Fixes mostly to do with painting
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8938 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -71,6 +71,10 @@ public:
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,(unsigned char)(lColRGB >> 16)
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,(unsigned char)(lColRGB >> 16)
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);
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);
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}
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}
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void Set(const wxString& rsColour)
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{
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InitFromName(rsColour);
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}
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//
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//
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// Accessors
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// Accessors
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@ -24,115 +24,223 @@ enum wxRegionContain {
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};
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};
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// So far, for internal use only
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// So far, for internal use only
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enum wxRegionOp {
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enum wxRegionOp { wxRGN_AND // Creates the intersection of the two combined regions.
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wxRGN_AND, // Creates the intersection of the two combined regions.
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,wxRGN_COPY // Creates a copy of the region identified by hrgnSrc1.
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wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
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,wxRGN_DIFF // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
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wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
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,wxRGN_OR // Creates the union of two combined regions.
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wxRGN_OR, // Creates the union of two combined regions.
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,wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
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wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
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};
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};
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class WXDLLEXPORT wxRegion : public wxGDIObject {
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class WXDLLEXPORT wxRegion : public wxGDIObject
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{
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DECLARE_DYNAMIC_CLASS(wxRegion);
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DECLARE_DYNAMIC_CLASS(wxRegion);
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friend class WXDLLEXPORT wxRegionIterator;
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friend class WXDLLEXPORT wxRegionIterator;
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public:
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public:
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wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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wxRegion( wxCoord x
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wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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,wxCoord y
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wxRegion(const wxRect& rect);
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,wxCoord vWidth
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,wxCoord vHeight
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);
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wxRegion( const wxPoint& rTopLeft
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,const wxPoint& rBottomRight
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);
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wxRegion(const wxRect& rRect);
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wxRegion(WXHRGN hRegion); // Hangs on to this region
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wxRegion(WXHRGN hRegion); // Hangs on to this region
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wxRegion();
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wxRegion();
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~wxRegion();
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~wxRegion();
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//# Copying
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//
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inline wxRegion(const wxRegion& r)
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// Copying
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{ Ref(r); }
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//
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inline wxRegion& operator = (const wxRegion& r)
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inline wxRegion(const wxRegion& rSrc)
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{ Ref(r); return (*this); }
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{ Ref(rSrc); }
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inline wxRegion& operator = (const wxRegion& rSrc)
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{ Ref(rSrc); return (*this); }
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//# Modify region
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//
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// Modify region
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//
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//
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// Clear current region
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// Clear current region
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void Clear();
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//
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void Clear(void);
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//
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// Union rectangle or region with this.
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// Union rectangle or region with this.
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inline bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); }
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//
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inline bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
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inline bool Union( wxCoord x
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inline bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
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,wxCoord y
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,wxCoord vWidth
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,wxCoord vHeight
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)
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{
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return Combine( x
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,y
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,vWidth
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,vHeight
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,wxRGN_OR
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);
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}
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inline bool Union( const wxRect& rRect) { return Combine(rRect, wxRGN_OR); }
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inline bool Union(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_OR); }
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//
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// Intersect rectangle or region with this.
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// Intersect rectangle or region with this.
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inline bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); }
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//
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inline bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); }
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inline bool Intersect( wxCoord x
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inline bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); }
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,wxCoord y
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,wxCoord vWidth
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,wxCoord vHeight
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)
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{
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return Combine( x
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,y
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,vWidth
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,vHeight
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,wxRGN_AND
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);
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}
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inline bool Intersect(const wxRect& rRect) { return Combine(rRect, wxRGN_AND); }
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inline bool Intersect(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_AND); }
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//
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// Subtract rectangle or region from this:
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// Subtract rectangle or region from this:
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// Combines the parts of 'this' that are not part of the second region.
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// Combines the parts of 'this' that are not part of the second region.
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inline bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); }
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//
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inline bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
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inline bool Subtract( wxCoord x
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inline bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
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,wxCoord y
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,wxCoord vWidth
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,wxCoord vHeight
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)
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{
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return Combine( x
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,y
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,vWidth
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,vHeight
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,wxRGN_DIFF
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);
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}
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inline bool Subtract(const wxRect& rRect) { return Combine(rRect, wxRGN_DIFF); }
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inline bool Subtract(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_DIFF); }
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//
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// XOR: the union of two combined regions except for any overlapping areas.
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// XOR: the union of two combined regions except for any overlapping areas.
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inline bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); }
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//
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inline bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
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inline bool Xor( wxCoord x
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inline bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
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,wxCoord y
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,wxCoord vWidth
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,wxCoord vHeight
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)
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{
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return Combine( x
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,y
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,vWidth
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,vHeight
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,wxRGN_XOR
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);
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}
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inline bool Xor(const wxRect& rRect) { return Combine(rRect, wxRGN_XOR); }
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inline bool Xor(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_XOR); }
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//# Information on region
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//
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// Information on region
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// Outer bounds of region
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// Outer bounds of region
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void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
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//
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wxRect GetBox() const ;
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void GetBox( wxCoord& rX
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,wxCoord& rY
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,wxCoord& rWidth
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,wxCoord& rHeight
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) const;
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wxRect GetBox(void) const;
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//
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// Is region empty?
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// Is region empty?
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bool Empty() const;
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//
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bool Empty(void) const;
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inline bool IsEmpty() const { return Empty(); }
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inline bool IsEmpty() const { return Empty(); }
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//# Tests
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//
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// Tests
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// Does the region contain the point (x,y)?
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// Does the region contain the point (x,y)?
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wxRegionContain Contains(wxCoord x, wxCoord y) const;
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//
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wxRegionContain Contains( wxCoord lX
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,wxCoord lY
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) const;
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//
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// Does the region contain the point pt?
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// Does the region contain the point pt?
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wxRegionContain Contains(const wxPoint& pt) const;
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//
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wxRegionContain Contains(const wxPoint& rPoint) const;
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//
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// Does the region contain the rectangle (x, y, w, h)?
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// Does the region contain the rectangle (x, y, w, h)?
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wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
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//
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wxRegionContain Contains( wxCoord x
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,wxCoord y
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,wxCoord lWidth
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,wxCoord lHeight
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) const;
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//
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// Does the region contain the rectangle rect?
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// Does the region contain the rectangle rect?
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wxRegionContain Contains(const wxRect& rect) const;
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//
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wxRegionContain Contains(const wxRect& rRect) const;
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// Internal
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//
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bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
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// Internal
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bool Combine(const wxRegion& region, wxRegionOp op);
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//
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bool Combine(const wxRect& rect, wxRegionOp op);
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bool Combine( wxCoord x
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,wxCoord y
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,wxCoord vWidth
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,wxCoord vHeight
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,wxRegionOp eOp
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);
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bool Combine( const wxRegion& rRegion
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,wxRegionOp eOp
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);
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bool Combine( const wxRect& rRect
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,wxRegionOp eOp
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);
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//
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// Get internal region handle
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// Get internal region handle
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WXHRGN GetHRGN() const;
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//
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};
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WXHRGN GetHRGN(void) const;
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void SetPS(HPS hPS);
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}; // end of CLASS wxRegion
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class WXDLLEXPORT wxRegionIterator : public wxObject {
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class WXDLLEXPORT wxRegionIterator : public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxRegionIterator);
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DECLARE_DYNAMIC_CLASS(wxRegionIterator);
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public:
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public:
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wxRegionIterator();
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wxRegionIterator();
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wxRegionIterator(const wxRegion& region);
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wxRegionIterator(const wxRegion& rRegion);
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~wxRegionIterator();
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~wxRegionIterator();
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void Reset() { m_current = 0; }
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void Reset(void) { m_lCurrent = 0; }
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void Reset(const wxRegion& region);
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void Reset(const wxRegion& rRegion);
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operator bool () const { return m_current < m_numRects; }
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operator bool (void) const { return m_lCurrent < m_lNumRects; }
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bool HaveRects() const { return m_current < m_numRects; }
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bool HaveRects(void) const { return m_lCurrent < m_lNumRects; }
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void operator ++ ();
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void operator ++ (void);
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void operator ++ (int);
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void operator ++ (int);
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wxCoord GetX() const;
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wxCoord GetX(void) const;
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wxCoord GetY() const;
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wxCoord GetY(void) const;
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wxCoord GetW() const;
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wxCoord GetW(void) const;
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wxCoord GetWidth() const { return GetW(); }
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wxCoord GetWidth(void) const { return GetW(); }
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wxCoord GetH() const;
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wxCoord GetH(void) const;
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wxCoord GetHeight() const { return GetH(); }
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wxCoord GetHeight(void) const { return GetH(); }
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wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
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wxRect GetRect(void) const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
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private:
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private:
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long m_current;
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long m_lCurrent;
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long m_numRects;
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long m_lNumRects;
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wxRegion m_region;
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wxRegion m_vRegion;
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wxRect* m_rects;
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wxRect* m_pRects;
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};
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}; // end of wxRegionIterator
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#endif
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#endif
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// _WX_REGION_H_
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// _WX_REGION_H_
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