Don't generate wxEVT_CHAR_HOOK events while the mouse is captured.
This prevents the parent TLW from interfering with the keyboard handling of the window that captured the mouse which very often needs Escape for itself to cancel the capture. In particular, this fixes the problems with Escape closing the entire dialog containing the controls instead of closing just the combobox drop down or a popup menu in wxMSW. Also modify wxGTK for consistency and update the documentation. Closes #12952. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67191 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -195,6 +195,10 @@ Changes in behaviour not resulting in compilation errors, please read this!
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release so you are strongly encouraged to upgrade your code to stop relying
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on this behaviour.
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- wxEVT_CHAR_HOOK events are not generated any more if the mouse is captured to
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prevent the parent wxTopLevelWindow from interfering with the keyboard
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handling of the window that captured the mouse.
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Changes in behaviour which may result in compilation errors
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-----------------------------------------------------------
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@ -1310,8 +1310,11 @@ enum wxKeyCategoryFlags
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keyboard events are generated giving the parent window the opportunity
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to intercept all the keyboard entry. If the event is handled, i.e. the
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handler doesn't call wxEvent::Skip(), no further keyboard events are
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generated. Notice that this event is currently not generated by
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wxOSX/Cocoa port.
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generated. Notice that this event is not generated when the mouse is
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captured as it is considered that the window which has the capture
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should receive all the keyboard events too without allowing its parent
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wxTopLevelWindow to interfere with their processing. Also please note
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that currently this event is not generated by wxOSX/Cocoa port.
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@endEventTable
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@see wxKeyboardState
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@ -884,17 +884,21 @@ bool
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SendCharHookAndCharEvents(const wxKeyEvent& event, wxWindow *win)
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{
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// wxEVT_CHAR_HOOK must be sent to the top level parent window to allow it
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// to handle key events in all of its children.
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wxWindow * const parent = wxGetTopLevelParent(win);
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if ( parent )
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// to handle key events in all of its children unless the mouse is captured
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// in which case we consider that the keyboard should be "captured" too.
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if ( !g_captureWindow )
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{
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// We need to make a copy of the event object because it is
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// modified while it's handled, notably its WasProcessed() flag
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// is set after it had been processed once.
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wxKeyEvent eventCharHook(event);
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eventCharHook.SetEventType(wxEVT_CHAR_HOOK);
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if ( parent->HandleWindowEvent(eventCharHook) )
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return true;
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wxWindow * const parent = wxGetTopLevelParent(win);
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if ( parent )
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{
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// We need to make a copy of the event object because it is
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// modified while it's handled, notably its WasProcessed() flag
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// is set after it had been processed once.
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wxKeyEvent eventCharHook(event);
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eventCharHook.SetEventType(wxEVT_CHAR_HOOK);
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if ( parent->HandleWindowEvent(eventCharHook) )
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return true;
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}
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}
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// As above, make a copy of the event first.
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@ -6521,7 +6521,13 @@ wxKeyboardHook(int nCode, WORD wParam, DWORD lParam)
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// Don't intercept keyboard entry (notably Escape) if a modal window
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// (not managed by wx, e.g. IME one) is currently opened as more often
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// than not it needs all the keys for itself.
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if ( !gs_modalEntryWindowCount )
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//
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// Also don't catch it if a window currently captures the mouse as
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// Escape is normally used to release the mouse capture and if you
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// really need to catch all the keys in the window that has mouse
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// capture it can be easily done in its own EVT_CHAR handler as it is
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// certain to have focus while it has the capture.
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if ( !gs_modalEntryWindowCount && !::GetCapture() )
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{
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if ( id != WXK_NONE
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#if wxUSE_UNICODE
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