Life!
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5190 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
parent
cbf97a6cd6
commit
5a1dca125f
22
samples/life/Makefile.in
Normal file
22
samples/life/Makefile.in
Normal file
@ -0,0 +1,22 @@
|
||||
#
|
||||
# File: makefile.unx
|
||||
# Author: Julian Smart
|
||||
# Created: 1998
|
||||
# Updated:
|
||||
# Copyright: (c) 1998 Julian Smart
|
||||
#
|
||||
# "%W% %G%"
|
||||
#
|
||||
# Makefile for toolbar example (UNIX).
|
||||
|
||||
top_srcdir = @top_srcdir@
|
||||
top_builddir = ../..
|
||||
program_dir = samples/life
|
||||
|
||||
PROGRAM=life
|
||||
|
||||
OBJECTS=$(PROGRAM).o
|
||||
|
||||
include ../../src/makeprog.env
|
||||
|
||||
|
BIN
samples/life/bitmaps/play.bmp
Normal file
BIN
samples/life/bitmaps/play.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 246 B |
23
samples/life/bitmaps/play.xpm
Normal file
23
samples/life/bitmaps/play.xpm
Normal file
@ -0,0 +1,23 @@
|
||||
/* XPM */
|
||||
static char *play_xpm[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 2 1",
|
||||
" c None",
|
||||
". c Black",
|
||||
/* pixels */
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" . ",
|
||||
" ... ",
|
||||
" ..... ",
|
||||
" ....... ",
|
||||
" ......... ",
|
||||
" ....... ",
|
||||
" ..... ",
|
||||
" ... ",
|
||||
" . ",
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
};
|
BIN
samples/life/bitmaps/reset.bmp
Normal file
BIN
samples/life/bitmaps/reset.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 822 B |
24
samples/life/bitmaps/reset.xpm
Normal file
24
samples/life/bitmaps/reset.xpm
Normal file
@ -0,0 +1,24 @@
|
||||
/* XPM */
|
||||
static char *reset_xpm[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 2 1",
|
||||
" c None",
|
||||
". c Black",
|
||||
/* pixels */
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" .. .. ",
|
||||
" ... ... ",
|
||||
" ... ... ",
|
||||
" ...... ",
|
||||
" .... ",
|
||||
" .... ",
|
||||
" ...... ",
|
||||
" ... ... ",
|
||||
" ... ... ",
|
||||
" .. .. ",
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
};
|
BIN
samples/life/bitmaps/stop.bmp
Normal file
BIN
samples/life/bitmaps/stop.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 246 B |
24
samples/life/bitmaps/stop.xpm
Normal file
24
samples/life/bitmaps/stop.xpm
Normal file
@ -0,0 +1,24 @@
|
||||
/* XPM */
|
||||
static char *stop_xpm[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 2 1",
|
||||
" c None",
|
||||
". c Black",
|
||||
/* pixels */
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ........ ",
|
||||
" ........ ",
|
||||
" ........ ",
|
||||
" ........ ",
|
||||
" ........ ",
|
||||
" ........ ",
|
||||
" ........ ",
|
||||
" ........ ",
|
||||
" ........ ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
};
|
901
samples/life/life.cpp
Normal file
901
samples/life/life.cpp
Normal file
@ -0,0 +1,901 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: life.cpp
|
||||
// Purpose: The game of life, created by J. H. Conway
|
||||
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
|
||||
// Modified by:
|
||||
// Created: Jan/2000
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 2000, Guillermo Rodriguez Garcia
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// ==========================================================================
|
||||
// declarations
|
||||
// ==========================================================================
|
||||
|
||||
// minimum and maximum table size, in each dimension
|
||||
#define LIFE_MIN 10
|
||||
#define LIFE_MAX 200
|
||||
|
||||
// some shortcuts
|
||||
#define ADD_TOOL(a, b, c, d) \
|
||||
toolBar->AddTool(a, b, wxNullBitmap, FALSE, -1, -1, (wxObject *)0, c, d)
|
||||
|
||||
#define GET_FRAME() \
|
||||
((wxFrame *) wxGetApp().GetTopWindow())
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// headers
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma implementation "life.cpp"
|
||||
#pragma interface "life.cpp"
|
||||
#endif
|
||||
|
||||
// for compilers that support precompilation, includes "wx/wx.h".
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
#pragma hdrstop
|
||||
#endif
|
||||
|
||||
// for all others, include the necessary headers
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif
|
||||
|
||||
#include "wx/statline.h"
|
||||
#include "wx/spinctrl.h"
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// resources
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
#if defined(__WXGTK__) || defined(__WXMOTIF__)
|
||||
// the application icon
|
||||
#include "mondrian.xpm"
|
||||
|
||||
// bitmap buttons for the toolbar
|
||||
#include "bitmaps/reset.xpm"
|
||||
#include "bitmaps/play.xpm"
|
||||
#include "bitmaps/stop.xpm"
|
||||
#endif
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// private classes
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
class Life;
|
||||
class LifeCanvas;
|
||||
class LifeTimer;
|
||||
class LifeFrame;
|
||||
class LifeApp;
|
||||
|
||||
|
||||
// Life
|
||||
class Life
|
||||
{
|
||||
public:
|
||||
// ctors and dtors
|
||||
Life(int width, int height);
|
||||
~Life();
|
||||
void Create(int width, int height);
|
||||
void Destroy();
|
||||
|
||||
// public accessors
|
||||
inline int GetWidth() const { return m_width; };
|
||||
inline int GetHeight() const { return m_height; };
|
||||
inline bool IsAlive(int x, int y) const;
|
||||
inline bool HasChanged(int x, int y) const;
|
||||
inline void SetCell(int x, int y, bool alive = TRUE);
|
||||
|
||||
// game operations
|
||||
void Clear();
|
||||
void NextTic();
|
||||
|
||||
private:
|
||||
enum CellFlags {
|
||||
CELL_DEAD = 0x0000, // is dead
|
||||
CELL_ALIVE = 0x0001, // is alive
|
||||
CELL_MARK = 0x0002, // will change / has changed
|
||||
};
|
||||
typedef int Cell;
|
||||
|
||||
int GetNeighbors(int x, int y) const;
|
||||
inline void SetCell(int x, int y, Cell status);
|
||||
|
||||
int m_width;
|
||||
int m_height;
|
||||
Cell *m_cells;
|
||||
};
|
||||
|
||||
// Life canvas
|
||||
class LifeCanvas : public wxScrolledWindow
|
||||
{
|
||||
public:
|
||||
// ctor and dtor
|
||||
LifeCanvas(wxWindow* parent, Life* life);
|
||||
~LifeCanvas();
|
||||
|
||||
// member functions
|
||||
void Reset();
|
||||
void DrawEverything(bool force = FALSE);
|
||||
void DrawCell(int i, int j);
|
||||
void DrawCell(int i, int j, wxDC &dc);
|
||||
inline int CellToCoord(int i) const { return (i * m_cellsize); };
|
||||
inline int CoordToCell(int x) const { return ((x >= 0)? (x / m_cellsize) : -1); };
|
||||
|
||||
// event handlers
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void OnMouse(wxMouseEvent& event);
|
||||
void OnSize(wxSizeEvent& event);
|
||||
|
||||
private:
|
||||
// any class wishing to process wxWindows events must use this macro
|
||||
DECLARE_EVENT_TABLE()
|
||||
|
||||
enum MouseStatus {
|
||||
MOUSE_NOACTION,
|
||||
MOUSE_DRAWING,
|
||||
MOUSE_ERASING
|
||||
};
|
||||
|
||||
Life *m_life;
|
||||
wxFrame *m_frame;
|
||||
wxBitmap *m_bmp;
|
||||
int m_height;
|
||||
int m_width;
|
||||
int m_cellsize;
|
||||
wxCoord m_xoffset;
|
||||
wxCoord m_yoffset;
|
||||
MouseStatus m_status;
|
||||
};
|
||||
|
||||
// Life timer
|
||||
class LifeTimer : public wxTimer
|
||||
{
|
||||
public:
|
||||
LifeTimer(LifeFrame *parent);
|
||||
void Notify();
|
||||
|
||||
private:
|
||||
LifeFrame *m_parent;
|
||||
};
|
||||
|
||||
// Life main frame
|
||||
class LifeFrame : public wxFrame
|
||||
{
|
||||
public:
|
||||
// ctor and dtor
|
||||
LifeFrame();
|
||||
~LifeFrame();
|
||||
|
||||
// member functions
|
||||
void UpdateInfoText();
|
||||
|
||||
// event handlers
|
||||
void OnMenu(wxCommandEvent& event);
|
||||
void OnSlider(wxScrollEvent& event);
|
||||
void OnNewGame();
|
||||
void OnStart();
|
||||
void OnStop();
|
||||
void OnTimer();
|
||||
|
||||
private:
|
||||
// any class wishing to process wxWindows events must use this macro
|
||||
DECLARE_EVENT_TABLE()
|
||||
|
||||
Life *m_life;
|
||||
LifeTimer *m_timer;
|
||||
LifeCanvas *m_canvas;
|
||||
wxStaticText *m_text;
|
||||
bool m_running;
|
||||
long m_interval;
|
||||
long m_tics;
|
||||
};
|
||||
|
||||
// Life new game dialog
|
||||
class LifeNewGameDialog : public wxDialog
|
||||
{
|
||||
public:
|
||||
// ctor
|
||||
LifeNewGameDialog(wxWindow *parent, int *w, int *h);
|
||||
|
||||
// event handlers
|
||||
void OnOK(wxCommandEvent& event);
|
||||
void OnCancel(wxCommandEvent& event);
|
||||
|
||||
private:
|
||||
// any class wishing to process wxWindows events must use this macro
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
int *m_w;
|
||||
int *m_h;
|
||||
wxSpinCtrl *m_spinctrlw;
|
||||
wxSpinCtrl *m_spinctrlh;
|
||||
};
|
||||
|
||||
// Life app
|
||||
class LifeApp : public wxApp
|
||||
{
|
||||
public:
|
||||
virtual bool OnInit();
|
||||
};
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// constants
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
// IDs for the controls and the menu commands
|
||||
enum
|
||||
{
|
||||
// menu items and toolbar buttons
|
||||
ID_NEWGAME = 101,
|
||||
ID_CLEAR,
|
||||
ID_START,
|
||||
ID_STOP,
|
||||
ID_ABOUT,
|
||||
ID_EXIT,
|
||||
|
||||
// slider
|
||||
ID_SLIDER
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// event tables and other macros for wxWindows
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
// Event tables
|
||||
|
||||
BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
|
||||
EVT_MENU_RANGE (ID_NEWGAME, ID_ABOUT, LifeFrame::OnMenu)
|
||||
EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
BEGIN_EVENT_TABLE(LifeCanvas, wxScrolledWindow)
|
||||
EVT_PAINT ( LifeCanvas::OnPaint)
|
||||
EVT_SIZE ( LifeCanvas::OnSize)
|
||||
EVT_MOUSE_EVENTS ( LifeCanvas::OnMouse)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
BEGIN_EVENT_TABLE(LifeNewGameDialog, wxDialog)
|
||||
EVT_BUTTON (wxID_OK, LifeNewGameDialog::OnOK)
|
||||
EVT_BUTTON (wxID_CANCEL, LifeNewGameDialog::OnCancel)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
|
||||
// Create a new application object
|
||||
IMPLEMENT_APP(LifeApp)
|
||||
|
||||
// ==========================================================================
|
||||
// implementation
|
||||
// ==========================================================================
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeApp
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
// `Main program' equivalent: the program execution "starts" here
|
||||
bool LifeApp::OnInit()
|
||||
{
|
||||
// create the main application window
|
||||
LifeFrame *frame = new LifeFrame();
|
||||
|
||||
// show it and tell the application that it's our main window
|
||||
frame->Show(TRUE);
|
||||
SetTopWindow(frame);
|
||||
|
||||
// enter the main message loop and run the app
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeFrame
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
// frame constructor
|
||||
LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
|
||||
{
|
||||
// frame icon
|
||||
SetIcon(wxICON(mondrian));
|
||||
|
||||
// menu bar
|
||||
wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
|
||||
|
||||
menuFile->Append(ID_NEWGAME, _("&New game...\tCtrl-N"), _("Start a new game"));
|
||||
menuFile->Append(ID_CLEAR, _("&Clear\tCtrl-C"), _("Clear game board"));
|
||||
menuFile->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
|
||||
menuFile->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
|
||||
menuFile->AppendSeparator();
|
||||
menuFile->Append(ID_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
|
||||
menuFile->AppendSeparator();
|
||||
menuFile->Append(ID_EXIT, _("E&xit\tAlt-X"), _("Quit this program"));
|
||||
menuFile->Enable(ID_STOP, FALSE);
|
||||
|
||||
wxMenuBar *menuBar = new wxMenuBar();
|
||||
menuBar->Append(menuFile, _("&File"));
|
||||
SetMenuBar(menuBar);
|
||||
|
||||
// tool bar
|
||||
wxBitmap tbBitmaps[3];
|
||||
tbBitmaps[0] = wxBITMAP(reset);
|
||||
tbBitmaps[1] = wxBITMAP(play);
|
||||
tbBitmaps[2] = wxBITMAP(stop);
|
||||
|
||||
wxToolBar *toolBar = CreateToolBar();
|
||||
toolBar->SetMargins(5, 5);
|
||||
toolBar->SetToolBitmapSize(wxSize(16, 16));
|
||||
ADD_TOOL(ID_CLEAR, tbBitmaps[0], _("Clear"), _("Clear game board"));
|
||||
ADD_TOOL(ID_START, tbBitmaps[1], _("Start"), _("Start"));
|
||||
ADD_TOOL(ID_STOP , tbBitmaps[2], _("Stop"), _("Stop"));
|
||||
toolBar->EnableTool(ID_STOP, FALSE);
|
||||
toolBar->Realize();
|
||||
|
||||
// status bar
|
||||
CreateStatusBar(2);
|
||||
SetStatusText(_("Welcome to Life!"));
|
||||
|
||||
// panel
|
||||
wxPanel *panel = new wxPanel(this, -1);
|
||||
|
||||
// game
|
||||
m_life = new Life(20, 20);
|
||||
m_canvas = new LifeCanvas(panel, m_life);
|
||||
m_timer = new LifeTimer(this);
|
||||
m_interval = 500;
|
||||
m_tics = 0;
|
||||
m_text = new wxStaticText(panel, -1, "");
|
||||
UpdateInfoText();
|
||||
|
||||
// slider
|
||||
wxSlider *slider = new wxSlider(panel, ID_SLIDER, 5, 1, 10,
|
||||
wxDefaultPosition, wxDefaultSize, wxSL_HORIZONTAL | wxSL_AUTOTICKS);
|
||||
|
||||
// component layout
|
||||
wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
|
||||
sizer->Add(m_canvas, 1, wxGROW | wxCENTRE | wxALL, 5);
|
||||
sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
|
||||
sizer->Add(m_text, 0, wxCENTRE | wxNORTH, 5);
|
||||
sizer->Add(slider, 0, wxCENTRE | wxALL, 5);
|
||||
panel->SetSizer(sizer);
|
||||
panel->SetAutoLayout(TRUE);
|
||||
sizer->Fit(this);
|
||||
sizer->SetSizeHints(this);
|
||||
}
|
||||
|
||||
LifeFrame::~LifeFrame()
|
||||
{
|
||||
delete m_timer;
|
||||
delete m_life;
|
||||
}
|
||||
|
||||
void LifeFrame::UpdateInfoText()
|
||||
{
|
||||
wxString msg;
|
||||
|
||||
msg.Printf(_("Generation: %u, Interval: %u ms"), m_tics, m_interval);
|
||||
m_text->SetLabel(msg);
|
||||
}
|
||||
|
||||
// event handlers
|
||||
void LifeFrame::OnMenu(wxCommandEvent& event)
|
||||
{
|
||||
switch (event.GetId())
|
||||
{
|
||||
case ID_START : OnStart(); break;
|
||||
case ID_STOP : OnStop(); break;
|
||||
case ID_NEWGAME : OnNewGame(); break;
|
||||
case ID_CLEAR :
|
||||
{
|
||||
OnStop();
|
||||
m_life->Clear();
|
||||
m_canvas->DrawEverything(TRUE);
|
||||
m_canvas->Refresh(FALSE);
|
||||
m_tics = 0;
|
||||
UpdateInfoText();
|
||||
break;
|
||||
}
|
||||
case ID_ABOUT :
|
||||
{
|
||||
wxMessageBox(
|
||||
_("This is the about dialog of the Life! sample.\n"
|
||||
"(c) 2000 Guillermo Rodriguez Garcia"),
|
||||
_("About Life!"),
|
||||
wxOK | wxICON_INFORMATION,
|
||||
this);
|
||||
break;
|
||||
}
|
||||
case ID_EXIT :
|
||||
{
|
||||
// TRUE is to force the frame to close
|
||||
Close(TRUE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LifeFrame::OnSlider(wxScrollEvent& event)
|
||||
{
|
||||
m_interval = event.GetPosition() * 100;
|
||||
|
||||
// restart timer if running, to set the new interval
|
||||
if (m_running)
|
||||
{
|
||||
m_timer->Stop();
|
||||
m_timer->Start(m_interval);
|
||||
}
|
||||
|
||||
UpdateInfoText();
|
||||
}
|
||||
|
||||
void LifeFrame::OnNewGame()
|
||||
{
|
||||
int w = m_life->GetWidth();
|
||||
int h = m_life->GetHeight();
|
||||
int result;
|
||||
|
||||
// stop if it was running
|
||||
OnStop();
|
||||
|
||||
// show dialog box
|
||||
LifeNewGameDialog dialog(this, &w, &h);
|
||||
result = dialog.ShowModal();
|
||||
|
||||
// create new game
|
||||
if (result == wxID_OK)
|
||||
{
|
||||
// check dimensions
|
||||
if (w >= LIFE_MIN && w <= LIFE_MAX &&
|
||||
h >= LIFE_MIN && h <= LIFE_MAX)
|
||||
{
|
||||
m_life->Destroy();
|
||||
m_life->Create(w, h);
|
||||
m_canvas->Reset();
|
||||
m_tics = 0;
|
||||
UpdateInfoText();
|
||||
}
|
||||
else
|
||||
{
|
||||
wxString msg;
|
||||
msg.Printf(_("Both dimensions must be within %u and %u.\n"),
|
||||
LIFE_MIN, LIFE_MAX);
|
||||
wxMessageBox(msg, _("Error!"), wxOK | wxICON_EXCLAMATION, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LifeFrame::OnStart()
|
||||
{
|
||||
GetToolBar()->EnableTool(ID_START, FALSE);
|
||||
GetToolBar()->EnableTool(ID_STOP, TRUE);
|
||||
GetMenuBar()->GetMenu(0)->Enable(ID_START, FALSE);
|
||||
GetMenuBar()->GetMenu(0)->Enable(ID_STOP, TRUE);
|
||||
|
||||
m_timer->Start(m_interval);
|
||||
m_running = TRUE;
|
||||
}
|
||||
|
||||
void LifeFrame::OnStop()
|
||||
{
|
||||
GetToolBar()->EnableTool(ID_START, TRUE);
|
||||
GetToolBar()->EnableTool(ID_STOP, FALSE);
|
||||
GetMenuBar()->GetMenu(0)->Enable(ID_START, TRUE);
|
||||
GetMenuBar()->GetMenu(0)->Enable(ID_STOP, FALSE);
|
||||
|
||||
m_timer->Stop();
|
||||
m_running = FALSE;
|
||||
}
|
||||
|
||||
void LifeFrame::OnTimer()
|
||||
{
|
||||
m_tics++;
|
||||
UpdateInfoText();
|
||||
|
||||
m_life->NextTic();
|
||||
m_canvas->DrawEverything();
|
||||
m_canvas->Refresh(FALSE);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeTimer
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
LifeTimer::LifeTimer(LifeFrame *parent) : wxTimer()
|
||||
{
|
||||
m_parent = parent;
|
||||
}
|
||||
|
||||
void LifeTimer::Notify()
|
||||
{
|
||||
m_parent->OnTimer();
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeCavas
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
// canvas constructor
|
||||
LifeCanvas::LifeCanvas(wxWindow *parent, Life *life)
|
||||
: wxScrolledWindow(parent, -1, wxPoint(0, 0), wxSize(100, 100))
|
||||
{
|
||||
m_life = life;
|
||||
m_cellsize = 8;
|
||||
Reset();
|
||||
}
|
||||
|
||||
LifeCanvas::~LifeCanvas()
|
||||
{
|
||||
delete m_bmp;
|
||||
}
|
||||
|
||||
void LifeCanvas::Reset()
|
||||
{
|
||||
if (m_bmp)
|
||||
delete m_bmp;
|
||||
|
||||
m_status = MOUSE_NOACTION;
|
||||
m_width = CellToCoord(m_life->GetWidth()) + 1;
|
||||
m_height = CellToCoord(m_life->GetHeight()) + 1;
|
||||
m_bmp = new wxBitmap(m_width, m_height);
|
||||
wxCoord w = GetSize().GetX();
|
||||
wxCoord h = GetSize().GetY();
|
||||
m_xoffset = (w > m_width)? ((w - m_width) / 2) : 0;
|
||||
m_yoffset = (h > m_height)? ((h - m_height) / 2) : 0;
|
||||
|
||||
// redraw all, incl. background
|
||||
DrawEverything(TRUE);
|
||||
SetScrollbars(10, 10, (m_width + 9) / 10, (m_height + 9) / 10);
|
||||
}
|
||||
|
||||
// draw everything
|
||||
void LifeCanvas::DrawEverything(bool force)
|
||||
{
|
||||
wxMemoryDC dc;
|
||||
|
||||
dc.SelectObject(*m_bmp);
|
||||
dc.BeginDrawing();
|
||||
|
||||
// cells
|
||||
for (int j = 0; j < m_life->GetHeight(); j++)
|
||||
for (int i = 0; i < m_life->GetWidth(); i++)
|
||||
if (force || m_life->HasChanged(i, j))
|
||||
DrawCell(i, j, dc);
|
||||
|
||||
// bounding rectangle (always drawn)
|
||||
dc.SetPen(*wxBLACK_PEN);
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
dc.DrawRectangle(0, 0, m_width, m_height);
|
||||
|
||||
dc.EndDrawing();
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
}
|
||||
|
||||
// draw a single cell
|
||||
void LifeCanvas::DrawCell(int i, int j)
|
||||
{
|
||||
wxMemoryDC dc;
|
||||
|
||||
dc.SelectObject(*m_bmp);
|
||||
dc.BeginDrawing();
|
||||
|
||||
DrawCell(i, j, dc);
|
||||
|
||||
dc.EndDrawing();
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
}
|
||||
|
||||
void LifeCanvas::DrawCell(int i, int j, wxDC &dc)
|
||||
{
|
||||
if (m_life->IsAlive(i, j))
|
||||
{
|
||||
dc.SetPen(*wxBLACK_PEN);
|
||||
dc.SetBrush(*wxBLACK_BRUSH);
|
||||
dc.DrawRectangle(CellToCoord(i),
|
||||
CellToCoord(j),
|
||||
m_cellsize,
|
||||
m_cellsize);
|
||||
}
|
||||
else
|
||||
{
|
||||
dc.SetPen(*wxLIGHT_GREY_PEN);
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
dc.DrawRectangle(CellToCoord(i),
|
||||
CellToCoord(j),
|
||||
m_cellsize,
|
||||
m_cellsize);
|
||||
dc.SetPen(*wxWHITE_PEN);
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
dc.DrawRectangle(CellToCoord(i) + 1,
|
||||
CellToCoord(j) + 1,
|
||||
m_cellsize - 1,
|
||||
m_cellsize - 1);
|
||||
}
|
||||
}
|
||||
|
||||
// event handlers
|
||||
void LifeCanvas::OnPaint(wxPaintEvent& event)
|
||||
{
|
||||
wxPaintDC dc(this);
|
||||
wxMemoryDC memdc;
|
||||
|
||||
wxRegionIterator upd(GetUpdateRegion());
|
||||
int x, y, w, h, xx, yy;
|
||||
|
||||
dc.BeginDrawing();
|
||||
memdc.SelectObject(*m_bmp);
|
||||
|
||||
while(upd)
|
||||
{
|
||||
x = upd.GetX();
|
||||
y = upd.GetY();
|
||||
w = upd.GetW();
|
||||
h = upd.GetH();
|
||||
CalcUnscrolledPosition(x, y, &xx, &yy);
|
||||
|
||||
dc.Blit(x, y, w, h, &memdc, xx - m_xoffset, yy - m_yoffset);
|
||||
upd++;
|
||||
}
|
||||
|
||||
memdc.SelectObject(wxNullBitmap);
|
||||
dc.EndDrawing();
|
||||
}
|
||||
|
||||
void LifeCanvas::OnMouse(wxMouseEvent& event)
|
||||
{
|
||||
int x, y, xx, yy, i, j;
|
||||
|
||||
// which cell are we pointing at?
|
||||
x = event.GetX();
|
||||
y = event.GetY();
|
||||
CalcUnscrolledPosition(x, y, &xx, &yy);
|
||||
i = CoordToCell( xx - m_xoffset );
|
||||
j = CoordToCell( yy - m_yoffset );
|
||||
|
||||
// adjust x, y to point to the upper left corner of the cell
|
||||
CalcScrolledPosition( CellToCoord(i) + m_xoffset,
|
||||
CellToCoord(j) + m_yoffset,
|
||||
&x, &y );
|
||||
|
||||
// set cursor shape and statusbar text
|
||||
if (i < 0 || i >= m_life->GetWidth() ||
|
||||
j < 0 || j >= m_life->GetHeight())
|
||||
{
|
||||
GET_FRAME()->SetStatusText(wxEmptyString, 1);
|
||||
SetCursor(*wxSTANDARD_CURSOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
wxString msg;
|
||||
msg.Printf(_("Cell: (%u, %u)"), i, j);
|
||||
GET_FRAME()->SetStatusText(msg, 1);
|
||||
SetCursor(*wxCROSS_CURSOR);
|
||||
}
|
||||
|
||||
// button pressed?
|
||||
if (!event.LeftIsDown())
|
||||
{
|
||||
m_status = MOUSE_NOACTION;
|
||||
}
|
||||
else if (i >= 0 && i < m_life->GetWidth() &&
|
||||
j >= 0 && j < m_life->GetHeight())
|
||||
{
|
||||
bool alive = m_life->IsAlive(i, j);
|
||||
|
||||
// if just pressed, update status
|
||||
if (m_status == MOUSE_NOACTION)
|
||||
m_status = (alive? MOUSE_ERASING : MOUSE_DRAWING);
|
||||
|
||||
// toggle cell and refresh if needed
|
||||
if (((m_status == MOUSE_ERASING) && alive) ||
|
||||
((m_status == MOUSE_DRAWING) && !alive))
|
||||
{
|
||||
wxRect rect(x, y, m_cellsize + 1, m_cellsize + 1);
|
||||
m_life->SetCell(i, j, !alive);
|
||||
DrawCell(i, j);
|
||||
Refresh(FALSE, &rect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LifeCanvas::OnSize(wxSizeEvent& event)
|
||||
{
|
||||
wxCoord w = event.GetSize().GetX();
|
||||
wxCoord h = event.GetSize().GetY();
|
||||
m_xoffset = (w > m_width)? ((w - m_width) / 2) : 0;
|
||||
m_yoffset = (h > m_height)? ((h - m_height) / 2) : 0;
|
||||
|
||||
// allow default processing
|
||||
event.Skip();
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeNewGameDialog
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
LifeNewGameDialog::LifeNewGameDialog(wxWindow *parent, int *w, int *h)
|
||||
: wxDialog(parent, -1, _("New game"),
|
||||
wxDefaultPosition, wxDefaultSize,
|
||||
wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
|
||||
{
|
||||
m_w = w;
|
||||
m_h = h;
|
||||
|
||||
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
|
||||
|
||||
// text message
|
||||
topsizer->Add( CreateTextSizer(_("Enter board dimensions")), 0, wxALL, 10 );
|
||||
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 10);
|
||||
|
||||
// prompts and text controls
|
||||
wxString strw, strh;
|
||||
strw.Printf(_("%u"), *m_w);
|
||||
strh.Printf(_("%u"), *m_h);
|
||||
m_spinctrlw = new wxSpinCtrl( this, -1, strw );
|
||||
m_spinctrlh = new wxSpinCtrl( this, -1, strh );
|
||||
|
||||
wxBoxSizer *inputsizer1 = new wxBoxSizer( wxHORIZONTAL );
|
||||
inputsizer1->Add( new wxStaticText(this, -1, _("Width")), 1, wxCENTER | wxLEFT, 20);
|
||||
inputsizer1->Add( m_spinctrlw, 2, wxCENTER | wxLEFT | wxRIGHT, 20 );
|
||||
wxBoxSizer *inputsizer2 = new wxBoxSizer( wxHORIZONTAL );
|
||||
inputsizer2->Add( new wxStaticText(this, -1, _("Height")), 1, wxCENTER | wxLEFT, 20);
|
||||
inputsizer2->Add( m_spinctrlh, 2, wxCENTER | wxLEFT | wxRIGHT, 20 );
|
||||
|
||||
topsizer->Add( inputsizer1, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
|
||||
topsizer->Add( inputsizer2, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
|
||||
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxTOP, 10);
|
||||
|
||||
// buttons
|
||||
topsizer->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10);
|
||||
|
||||
// activate
|
||||
SetSizer(topsizer);
|
||||
SetAutoLayout(TRUE);
|
||||
topsizer->SetSizeHints(this);
|
||||
topsizer->Fit(this);
|
||||
Centre(wxBOTH);
|
||||
}
|
||||
|
||||
void LifeNewGameDialog::OnOK(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
*m_w = m_spinctrlw->GetValue();
|
||||
*m_h = m_spinctrlh->GetValue();
|
||||
|
||||
EndModal(wxID_OK);
|
||||
}
|
||||
|
||||
void LifeNewGameDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
*m_w = -1;
|
||||
*m_h = -1;
|
||||
|
||||
EndModal(wxID_CANCEL);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Life
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
Life::Life(int width, int height)
|
||||
{
|
||||
Create(width, height);
|
||||
}
|
||||
|
||||
Life::~Life()
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
void Life::Create(int width, int height)
|
||||
{
|
||||
wxASSERT(width > 0 || height > 0);
|
||||
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_cells = new Cell[m_width * m_height];
|
||||
Clear();
|
||||
}
|
||||
|
||||
void Life::Destroy()
|
||||
{
|
||||
delete[] m_cells;
|
||||
}
|
||||
|
||||
void Life::Clear()
|
||||
{
|
||||
for (int i = 0; i < m_width * m_height; i++)
|
||||
m_cells[i] = CELL_DEAD;
|
||||
}
|
||||
|
||||
bool Life::IsAlive(int x, int y) const
|
||||
{
|
||||
wxASSERT(x < m_width || y < m_height);
|
||||
|
||||
return (m_cells[y * m_width + x] & CELL_ALIVE);
|
||||
}
|
||||
|
||||
bool Life::HasChanged(int x, int y) const
|
||||
{
|
||||
wxASSERT(x < m_width || y < m_height);
|
||||
|
||||
return (m_cells[y * m_width + x] & CELL_MARK);
|
||||
}
|
||||
|
||||
void Life::SetCell(int x, int y, bool alive)
|
||||
{
|
||||
wxASSERT(x < m_width || y < m_height);
|
||||
|
||||
// set the CELL_MARK flag to notify that this cell has changed
|
||||
m_cells[y * m_width + x] = (alive? CELL_ALIVE : CELL_DEAD);
|
||||
}
|
||||
|
||||
void Life::NextTic()
|
||||
{
|
||||
/* 1st pass. Find and mark deaths and births for this generation.
|
||||
*
|
||||
* Rules:
|
||||
* An organism with <= 1 neighbors will die due to isolation.
|
||||
* An organism with >= 4 neighbors will die due to starvation.
|
||||
* New organisms are born in cells with exactly 3 neighbors.
|
||||
*/
|
||||
for (int j = 0; j < m_height; j++)
|
||||
for (int i = 0; i < m_width; i++)
|
||||
{
|
||||
int neighbors = GetNeighbors(i, j);
|
||||
bool alive = IsAlive(i, j);
|
||||
|
||||
/* Set CELL_MARK if this cell must change, clear it
|
||||
* otherwise. We cannot toggle the CELL_ALIVE bit yet
|
||||
* because all deaths and births are simultaneous (it
|
||||
* would affect neighbouring cells).
|
||||
*/
|
||||
if ((!alive && neighbors == 3) ||
|
||||
(alive && (neighbors <= 1 || neighbors >= 4)))
|
||||
m_cells[j * m_width + i] |= CELL_MARK;
|
||||
else
|
||||
m_cells[j * m_width + i] &= ~CELL_MARK;
|
||||
}
|
||||
|
||||
/* 2nd pass. Stabilize.
|
||||
*/
|
||||
for (int j = 0; j < m_height; j++)
|
||||
for (int i = 0; i < m_width; i++)
|
||||
{
|
||||
/* Toggle CELL_ALIVE for those cells marked in the
|
||||
* previous pass. Do not clear the CELL_MARK bit yet;
|
||||
* it is useful to know which cells have changed and
|
||||
* thus must be updated in the screen.
|
||||
*/
|
||||
if (m_cells[j * m_width + i] & CELL_MARK)
|
||||
m_cells[j * m_width + i] ^= CELL_ALIVE;
|
||||
}
|
||||
}
|
||||
|
||||
int Life::GetNeighbors(int x, int y) const
|
||||
{
|
||||
wxASSERT(x < m_width || y < m_height);
|
||||
|
||||
// count number of neighbors (wrap around board limits)
|
||||
int neighbors = 0;
|
||||
for (int j = y - 1; j <= y + 1; j++)
|
||||
for (int i = x - 1; i <= x + 1; i++)
|
||||
{
|
||||
if (IsAlive( ((i < 0)? (i + m_width ) : (i % m_width)),
|
||||
((j < 0)? (j + m_height) : (j % m_height)) ))
|
||||
neighbors++;
|
||||
}
|
||||
|
||||
// do not count ourselves
|
||||
if (IsAlive(x, y)) neighbors--;
|
||||
|
||||
return neighbors;
|
||||
}
|
||||
|
||||
void Life::SetCell(int x, int y, Cell status)
|
||||
{
|
||||
wxASSERT(x < m_width || y < m_height);
|
||||
|
||||
m_cells[y * m_width + x] = status;
|
||||
}
|
||||
|
7
samples/life/life.def
Normal file
7
samples/life/life.def
Normal file
@ -0,0 +1,7 @@
|
||||
NAME Life
|
||||
DESCRIPTION 'Life! wxWindows application'
|
||||
EXETYPE WINDOWS
|
||||
CODE PRELOAD MOVEABLE DISCARDABLE
|
||||
DATA PRELOAD MOVEABLE MULTIPLE
|
||||
HEAPSIZE 4048
|
||||
STACKSIZE 16000
|
6
samples/life/life.rc
Normal file
6
samples/life/life.rc
Normal file
@ -0,0 +1,6 @@
|
||||
mondrian ICON "mondrian.ico"
|
||||
#include "wx/msw/wx.rc"
|
||||
|
||||
reset BITMAP "bitmaps/reset.bmp"
|
||||
play BITMAP "bitmaps/play.bmp"
|
||||
stop BITMAP "bitmaps/stop.bmp"
|
16
samples/life/makefile.b32
Normal file
16
samples/life/makefile.b32
Normal file
@ -0,0 +1,16 @@
|
||||
#
|
||||
# File: makefile.b32
|
||||
# Author: Julian Smart
|
||||
# Created: 1999
|
||||
# Updated:
|
||||
# Copyright:
|
||||
#
|
||||
# Makefile : Builds sample for 32-bit BC++
|
||||
|
||||
WXDIR = $(WXWIN)
|
||||
|
||||
TARGET=life
|
||||
OBJECTS = $(TARGET).obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.b32
|
||||
|
19
samples/life/makefile.bcc
Normal file
19
samples/life/makefile.bcc
Normal file
@ -0,0 +1,19 @@
|
||||
#
|
||||
# File: makefile.bcc
|
||||
# Author: Julian Smart
|
||||
# Created: 1998
|
||||
# Updated:
|
||||
#
|
||||
# Builds a BC++ 16-bit sample
|
||||
|
||||
!if "$(WXWIN)" == ""
|
||||
!error You must define the WXWIN variable in autoexec.bat, e.g. WXWIN=c:\wx
|
||||
!endif
|
||||
|
||||
WXDIR = $(WXWIN)
|
||||
|
||||
TARGET=life
|
||||
OBJECTS=$(TARGET).obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.bcc
|
||||
|
17
samples/life/makefile.dos
Normal file
17
samples/life/makefile.dos
Normal file
@ -0,0 +1,17 @@
|
||||
#
|
||||
# File: makefile.dos
|
||||
# Author: Julian Smart
|
||||
# Created: 1998
|
||||
# Updated:
|
||||
#
|
||||
# Makefile : Builds 16-bit sample, VC++ 1.5
|
||||
# Use FINAL=1 argument to nmake to build final version with no debugging
|
||||
# info
|
||||
|
||||
WXDIR = $(WXWIN)
|
||||
|
||||
TARGET=life
|
||||
OBJECTS = $(TARGET).obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.msc
|
||||
|
16
samples/life/makefile.g95
Normal file
16
samples/life/makefile.g95
Normal file
@ -0,0 +1,16 @@
|
||||
#
|
||||
# File: makefile.g95
|
||||
# Author: Julian Smart
|
||||
# Created: 1999
|
||||
# Updated:
|
||||
# Copyright: (c) Julian Smart, 1999
|
||||
#
|
||||
# Makefile for wxWindows sample (Cygwin/Mingw32).
|
||||
|
||||
WXDIR = ../..
|
||||
|
||||
TARGET=life
|
||||
OBJECTS = $(TARGET).o
|
||||
|
||||
include $(WXDIR)/src/makeprog.g95
|
||||
|
18
samples/life/makefile.vc
Normal file
18
samples/life/makefile.vc
Normal file
@ -0,0 +1,18 @@
|
||||
#
|
||||
# File: makefile.vc
|
||||
# Author: Julian Smart
|
||||
# Created: 1999
|
||||
# Updated:
|
||||
# Copyright: (c) Julian Smart
|
||||
#
|
||||
# Makefile : Builds sample (VC++, WIN32)
|
||||
# Use FINAL=1 argument to nmake to build final version with no debug info.
|
||||
|
||||
# Set WXDIR for your system
|
||||
WXDIR = $(WXWIN)
|
||||
|
||||
PROGRAM=life
|
||||
OBJECTS = $(PROGRAM).obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.vc
|
||||
|
15
samples/life/makefile.wat
Normal file
15
samples/life/makefile.wat
Normal file
@ -0,0 +1,15 @@
|
||||
#
|
||||
# Makefile for WATCOM
|
||||
#
|
||||
# Created by Julian Smart, January 1999
|
||||
#
|
||||
#
|
||||
|
||||
WXDIR = $(%WXWIN)
|
||||
|
||||
PROGRAM = life
|
||||
OBJECTS = $(PROGRAM).obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.wat
|
||||
|
||||
|
BIN
samples/life/mondrian.ico
Normal file
BIN
samples/life/mondrian.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 766 B |
44
samples/life/mondrian.xpm
Normal file
44
samples/life/mondrian.xpm
Normal file
@ -0,0 +1,44 @@
|
||||
/* XPM */
|
||||
static char *mondrian_xpm[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"32 32 6 1",
|
||||
" c Black",
|
||||
". c Blue",
|
||||
"X c #00bf00",
|
||||
"o c Red",
|
||||
"O c Yellow",
|
||||
"+ c Gray100",
|
||||
/* pixels */
|
||||
" ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" "
|
||||
};
|
Loading…
Reference in New Issue
Block a user