Added lengthy comment detailing the implications of idle handling
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24137 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -239,6 +239,16 @@ void wxApp::CocoaInstallIdleHandler()
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// Call doIdle for EVERYTHING dammit
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// We'd need Foundation/NSConnection.h for this next constant, do we need it?
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[[ NSRunLoop currentRunLoop ] performSelector:@selector(doIdle:) target:m_cocoaAppDelegate argument:NULL order:0 modes:[NSArray arrayWithObjects:NSDefaultRunLoopMode, /* NSConnectionReplyRunLoopMode,*/ NSModalPanelRunLoopMode, /**/NSEventTrackingRunLoopMode,/**/ nil] ];
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/* Notes:
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In the Mac OS X implementation of Cocoa, the above method schedules
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doIdle: to be called from *within* [NSApplication
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-nextEventMatchingMask:untilDate:inMode:dequeue:]. That is, no
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NSEvent object is generated and control does not return from that
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method. In fact, control will only return from that method for the
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usual reasons (e.g. a real event is received or the untilDate is reached).
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This has implications when trying to stop the event loop and return to
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its caller. See wxEventLoop::Exit
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*/
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}
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void wxApp::CocoaDelegate_applicationWillBecomeActive()
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