fixes to toolbar, seems to work
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14430 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -129,11 +129,12 @@ private:
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wxCoord m_maxWidth,
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m_maxHeight;
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// the current tool or NULL
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// the tool over which the mouse currently is or NULL
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wxToolBarToolBase *m_toolCurrent;
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// the currently pressed tool or NULL
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wxToolBarToolBase *m_toolPressed;
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// the tool which currently has the mouse capture (i.e. the one user is
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// pressing) or NULL
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wxToolBarTool *m_toolPressed;
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DECLARE_DYNAMIC_CLASS(wxToolBar)
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};
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@ -74,9 +74,7 @@ bool wxToolBarToolBase::Enable(bool enable)
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bool wxToolBarToolBase::Toggle(bool toggle)
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{
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// wxUniv toolbar toggles even non-checkable tools temporarily - should we
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// change the code there or just allow doing it?
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//wxASSERT_MSG( m_isToggle, _T("can't toggle this tool") );
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wxASSERT_MSG( m_isToggle, _T("can't toggle this tool") );
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if ( m_toggled == toggle )
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return FALSE;
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@ -67,12 +67,30 @@ public:
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// no position yet
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m_x =
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m_y = -1;
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// not pressed yet
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m_isInverted = FALSE;
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}
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// is this tool pressed, even temporarily? (this is different from being
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// permanently toggled which is what IsToggled() returns)
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bool IsPressed() const
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{ return CanBeToggled() ? IsToggled() != m_isInverted : m_isInverted; }
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// are we temporarily pressed/unpressed?
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bool IsInverted() const { return m_isInverted; }
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// press the tool temporarily by inverting its toggle state
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void Invert() { m_isInverted = !m_isInverted; }
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public:
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// the tool position (the size is known by the toolbar itself)
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int m_x,
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m_y;
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private:
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// TRUE if the tool is pressed
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bool m_isInverted;
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};
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// ============================================================================
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@ -96,7 +114,7 @@ void wxToolBar::Init()
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m_maxWidth =
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m_maxHeight = 0;
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m_toolPressed =
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m_toolPressed = NULL;
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m_toolCurrent = NULL;
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wxRenderer *renderer = GetRenderer();
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@ -467,7 +485,10 @@ void wxToolBar::DoDraw(wxControlRenderer *renderer)
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flags |= wxCONTROL_DISABLED;
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}
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if ( tool->IsToggled() )
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if ( tool == m_toolPressed )
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flags |= wxCONTROL_FOCUSED;
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if ( ((wxToolBarTool *)tool)->IsPressed() )
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flags |= wxCONTROL_PRESSED;
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wxString label;
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@ -491,43 +512,35 @@ void wxToolBar::Press()
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{
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wxCHECK_RET( m_toolCurrent, _T("no tool to press?") );
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m_toolPressed = m_toolCurrent;
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if ( !m_toolPressed->IsToggled() )
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{
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m_toolPressed->Toggle(TRUE);
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// this is the tool whose state is going to change
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m_toolPressed = (wxToolBarTool *)m_toolCurrent;
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RefreshTool(m_toolPressed);
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}
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// we must toggle it regardless of whether it is a checkable tool or not,
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// so use Invert() and not Toggle() here
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m_toolPressed->Invert();
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RefreshTool(m_toolPressed);
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}
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void wxToolBar::Release()
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{
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wxCHECK_RET( m_toolPressed, _T("no tool to release?") );
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if ( m_toolPressed->IsToggled() )
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{
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m_toolPressed->Toggle(FALSE);
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wxASSERT_MSG( m_toolPressed->IsInverted(), _T("release unpressed button?") );
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RefreshTool(m_toolPressed);
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m_toolPressed->Invert();
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m_toolPressed = NULL;
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}
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RefreshTool(m_toolPressed);
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// we're going to lose the mouse capture
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m_toolPressed = NULL;
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}
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void wxToolBar::Toggle()
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{
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wxCHECK_RET( m_toolPressed, _T("no tool to toggle?") );
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// the togglable tools should keep their state when the mouse is released
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if ( !m_toolPressed->CanBeToggled() )
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{
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m_toolPressed->Toggle();
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}
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RefreshTool(m_toolPressed);
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m_toolCurrent = m_toolPressed;
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m_toolPressed = NULL;
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Release();
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Click();
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}
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@ -536,7 +549,21 @@ void wxToolBar::Click()
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{
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wxCHECK_RET( m_toolCurrent, _T("no tool to click?") );
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OnLeftClick(m_toolCurrent->GetId(), m_toolCurrent->IsToggled());
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bool isToggled;
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if ( m_toolCurrent->CanBeToggled() )
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{
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m_toolCurrent->Toggle();
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RefreshTool(m_toolCurrent);
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isToggled = m_toolCurrent->IsToggled();
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}
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else // simple non-checkable tool
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{
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isToggled = FALSE;
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}
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OnLeftClick(m_toolCurrent->GetId(), isToggled);
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}
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bool wxToolBar::PerformAction(const wxControlAction& action,
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