Fixes mostly to do with painting

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8938 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Webster 2000-12-18 05:32:32 +00:00
parent 141ddc08d6
commit 5a56a532f2
2 changed files with 176 additions and 64 deletions

View File

@ -71,6 +71,10 @@ public:
,(unsigned char)(lColRGB >> 16) ,(unsigned char)(lColRGB >> 16)
); );
} }
void Set(const wxString& rsColour)
{
InitFromName(rsColour);
}
// //
// Accessors // Accessors

View File

@ -24,115 +24,223 @@ enum wxRegionContain {
}; };
// So far, for internal use only // So far, for internal use only
enum wxRegionOp { enum wxRegionOp { wxRGN_AND // Creates the intersection of the two combined regions.
wxRGN_AND, // Creates the intersection of the two combined regions. ,wxRGN_COPY // Creates a copy of the region identified by hrgnSrc1.
wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1. ,wxRGN_DIFF // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2. ,wxRGN_OR // Creates the union of two combined regions.
wxRGN_OR, // Creates the union of two combined regions. ,wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas. };
};
class WXDLLEXPORT wxRegion : public wxGDIObject { class WXDLLEXPORT wxRegion : public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxRegion); DECLARE_DYNAMIC_CLASS(wxRegion);
friend class WXDLLEXPORT wxRegionIterator; friend class WXDLLEXPORT wxRegionIterator;
public: public:
wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h); wxRegion( wxCoord x
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight); ,wxCoord y
wxRegion(const wxRect& rect); ,wxCoord vWidth
,wxCoord vHeight
);
wxRegion( const wxPoint& rTopLeft
,const wxPoint& rBottomRight
);
wxRegion(const wxRect& rRect);
wxRegion(WXHRGN hRegion); // Hangs on to this region wxRegion(WXHRGN hRegion); // Hangs on to this region
wxRegion(); wxRegion();
~wxRegion(); ~wxRegion();
//# Copying //
inline wxRegion(const wxRegion& r) // Copying
{ Ref(r); } //
inline wxRegion& operator = (const wxRegion& r) inline wxRegion(const wxRegion& rSrc)
{ Ref(r); return (*this); } { Ref(rSrc); }
inline wxRegion& operator = (const wxRegion& rSrc)
{ Ref(rSrc); return (*this); }
//# Modify region //
// Modify region
//
//
// Clear current region // Clear current region
void Clear(); //
void Clear(void);
//
// Union rectangle or region with this. // Union rectangle or region with this.
inline bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); } //
inline bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); } inline bool Union( wxCoord x
inline bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); } ,wxCoord y
,wxCoord vWidth
,wxCoord vHeight
)
{
return Combine( x
,y
,vWidth
,vHeight
,wxRGN_OR
);
}
inline bool Union( const wxRect& rRect) { return Combine(rRect, wxRGN_OR); }
inline bool Union(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_OR); }
//
// Intersect rectangle or region with this. // Intersect rectangle or region with this.
inline bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); } //
inline bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); } inline bool Intersect( wxCoord x
inline bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); } ,wxCoord y
,wxCoord vWidth
,wxCoord vHeight
)
{
return Combine( x
,y
,vWidth
,vHeight
,wxRGN_AND
);
}
inline bool Intersect(const wxRect& rRect) { return Combine(rRect, wxRGN_AND); }
inline bool Intersect(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_AND); }
//
// Subtract rectangle or region from this: // Subtract rectangle or region from this:
// Combines the parts of 'this' that are not part of the second region. // Combines the parts of 'this' that are not part of the second region.
inline bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); } //
inline bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); } inline bool Subtract( wxCoord x
inline bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); } ,wxCoord y
,wxCoord vWidth
,wxCoord vHeight
)
{
return Combine( x
,y
,vWidth
,vHeight
,wxRGN_DIFF
);
}
inline bool Subtract(const wxRect& rRect) { return Combine(rRect, wxRGN_DIFF); }
inline bool Subtract(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_DIFF); }
//
// XOR: the union of two combined regions except for any overlapping areas. // XOR: the union of two combined regions except for any overlapping areas.
inline bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); } //
inline bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); } inline bool Xor( wxCoord x
inline bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); } ,wxCoord y
,wxCoord vWidth
,wxCoord vHeight
)
{
return Combine( x
,y
,vWidth
,vHeight
,wxRGN_XOR
);
}
inline bool Xor(const wxRect& rRect) { return Combine(rRect, wxRGN_XOR); }
inline bool Xor(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_XOR); }
//# Information on region //
// Information on region
// Outer bounds of region // Outer bounds of region
void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const; //
wxRect GetBox() const ; void GetBox( wxCoord& rX
,wxCoord& rY
,wxCoord& rWidth
,wxCoord& rHeight
) const;
wxRect GetBox(void) const;
//
// Is region empty? // Is region empty?
bool Empty() const; //
bool Empty(void) const;
inline bool IsEmpty() const { return Empty(); } inline bool IsEmpty() const { return Empty(); }
//# Tests //
// Tests
// Does the region contain the point (x,y)? // Does the region contain the point (x,y)?
wxRegionContain Contains(wxCoord x, wxCoord y) const; //
wxRegionContain Contains( wxCoord lX
,wxCoord lY
) const;
//
// Does the region contain the point pt? // Does the region contain the point pt?
wxRegionContain Contains(const wxPoint& pt) const; //
wxRegionContain Contains(const wxPoint& rPoint) const;
//
// Does the region contain the rectangle (x, y, w, h)? // Does the region contain the rectangle (x, y, w, h)?
wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const; //
wxRegionContain Contains( wxCoord x
,wxCoord y
,wxCoord lWidth
,wxCoord lHeight
) const;
//
// Does the region contain the rectangle rect? // Does the region contain the rectangle rect?
wxRegionContain Contains(const wxRect& rect) const; //
wxRegionContain Contains(const wxRect& rRect) const;
// Internal //
bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op); // Internal
bool Combine(const wxRegion& region, wxRegionOp op); //
bool Combine(const wxRect& rect, wxRegionOp op); bool Combine( wxCoord x
,wxCoord y
,wxCoord vWidth
,wxCoord vHeight
,wxRegionOp eOp
);
bool Combine( const wxRegion& rRegion
,wxRegionOp eOp
);
bool Combine( const wxRect& rRect
,wxRegionOp eOp
);
//
// Get internal region handle // Get internal region handle
WXHRGN GetHRGN() const; //
}; WXHRGN GetHRGN(void) const;
void SetPS(HPS hPS);
}; // end of CLASS wxRegion
class WXDLLEXPORT wxRegionIterator : public wxObject { class WXDLLEXPORT wxRegionIterator : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxRegionIterator); DECLARE_DYNAMIC_CLASS(wxRegionIterator);
public: public:
wxRegionIterator(); wxRegionIterator();
wxRegionIterator(const wxRegion& region); wxRegionIterator(const wxRegion& rRegion);
~wxRegionIterator(); ~wxRegionIterator();
void Reset() { m_current = 0; } void Reset(void) { m_lCurrent = 0; }
void Reset(const wxRegion& region); void Reset(const wxRegion& rRegion);
operator bool () const { return m_current < m_numRects; } operator bool (void) const { return m_lCurrent < m_lNumRects; }
bool HaveRects() const { return m_current < m_numRects; } bool HaveRects(void) const { return m_lCurrent < m_lNumRects; }
void operator ++ (); void operator ++ (void);
void operator ++ (int); void operator ++ (int);
wxCoord GetX() const; wxCoord GetX(void) const;
wxCoord GetY() const; wxCoord GetY(void) const;
wxCoord GetW() const; wxCoord GetW(void) const;
wxCoord GetWidth() const { return GetW(); } wxCoord GetWidth(void) const { return GetW(); }
wxCoord GetH() const; wxCoord GetH(void) const;
wxCoord GetHeight() const { return GetH(); } wxCoord GetHeight(void) const { return GetH(); }
wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); } wxRect GetRect(void) const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
private: private:
long m_current; long m_lCurrent;
long m_numRects; long m_lNumRects;
wxRegion m_region; wxRegion m_vRegion;
wxRect* m_rects; wxRect* m_pRects;
}; }; // end of wxRegionIterator
#endif #endif
// _WX_REGION_H_ // _WX_REGION_H_