use WXDLLIMPEXP_GL instead of WXDLLEXPORT (which is for core, not gl, library)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47195 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2007-07-06 15:40:45 +00:00
parent c2d122aa7d
commit 5a83f42b3a
2 changed files with 4 additions and 4 deletions

View File

@ -18,7 +18,7 @@
// wxGLCanvas
//---------------------------------------------------------------------------
class WXDLLEXPORT wxGLCanvas : public wxGLCanvasX11
class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasX11
{
public:
wxGLCanvas(wxWindow *parent,

View File

@ -17,7 +17,7 @@
// wxGLContext
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxGLContext : public wxGLContextBase
class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
{
public:
wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
@ -38,7 +38,7 @@ private:
// wxGLCanvasX11
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxGLCanvasX11 : public wxGLCanvasBase
class WXDLLIMPEXP_GL wxGLCanvasX11 : public wxGLCanvasBase
{
public:
// initialization and dtor
@ -129,7 +129,7 @@ private:
// this is used in wx/glcanvas.h, prevent it from defining a generic wxGLApp
#define wxGL_APP_DEFINED
class wxGLApp : public wxGLAppBase
class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase
{
public:
wxGLApp();