fixing the topic overviews
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51980 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -8,19 +8,23 @@
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/*!
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@page bitmap_overview Bitmaps and icons overview
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@page overview_bitmap Bitmaps and icons overview
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Classes: #wxBitmap, #wxBitmapHandler, #wxIcon, #wxCursor.
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The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
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either monochrome or colour. Platform-specific methods for creating a
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wxBitmap object from an existing file are catered for, and
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this is an occasion where conditional compilation will sometimes be
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required.
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A bitmap created dynamically or loaded from a file can be selected
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into a memory device context (instance of #wxMemoryDC). This
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enables the bitmap to be copied to a window or memory device context
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using wxDC::Blit, or to be used as a drawing surface.
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See #wxMemoryDC for an example of drawing onto a bitmap.
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All wxWidgets platforms support XPMs for small bitmaps and icons.
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You may include the XPM inline as below, since it's C code, or you
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can load it at run-time.
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@ -30,7 +34,9 @@
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@endcode
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Sometimes you wish to use a .ico resource on Windows, and XPMs on
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other platforms (for example to take advantage of Windows' support for multiple icon resolutions).
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other platforms (for example to take advantage of Windows' support for
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multiple icon resolutions).
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A macro, #wxICON, is available which creates an icon using an XPM
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on the appropriate platform, or an icon resource on Windows.
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@ -72,104 +78,100 @@
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platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
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are more short and clear than versions with @c #ifdefs. Even better,
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use the same XPMs on all platforms.
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@ref supportedbitmapformats_overview
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@ref bitmaphandlers_overview
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@li @ref overview_bitmap_supportedformats
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@li @ref overview_bitmap_handlers
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@section supportedbitmapformats Supported bitmap file formats
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<hr>
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@section overview_bitmap_supportedformats Supported bitmap file formats
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The following lists the formats handled on different platforms. Note
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that missing or partially-implemented formats are automatically supplemented
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by the #wxImage to load the data, and then converting
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it to wxBitmap form. Note that using wxImage is the preferred way to
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load images in wxWidgets, with the exception of resources (XPM-files or
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native Windows resources). Writing an image format handler for wxImage
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is also far easier than writing one for wxBitmap, because wxImage has
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exactly one format on all platforms whereas wxBitmap can store pixel data
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very differently, depending on colour depths and platform.
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native Windows resources).
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Writing an image format handler for wxImage is also far easier than writing
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one for wxBitmap, because wxImage has exactly one format on all platforms
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whereas wxBitmap can store pixel data very differently, depending on colour
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depths and platform.
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@b wxBitmap
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Under Windows, wxBitmap may load the following formats:
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Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE)
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Windows bitmap file (wxBITMAP_TYPE_BMP)
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XPM data and file (wxBITMAP_TYPE_XPM)
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All formats that are supported by the #wxImage class.
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@li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE)
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@li Windows bitmap file (wxBITMAP_TYPE_BMP)
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@li XPM data and file (wxBITMAP_TYPE_XPM)
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@li All formats that are supported by the #wxImage class.
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Under wxGTK, wxBitmap may load the following formats:
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XPM data and file (wxBITMAP_TYPE_XPM)
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All formats that are supported by the #wxImage class.
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@li XPM data and file (wxBITMAP_TYPE_XPM)
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@li All formats that are supported by the #wxImage class.
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Under wxMotif and wxX11, wxBitmap may load the following formats:
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XBM data and file (wxBITMAP_TYPE_XBM)
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XPM data and file (wxBITMAP_TYPE_XPM)
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All formats that are supported by the #wxImage class.
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@li XBM data and file (wxBITMAP_TYPE_XBM)
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@li XPM data and file (wxBITMAP_TYPE_XPM)
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@li All formats that are supported by the #wxImage class.
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@b wxIcon
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Under Windows, wxIcon may load the following formats:
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Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE)
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Windows icon file (wxBITMAP_TYPE_ICO)
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XPM data and file (wxBITMAP_TYPE_XPM)
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@li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE)
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@li Windows icon file (wxBITMAP_TYPE_ICO)
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@li XPM data and file (wxBITMAP_TYPE_XPM)
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Under wxGTK, wxIcon may load the following formats:
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XPM data and file (wxBITMAP_TYPE_XPM)
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All formats that are supported by the #wxImage class.
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@li XPM data and file (wxBITMAP_TYPE_XPM)
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@li All formats that are supported by the #wxImage class.
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Under wxMotif and wxX11, wxIcon may load the following formats:
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XBM data and file (wxBITMAP_TYPE_XBM)
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XPM data and file (wxBITMAP_TYPE_XPM)
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All formats that are supported by the #wxImage class.
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@li XBM data and file (wxBITMAP_TYPE_XBM)
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@li XPM data and file (wxBITMAP_TYPE_XPM)
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@li All formats that are supported by the #wxImage class.
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@b wxCursor
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Under Windows, wxCursor may load the following formats:
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Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE)
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Windows cursor file (wxBITMAP_TYPE_CUR)
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Windows icon file (wxBITMAP_TYPE_ICO)
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Windows bitmap file (wxBITMAP_TYPE_BMP)
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@li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE)
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@li Windows cursor file (wxBITMAP_TYPE_CUR)
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@li Windows icon file (wxBITMAP_TYPE_ICO)
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@li Windows bitmap file (wxBITMAP_TYPE_BMP)
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Under wxGTK, wxCursor may load the following formats (in additional
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to stock cursors):
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None (stock cursors only).
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@li None (stock cursors only).
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Under wxMotif and wxX11, wxCursor may load the following formats:
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XBM data and file (wxBITMAP_TYPE_XBM)
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@li XBM data and file (wxBITMAP_TYPE_XBM)
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@section bitmaphandlers Bitmap format handlers
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@section overview_bitmap_handlers Bitmap format handlers
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To provide extensibility, the functionality for loading and saving bitmap formats
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is not implemented in the wxBitmap class, but in a number of handler classes,
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derived from wxBitmapHandler. There is a static list of handlers which wxBitmap
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examines when a file load/save operation is requested. Some handlers are provided as standard, but if you
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examines when a file load/save operation is requested.
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Some handlers are provided as standard, but if you
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have special requirements, you may wish to initialise the wxBitmap class with
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some extra handlers which you write yourself or receive from a third party.
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To add a handler object to wxBitmap, your application needs to include the header which implements it, and
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then call the static function wxBitmap::AddHandler.
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To add a handler object to wxBitmap, your application needs to include the header
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which implements it, and then call the static function wxBitmap::AddHandler.
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@b Note: bitmap handlers are not implemented on all platforms, and new ones rarely need
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to be implemented since wxImage can be used for loading most formats, as noted earlier.
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@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: bookctrl
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// Name: bookctrl.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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@ -8,166 +8,51 @@
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/*!
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@page bookctrl_overview wxBookCtrl overview
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@page overview_bookctrl wxBookCtrl overview
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Classes: #wxNotebook, #wxListbook, #wxChoicebook,
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#wxTreebook, #wxToolbook
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#Introduction
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@ref bestbookctrl_overview
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Classes: #wxNotebook, #wxListbook, #wxChoicebook, #wxTreebook, #wxToolbook
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@section wxbookctrlintro Introduction
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@section overview_bookctrl_intro Introduction
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A book control is a convenient way of displaying multiple pages of information,
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displayed one page at a time. wxWidgets has five variants of this control:
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#wxNotebook: uses a row of tabs
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#wxListbook: controlled by a #wxListCtrl
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#wxChoicebook: controlled by a #wxChoice
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#wxTreebook: controlled by a #wxTreeCtrl
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#wxToolbook: controlled by a #wxToolBar
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@li wxNotebook: uses a row of tabs
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@li wxListbook: controlled by a #wxListCtrl
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@li wxChoicebook: controlled by a #wxChoice
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@li wxTreebook: controlled by a #wxTreeCtrl
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@li wxToolbook: controlled by a #wxToolBar
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See @ref samplenotebook_overview for an example of wxBookCtrl usage.
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@section wxbestbookctrl Best book
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@section overview_bookctrl_bestbookctrl Best book
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wxBookCtrl is mapped to the class best suited for a given platform.
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Currently it provides #wxChoicebook for smartphones equipped with
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WinCE, and #wxNotebook for all other platforms. The mapping consists of:
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wxBookCtrl
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wxChoicebook or wxNotebook
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wxBookCtrlEvent
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wxChoicebookEvent or wxNotebookEvent
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wxEVT_COMMAND_BOOKCTRL_PAGE_CHANGED
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wxEVT_COMMAND_CHOICEBOOK_PAGE_CHANGED or wxEVT_COMMAND_NOTEBOOK_PAGE_CHANGED
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wxEVT_COMMAND_BOOKCTRL_PAGE_CHANGING
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wxEVT_COMMAND_CHOICEBOOK_PAGE_CHANGING or wxEVT_COMMAND_NOTEBOOK_PAGE_CHANGING
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EVT_BOOKCTRL_PAGE_CHANGED(id, fn)
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EVT_CHOICEBOOK_PAGE_CHANGED(id, fn) or EVT_NOTEBOOK_PAGE_CHANGED(id, fn)
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EVT_BOOKCTRL_PAGE_CHANGING(id, fn)
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EVT_CHOICEBOOK_PAGE_CHANGING(id, fn) or EVT_NOTEBOOK_PAGE_CHANGING(id, fn)
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@beginTable
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@row2col{wxBookCtrl, wxChoicebook or wxNotebook}
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@row2col{wxBookCtrlEvent, wxChoicebookEvent or wxNotebookEvent}
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@row2col{wxEVT_COMMAND_BOOKCTRL_PAGE_CHANGED,
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wxEVT_COMMAND_CHOICEBOOK_PAGE_CHANGED or wxEVT_COMMAND_NOTEBOOK_PAGE_CHANGED}
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@row2col{wxEVT_COMMAND_BOOKCTRL_PAGE_CHANGING,
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wxEVT_COMMAND_CHOICEBOOK_PAGE_CHANGING or wxEVT_COMMAND_NOTEBOOK_PAGE_CHANGING}
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@row2col{EVT_BOOKCTRL_PAGE_CHANGED(id\, fn),
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EVT_CHOICEBOOK_PAGE_CHANGED(id, fn) or EVT_NOTEBOOK_PAGE_CHANGED(id, fn)}
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@row2col{EVT_BOOKCTRL_PAGE_CHANGING(id\, fn),
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EVT_CHOICEBOOK_PAGE_CHANGING(id, fn) or EVT_NOTEBOOK_PAGE_CHANGING(id, fn)}
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@endTable
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For orientation of the book controller, use following flags in style:
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@li @b wxBK_TOP: controller above pages
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@li @b wxBK_BOTTOM: controller below pages
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@li @b wxBK_LEFT: controller on the left
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@li @b wxBK_RIGHT: controller on the right
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@li @b wxBK_DEFAULT: native controller placement
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@b wxBK_TOP
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controller above pages
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@b wxBK_BOTTOM
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controller below pages
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@b wxBK_LEFT
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controller on the left
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@b wxBK_RIGHT
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controller on the right
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@b wxBK_DEFAULT
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native controller placement
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*/
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*/
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@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: bufferclasses
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// Name: bufferclasses.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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@ -8,22 +8,40 @@
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/*!
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@page bufferclasses_overview Buffer classes overview
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@page overview_bufferclasses Buffer classes overview
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wxWidgets uses two classes of classes for dealing with buffers in memory.
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The first is one for dealing with character buffers, namely wxCharBuffer for char pointer or multi-byte c strings and wxWCharBuffer for wchar_t pointer or wide character c strings.
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Secondly, wxWidgets uses, although only rarely currently, wxMemoryBuffer for dealing with raw buffers in memory.
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@ref cbov_overview
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The first is one for dealing with character buffers, namely wxCharBuffer
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for char pointer or multi-byte c strings and wxWCharBuffer for wchar_t pointer
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or wide character c strings.
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Secondly, wxWidgets uses, although only rarely currently, wxMemoryBuffer
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for dealing with raw buffers in memory.
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@li @ref overview_bufferclasses_wxcb
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@section wxcbov wxXCharBuffer Overview
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<hr>
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@section overview_bufferclasses_wxcb wxXCharBuffer Overview
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@b General Usage
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As mentioned, wxCharBuffer and its wide character variant wxWCharBuffer deal with c strings in memory. They have two constructors, one in which you pass the c string you want them to have a copy of, and another where you specify the size of the buffer in memory in characters you want.
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wxCharBuffer and its variant only contain the c string as a member, so they can be used safely to c functions with variable arguments such as printf. They also contain standard assignment, character access operators and a copy constructor.
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As mentioned, wxCharBuffer and its wide character variant wxWCharBuffer deal
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with c strings in memory. They have two constructors, one in which you pass
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the c string you want them to have a copy of, and another where you specify
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the size of the buffer in memory in characters you want.
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wxCharBuffer and its variant only contain the c string as a member, so they
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can be used safely to c functions with variable arguments such as printf.
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They also contain standard assignment, character access operators and a copy constructor.
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@b Destruction
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It should be noted that on destruction wxCharBuffer and its wide character variant delete the c string that hold onto. If you want to get the pointer to the buffer and don't want wxCharBuffer to delete it on destruction, use the member function release to do so.
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*/
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It should be noted that on destruction wxCharBuffer and its wide character
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variant delete the c string that hold onto. If you want to get the pointer
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to the buffer and don't want wxCharBuffer to delete it on destruction,
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use the member function release to do so.
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*/
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