7; break;
|
||||
case WXK_NUMPAD8: keycode = kVK_ANSI_Keypad8; break;
|
||||
case WXK_NUMPAD9: keycode = kVK_ANSI_Keypad9; break;
|
||||
case WXK_F1: keycode = kVK_F1; break;
|
||||
case WXK_F2: keycode = kVK_F2; break;
|
||||
case WXK_F3: keycode = kVK_F3; break;
|
||||
case WXK_F4: keycode = kVK_F4; break;
|
||||
case WXK_F5: keycode = kVK_F5; break;
|
||||
case WXK_F6: keycode = kVK_F6; break;
|
||||
case WXK_F7: keycode = kVK_F7; break;
|
||||
case WXK_F8: keycode = kVK_F8; break;
|
||||
case WXK_F9: keycode = kVK_F9; break;
|
||||
case WXK_F10: keycode = kVK_F10; break;
|
||||
case WXK_F11: keycode = kVK_F11; break;
|
||||
case WXK_F12: keycode = kVK_F12; break;
|
||||
case WXK_F13: keycode = kVK_F13; break;
|
||||
case WXK_F14: keycode = kVK_F14; break;
|
||||
case WXK_F15: keycode = kVK_F15; break;
|
||||
case WXK_F16: keycode = kVK_F16; break;
|
||||
case WXK_F17: keycode = kVK_F17; break;
|
||||
case WXK_F18: keycode = kVK_F18; break;
|
||||
case WXK_F19: keycode = kVK_F19; break;
|
||||
case WXK_F20: keycode = kVK_F20; break;
|
||||
|
||||
case WXK_PAGEUP: keycode = kVK_PageUp; break;
|
||||
case WXK_PAGEDOWN: keycode = kVK_PageDown; break;
|
||||
|
||||
case WXK_NUMPAD_DELETE: keycode = kVK_ANSI_KeypadClear; break;
|
||||
case WXK_NUMPAD_EQUAL: keycode = kVK_ANSI_KeypadEquals; break;
|
||||
case WXK_NUMPAD_MULTIPLY: keycode = kVK_ANSI_KeypadMultiply; break;
|
||||
case WXK_NUMPAD_ADD: keycode = kVK_ANSI_KeypadPlus; break;
|
||||
case WXK_NUMPAD_SUBTRACT: keycode = kVK_ANSI_KeypadMinus; break;
|
||||
case WXK_NUMPAD_DECIMAL: keycode = kVK_ANSI_KeypadDecimal; break;
|
||||
case WXK_NUMPAD_DIVIDE: keycode = kVK_ANSI_KeypadDivide; break;
|
||||
|
||||
default: wxLogDebug( "Unrecognised keycode %d", code );
|
||||
}
|
||||
|
||||
return keycode;
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
bool wxUIActionSimulator::MouseDown(int button)
|
||||
{
|
||||
CGPoint pos;
|
||||
int x, y;
|
||||
wxGetMousePosition(&x, &y);
|
||||
pos.x = x;
|
||||
pos.y = y;
|
||||
CGEventType type = CGEventTypeForMouseButton(button, true);
|
||||
CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button);
|
||||
CGEventSetType(event, type);
|
||||
wxCFRef<CGEventRef> event(
|
||||
CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));
|
||||
|
||||
if (event)
|
||||
{
|
||||
if ( !event )
|
||||
return false;
|
||||
|
||||
CGEventSetType(event, type);
|
||||
CGEventPost(tap, event);
|
||||
}
|
||||
CFRelease(event);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -78,56 +208,60 @@ bool wxUIActionSimulator::MouseMove(long x, long y)
|
||||
CGPoint pos;
|
||||
pos.x = x;
|
||||
pos.y = y;
|
||||
CGEventType type = kCGEventMouseMoved;
|
||||
CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft);
|
||||
CGEventSetType(event, type);
|
||||
|
||||
if (event)
|
||||
{
|
||||
CGEventType type = kCGEventMouseMoved;
|
||||
wxCFRef<CGEventRef> event(
|
||||
CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft));
|
||||
|
||||
if ( !event )
|
||||
return false;
|
||||
|
||||
CGEventSetType(event, type);
|
||||
CGEventPost(tap, event);
|
||||
}
|
||||
CFRelease(event);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool wxUIActionSimulator::MouseUp(int button)
|
||||
{
|
||||
CGPoint pos;
|
||||
int x, y;
|
||||
wxGetMousePosition(&x, &y);
|
||||
pos.x = x;
|
||||
pos.y = y;
|
||||
CGEventType type = CGEventTypeForMouseButton(button, false);
|
||||
CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button);
|
||||
CGEventSetType(event, type);
|
||||
wxCFRef<CGEventRef> event(
|
||||
CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));
|
||||
|
||||
if (event)
|
||||
{
|
||||
if ( !event )
|
||||
return false;
|
||||
|
||||
CGEventSetType(event, type);
|
||||
CGEventPost(tap, event);
|
||||
}
|
||||
CFRelease(event);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown)
|
||||
bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown)
|
||||
{
|
||||
if (shiftDown)
|
||||
SendCharCode((CGCharCode)56, true);
|
||||
if (altDown)
|
||||
SendCharCode((CGCharCode)58, true);
|
||||
if (cmdDown)
|
||||
SendCharCode((CGCharCode)55, true);
|
||||
if (isDown)
|
||||
{
|
||||
if (modifiers & wxMOD_SHIFT)
|
||||
SendCharCode(kVK_Shift, true);
|
||||
if (modifiers & wxMOD_ALT)
|
||||
SendCharCode(kVK_Option, true);
|
||||
if (modifiers & wxMOD_CMD)
|
||||
SendCharCode(kVK_Command, true);
|
||||
}
|
||||
|
||||
SendCharCode((CGCharCode)keycode, isDown);
|
||||
CGKeyCode cgcode = wxCharCodeWXToOSX((wxKeyCode)keycode);
|
||||
if ( !SendCharCode(cgcode, isDown) )
|
||||
return false;
|
||||
|
||||
if (shiftDown)
|
||||
SendCharCode((CGCharCode)56, false);
|
||||
if (altDown)
|
||||
SendCharCode((CGCharCode)58, false);
|
||||
if (cmdDown)
|
||||
SendCharCode((CGCharCode)55, false);
|
||||
if(!isDown)
|
||||
{
|
||||
if (modifiers & wxMOD_SHIFT)
|
||||
SendCharCode(kVK_Shift, false);
|
||||
if (modifiers & wxMOD_ALT)
|
||||
SendCharCode(kVK_Option, false);
|
||||
if (modifiers & wxMOD_CMD)
|
||||
SendCharCode(kVK_Command, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1,11 +1,13 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: src/unix/uiactionx11.cpp
|
||||
// Purpose: wxUIActionSimulator implementation
|
||||
// Author: Kevin Ollivier
|
||||
// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
|
||||
// Modified by:
|
||||
// Created: 2010-03-06
|
||||
// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
|
||||
// Copyright: (c) Kevin Ollivier
|
||||
// (c) 2010 Steven Lamerton
|
||||
// (c) 2010 Vadim Zeitlin
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@ -15,57 +17,62 @@
|
||||
|
||||
#include "wx/uiaction.h"
|
||||
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <X11/extensions/XTest.h>
|
||||
|
||||
#include "wx/unix/utilsx11.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
void SendButtonEvent(int button, bool isDown)
|
||||
{
|
||||
int xbutton = 0;
|
||||
int xbutton;
|
||||
switch (button)
|
||||
{
|
||||
case wxMOUSE_BTN_LEFT:
|
||||
xbutton = 1;
|
||||
break;
|
||||
case wxMOUSE_BTN_RIGHT:
|
||||
case wxMOUSE_BTN_MIDDLE:
|
||||
xbutton = 2;
|
||||
break;
|
||||
case wxMOUSE_BTN_MIDDLE:
|
||||
case wxMOUSE_BTN_RIGHT:
|
||||
xbutton = 3;
|
||||
break;
|
||||
default:
|
||||
wxFAIL_MSG("Unsupported button passed in.");
|
||||
return;
|
||||
}
|
||||
|
||||
wxX11Display display;
|
||||
wxCHECK_RET(display, "No display available!");
|
||||
|
||||
XEvent event;
|
||||
|
||||
Display *display = XOpenDisplay(0);
|
||||
wxASSERT_MSG(display, "No display available!");
|
||||
|
||||
memset(&event, 0x00, sizeof(event));
|
||||
|
||||
if (isDown)
|
||||
event.type = ButtonPress;
|
||||
else
|
||||
event.type = ButtonRelease;
|
||||
|
||||
event.type = isDown ? ButtonPress : ButtonRelease;
|
||||
event.xbutton.button = xbutton;
|
||||
event.xbutton.same_screen = True;
|
||||
|
||||
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
|
||||
XQueryPointer(display, display.DefaultRoot(),
|
||||
&event.xbutton.root, &event.xbutton.window,
|
||||
&event.xbutton.x_root, &event.xbutton.y_root,
|
||||
&event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
|
||||
event.xbutton.subwindow = event.xbutton.window;
|
||||
|
||||
while (event.xbutton.subwindow)
|
||||
{
|
||||
event.xbutton.window = event.xbutton.subwindow;
|
||||
XQueryPointer(display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
|
||||
XQueryPointer(display, event.xbutton.window,
|
||||
&event.xbutton.root, &event.xbutton.subwindow,
|
||||
&event.xbutton.x_root, &event.xbutton.y_root,
|
||||
&event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
|
||||
}
|
||||
|
||||
XSendEvent(display, PointerWindow, True, 0xfff, &event);
|
||||
XFlush(display);
|
||||
XCloseDisplay(display);
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
bool wxUIActionSimulator::MouseDown(int button)
|
||||
{
|
||||
SendButtonEvent(button, true);
|
||||
@ -74,12 +81,12 @@ bool wxUIActionSimulator::MouseDown(int button)
|
||||
|
||||
bool wxUIActionSimulator::MouseMove(long x, long y)
|
||||
{
|
||||
Display *display = XOpenDisplay(0);
|
||||
wxX11Display display;
|
||||
wxASSERT_MSG(display, "No display available!");
|
||||
Window root = DefaultRootWindow(display);
|
||||
|
||||
Window root = display.DefaultRoot();
|
||||
XWarpPointer(display, None, root, 0, 0, 0, 0, x, y);
|
||||
XFlush(display);
|
||||
XCloseDisplay(display);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -89,37 +96,61 @@ bool wxUIActionSimulator::MouseUp(int button)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool wxUIActionSimulator::Key(int keycode, bool isDown, bool WXUNUSED(shiftDown), bool WXUNUSED(cmdDown), bool WXUNUSED(altDown))
|
||||
bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown)
|
||||
{
|
||||
Display *display = XOpenDisplay(0);
|
||||
wxASSERT_MSG(display, "No display available!");
|
||||
wxX11Display display;
|
||||
wxCHECK_MSG(display, false, "No display available!");
|
||||
|
||||
XKeyEvent event;
|
||||
int mask = 0xfff;
|
||||
memset(&event, 0x00, sizeof(event));
|
||||
int mask, type;
|
||||
|
||||
if (isDown) {
|
||||
event.type = KeyPress;
|
||||
if ( isDown )
|
||||
{
|
||||
type = KeyPress;
|
||||
mask = KeyPressMask;
|
||||
}
|
||||
else {
|
||||
event.type = KeyRelease;
|
||||
else
|
||||
{
|
||||
type = KeyRelease;
|
||||
mask = KeyReleaseMask;
|
||||
}
|
||||
|
||||
WXKeySym xkeysym = wxCharCodeWXToX(keycode);
|
||||
KeyCode xkeycode = XKeysymToKeycode(display, xkeysym);
|
||||
if ( xkeycode == NoSymbol )
|
||||
return false;
|
||||
|
||||
Window focus;
|
||||
int revert;
|
||||
XGetInputFocus(display, &focus, &revert);
|
||||
if (focus == None)
|
||||
return false;
|
||||
|
||||
int mod = 0;
|
||||
|
||||
if (modifiers & wxMOD_SHIFT)
|
||||
mod |= ShiftMask;
|
||||
//Mod1 is alt in the vast majority of cases
|
||||
if (modifiers & wxMOD_ALT)
|
||||
mod |= Mod1Mask;
|
||||
if (modifiers & wxMOD_CMD)
|
||||
mod |= ControlMask;
|
||||
|
||||
XKeyEvent event;
|
||||
event.display = display;
|
||||
event.window = focus;
|
||||
event.root = DefaultRootWindow(event.display);
|
||||
event.subwindow = None;
|
||||
event.time = CurrentTime;
|
||||
event.x = 1;
|
||||
event.y = 1;
|
||||
event.x_root = 1;
|
||||
event.y_root = 1;
|
||||
event.same_screen = True;
|
||||
event.type = type;
|
||||
event.state = mod;
|
||||
event.keycode = xkeycode;
|
||||
|
||||
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.root, &event.window, &event.x_root, &event.y_root, &event.x, &event.y, &event.state);
|
||||
event.subwindow = event.window;
|
||||
|
||||
while (event.subwindow)
|
||||
{
|
||||
event.window = event.subwindow;
|
||||
XQueryPointer(display, event.window, &event.root, &event.subwindow, &event.x_root, &event.y_root, &event.x, &event.y, &event.state);
|
||||
}
|
||||
|
||||
XSendEvent(display, PointerWindow, True, mask, (XEvent*) &event);
|
||||
XFlush(display);
|
||||
XCloseDisplay(display);
|
||||
XSendEvent(event.display, event.window, True, mask, (XEvent*) &event);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -537,7 +537,7 @@ void wxSetFullScreenStateX11(WXDisplay* display, WXWindow rootWindow,
|
||||
|
||||
// FIXME what about tables??
|
||||
|
||||
int wxCharCodeXToWX(KeySym keySym)
|
||||
int wxCharCodeXToWX(WXKeySym keySym)
|
||||
{
|
||||
int id;
|
||||
switch (keySym)
|
||||
@ -717,9 +717,9 @@ int wxCharCodeXToWX(KeySym keySym)
|
||||
return id;
|
||||
}
|
||||
|
||||
KeySym wxCharCodeWXToX(int id)
|
||||
WXKeySym wxCharCodeWXToX(int id)
|
||||
{
|
||||
KeySym keySym;
|
||||
WXKeySym keySym;
|
||||
|
||||
switch (id)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user