OS/2 PM specific fixes for validators and fonts

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4427 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Webster 1999-11-08 05:18:15 +00:00
parent aa33452c94
commit 57c4d796c5
21 changed files with 255 additions and 24 deletions

View File

@ -41,7 +41,13 @@ protected:
const wxPoint& pos,
const wxSize& size,
long style,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator,
# else
const wxValidator& validator,
# endif
#endif
const wxString& name);
// inherit colour and font settings from the parent window

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@ -53,7 +53,7 @@ struct WXDLLEXPORT wxNativeEncodingInfo
{
wxString facename; // may be empty meaning "any"
#if defined(__WXMSW__)
#if defined(__WXMSW__) || defined(__WXPM__)
wxNativeEncodingInfo() { charset = 0; /* ANSI_CHARSET */ }
int charset;

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@ -225,7 +225,7 @@ public:
int GetImage() const;
void GetItem( wxListItem &info );
wxColour *GetColour();
private:
DECLARE_DYNAMIC_CLASS(wxListItemData);
};
@ -376,15 +376,21 @@ class WXDLLEXPORT wxListTextCtrl: public wxTextCtrl
public:
wxListTextCtrl() {};
wxListTextCtrl( wxWindow *parent, const wxWindowID id,
wxListTextCtrl( wxWindow *parent, const wxWindowID id,
bool *accept, wxString *res, wxListMainWindow *owner,
const wxString &value = "",
const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
int style = 0, const wxValidator* validator = wxDefaultValidator,
# else
int style = 0, const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString &name = "wxListTextCtrlText" );
void OnChar( wxKeyEvent &event );
void OnKillFocus( wxFocusEvent &event );
DECLARE_EVENT_TABLE()
};
@ -436,12 +442,12 @@ class WXDLLEXPORT wxListMainWindow: public wxScrolledWindow
void SelectLine( wxListLineData *line );
void DeselectLine( wxListLineData *line );
void DeleteLine( wxListLineData *line );
void EditLabel( long item );
void Edit( long item ) { EditLabel(item); } // deprecated
void OnRenameTimer();
void OnRenameAccept();
void OnMouse( wxMouseEvent &event );
void MoveToFocus();
void OnArrowChar( wxListLineData *newCurrent, bool shiftDown );
@ -450,7 +456,7 @@ class WXDLLEXPORT wxListMainWindow: public wxScrolledWindow
void OnSetFocus( wxFocusEvent &event );
void OnKillFocus( wxFocusEvent &event );
void OnSize( wxSizeEvent &event );
void DrawImage( int index, wxDC *dc, int x, int y );
void GetImageSize( int index, int &width, int &height );
int GetIndexOfLine( const wxListLineData *line );
@ -507,7 +513,13 @@ class WXDLLEXPORT wxListCtrl: public wxControl
wxListCtrl();
wxListCtrl( wxWindow *parent, wxWindowID id = -1,
const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
long style = wxLC_ICON, const wxValidator* validator = wxDefaultValidator,
# else
long style = wxLC_ICON, const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString &name = "listctrl" )
{
Create(parent, id, pos, size, style, validator, name);
@ -515,7 +527,13 @@ class WXDLLEXPORT wxListCtrl: public wxControl
~wxListCtrl();
bool Create( wxWindow *parent, wxWindowID id = -1,
const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
long style = wxLC_ICON, const wxValidator* validator = wxDefaultValidator,
# else
long style = wxLC_ICON, const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString &name = "listctrl" );
void OnSize( wxSizeEvent &event );
bool GetColumn( int col, wxListItem& item ) const;
@ -551,16 +569,16 @@ class WXDLLEXPORT wxListCtrl: public wxControl
wxImageList *GetImageList( int which ) const;
void SetImageList( wxImageList *imageList, int which );
bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
void ClearAll();
bool DeleteItem( long item );
bool DeleteAllItems();
bool DeleteAllColumns();
bool DeleteColumn( int col );
void EditLabel( long item ) { Edit(item); }
void Edit( long item );
bool EnsureVisible( long item );
long FindItem( long start, const wxString& str, bool partial = FALSE );
long FindItem( long start, long data );
@ -577,13 +595,13 @@ class WXDLLEXPORT wxListCtrl: public wxControl
bool SortItems( wxListCtrlCompare fn, long data );
bool Update( long item );
void OnIdle( wxIdleEvent &event );
// We have to hand down a few functions
bool SetBackgroundColour( const wxColour &colour );
bool SetForegroundColour( const wxColour &colour );
bool SetFont( const wxFont &font );
#if wxUSE_DRAG_AND_DROP
void SetDropTarget( wxDropTarget *dropTarget )
{ m_mainWin->SetDropTarget( dropTarget ); }
@ -603,7 +621,7 @@ class WXDLLEXPORT wxListCtrl: public wxControl
{ m_mainWin->SetFocus(); }
// implementation
wxImageList *m_imageListNormal;
wxImageList *m_imageListSmall;
wxImageList *m_imageListState; // what's that ?

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@ -181,7 +181,13 @@ class WXDLLEXPORT wxTreeTextCtrl: public wxTextCtrl
bool *accept, wxString *res, wxTreeCtrl *owner,
const wxString &value = wxEmptyString,
const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
int style = 0, const wxValidator* validator = wxDefaultValidator,
# else
int style = 0, const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString &name = wxTextCtrlNameStr );
void OnChar( wxKeyEvent &event );
void OnKillFocus( wxFocusEvent &event );
@ -204,7 +210,13 @@ public:
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator *validator = wxDefaultValidator,
# else
const wxValidator &validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxTreeCtrlNameStr)
{
Create(parent, id, pos, size, style, validator, name);
@ -216,7 +228,13 @@ public:
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator *validator = wxDefaultValidator,
# else
const wxValidator &validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxTreeCtrlNameStr);
// accessors

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@ -26,7 +26,13 @@ class WXDLLEXPORT wxBitmapButton: public wxButton
inline wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxButtonNameStr)
{
Create(parent, id, bitmap, pos, size, style, validator, name);
@ -35,7 +41,13 @@ class WXDLLEXPORT wxBitmapButton: public wxButton
bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxButtonNameStr);
virtual void SetLabel(const wxBitmap& bitmap)

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@ -25,7 +25,13 @@ class WXDLLEXPORT wxButton: public wxControl
inline wxButton(wxWindow *parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxButtonNameStr)
{
Create(parent, id, label, pos, size, style, validator, name);
@ -34,7 +40,13 @@ class WXDLLEXPORT wxButton: public wxControl
bool Create(wxWindow *parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxButtonNameStr);
virtual ~wxButton();

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@ -27,7 +27,13 @@ class WXDLLEXPORT wxCheckBox: public wxControl
inline wxCheckBox(wxWindow *parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxCheckBoxNameStr)
{
Create(parent, id, label, pos, size, style, validator, name);
@ -36,7 +42,13 @@ class WXDLLEXPORT wxCheckBox: public wxControl
bool Create(wxWindow *parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxCheckBoxNameStr);
virtual void SetValue(bool);
@ -64,7 +76,13 @@ class WXDLLEXPORT wxBitmapCheckBox: public wxCheckBox
inline wxBitmapCheckBox(wxWindow *parent, wxWindowID id, const wxBitmap *label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxCheckBoxNameStr)
{
Create(parent, id, label, pos, size, style, validator, name);
@ -73,7 +91,13 @@ class WXDLLEXPORT wxBitmapCheckBox: public wxCheckBox
bool Create(wxWindow *parent, wxWindowID id, const wxBitmap *bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxCheckBoxNameStr);
virtual void SetLabel(const wxBitmap& bitmap);

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@ -31,7 +31,13 @@ public:
int nStrings = 0,
const wxString choices[] = NULL,
long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxListBoxNameStr);
// override base class virtuals

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@ -28,7 +28,13 @@ public:
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxChoiceNameStr)
{
Create(parent, id, pos, size, n, choices, style, validator, name);
@ -39,7 +45,13 @@ public:
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxChoiceNameStr);
// Implement base class virtuals

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@ -33,7 +33,13 @@ class WXDLLEXPORT wxComboBox: public wxChoice
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxComboBoxNameStr)
{
Create(parent, id, value, pos, size, n, choices, style, validator, name);
@ -45,7 +51,13 @@ class WXDLLEXPORT wxComboBox: public wxChoice
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxComboBoxNameStr);
// List functions: see wxChoice

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@ -27,7 +27,13 @@ class WXDLLEXPORT wxGauge: public wxControl
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxGaugeNameStr)
{
Create(parent, id, range, pos, size, style, validator, name);
@ -38,7 +44,13 @@ class WXDLLEXPORT wxGauge: public wxControl
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxGaugeNameStr);
void SetShadowWidth(int w);

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@ -42,7 +42,13 @@ public:
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxListBoxNameStr)
{
Create(parent, id, pos, size, n, choices, style, validator, name);
@ -53,7 +59,13 @@ public:
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxListBoxNameStr);
virtual ~wxListBox();

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@ -29,7 +29,13 @@ public:
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
int majorDim = 0, long style = wxRA_HORIZONTAL,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* val = wxDefaultValidator, const wxString& name = wxRadioBoxNameStr)
# else
const wxValidator& val = wxDefaultValidator, const wxString& name = wxRadioBoxNameStr)
# endif
#endif
{
Create(parent, id, title, pos, size, n, choices, majorDim, style, val, name);
}
@ -40,7 +46,13 @@ public:
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
int majorDim = 0, long style = wxRA_HORIZONTAL,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* val = wxDefaultValidator, const wxString& name = wxRadioBoxNameStr);
# else
const wxValidator& val = wxDefaultValidator, const wxString& name = wxRadioBoxNameStr);
# endif
#endif
virtual bool OS2Command(WXUINT param, WXWORD id);
virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,

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@ -26,7 +26,13 @@ class WXDLLEXPORT wxRadioButton: public wxControl
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxRadioButtonNameStr)
{
Create(parent, id, label, pos, size, style, validator, name);
@ -36,7 +42,13 @@ class WXDLLEXPORT wxRadioButton: public wxControl
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxRadioButtonNameStr);
virtual void SetLabel(const wxString& label);
@ -63,7 +75,13 @@ class WXDLLEXPORT wxBitmapRadioButton: public wxRadioButton
const wxBitmap *label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxBitmapRadioButtonNameStr)
{
Create(parent, id, label, pos, size, style, validator, name);
@ -73,7 +91,13 @@ class WXDLLEXPORT wxBitmapRadioButton: public wxRadioButton
const wxBitmap *label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxBitmapRadioButtonNameStr);
virtual void SetLabel(const wxBitmap *label);

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@ -29,7 +29,13 @@ public:
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSB_HORIZONTAL,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxScrollBarNameStr)
{
Create(parent, id, pos, size, style, validator, name);
@ -38,7 +44,13 @@ public:
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSB_HORIZONTAL,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxScrollBarNameStr);
int GetThumbPosition() const ;

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@ -166,8 +166,16 @@
// Set this to 0 if your compiler can't cope
// with omission of prototype parameters.
#define wxUSE_ODBC 0
// Define 1 to use ODBC classes
#define wxUSE_ODBC 0
// Define 1 to use ODBC classes
#define wxODBC_FWD_ONLY_CURSORS 1
// Some databases/ODBC drivers only allow forward scrolling cursors.
// Unless you specifically want to use backward scrolling
// cursors, and you know that all of the databases/ODBC drivers
// that you will use these odbc classes with allow backward
// scrolling cursors, this setting should remain set to 1
// for maximum database/driver compatibilty
#define wxUSE_IOSTREAMH 1
// VC++ 4.2 and above allows <iostream> and <iostream.h>

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@ -29,7 +29,13 @@ public:
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSL_HORIZONTAL,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxSliderNameStr)
{
Create(parent, id, value, minValue, maxValue, pos, size, style, validator, name);
@ -42,7 +48,13 @@ public:
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSL_HORIZONTAL,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxSliderNameStr);
virtual int GetValue() const ;

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@ -24,7 +24,13 @@ public:
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxTextCtrlNameStr)
{
Create(parent, id, value, pos, size, style, validator, name);
@ -35,7 +41,13 @@ public:
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif
const wxString& name = wxTextCtrlNameStr);
// implement base class pure virtuals

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@ -134,11 +134,9 @@ private:
// in order to avoid any overhead under !MSW make all wxCriticalSection class
// functions inline - but this can't be done under MSW
#if defined(__WXMSW__)
#if defined(__WXMSW__) || defined(__WXPM__)
class WXDLLEXPORT wxCriticalSectionInternal;
#define WXCRITICAL_INLINE
#elif defined(__WXPM__)
#define WXCRITICAL_INLINE
#else // !MSW && !PM
#define WXCRITICAL_INLINE inline
#endif // MSW/!MSW
@ -162,7 +160,7 @@ private:
wxCriticalSection(const wxCriticalSection&);
wxCriticalSection& operator=(const wxCriticalSection&);
#if defined(__WXMSW__)
#if defined(__WXMSW__) || defined(__WXPM__)
wxCriticalSectionInternal *m_critsect;
#else // !MSW
wxMutex m_mutex;
@ -409,9 +407,6 @@ public:
// returns TRUE if the main thread has GUI lock
extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
inline wxCriticalSection::wxCriticalSection() { }
inline wxCriticalSection::~wxCriticalSection() { }
#else // !MSW && !PM
// implement wxCriticalSection using mutexes
inline wxCriticalSection::wxCriticalSection() { }

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@ -82,7 +82,11 @@ private:
DECLARE_DYNAMIC_CLASS(wxValidator)
};
#if defined(__VISAGECPP__)
WXDLLEXPORT_DATA(extern const wxValidator*) wxDefaultValidator;
#else
WXDLLEXPORT_DATA(extern const wxValidator) wxDefaultValidator;
#endif
#endif // wxUSE_VALIDATORS

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@ -122,7 +122,11 @@ public:
const wxSize& size = wxDefaultSize,
long style = 0,
#if wxUSE_VALIDATORS
# if defined(__VISAGECPP__)
const wxValidator* validator = wxDefaultValidator,
# else
const wxValidator& validator = wxDefaultValidator,
# endif
#endif // wxUSE_VALIDATORS
const wxString& name = wxPanelNameStr);
@ -281,7 +285,7 @@ public:
int GetMinHeight() const { return m_minHeight; }
int GetMaxWidth() const { return m_maxWidth; }
int GetMaxHeight() const { return m_maxHeight; }
// window state
// ------------
@ -376,7 +380,11 @@ public:
#if wxUSE_VALIDATORS
// a window may have an associated validator which is used to control
// user input
# if defined(__VISAGECPP__)
virtual void SetValidator( const wxValidator *validator );
# else
virtual void SetValidator( const wxValidator &validator );
# endif
virtual wxValidator *GetValidator() { return m_windowValidator; }
#endif // wxUSE_VALIDATORS