Fix VC6 compilation of wxRichTextTable code.
In addition to breaking VC6 build, the code also rather strangely declared "row" inside a for loop first and then declared it in the function scope. Leave just the second declaration. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74313 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -9397,7 +9397,8 @@ void ExpandCellsWithRowspan(const wxRichTextTable* table, int paddingY, int& bot
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const int colCount = table->GetColumnCount();
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wxArrayInt rowTops;
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rowTops.Add(0, rowCount+1);
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for (int row = 0; row < rowCount; ++row)
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int row;
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for (row = 0; row < rowCount; ++row)
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{
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for (int column = 0; column < colCount; ++column)
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{
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@ -9413,10 +9414,9 @@ void ExpandCellsWithRowspan(const wxRichTextTable* table, int paddingY, int& bot
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bool needsRelay = false;
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int row, col;
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for (row = 0; row < rowCount-1; ++row) // -1 as the bottom row can't rowspan
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{
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for (col = 0; col < colCount; ++col)
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for (int col = 0; col < colCount; ++col)
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{
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wxRichTextCell* cell = table->GetCell(row, col);
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if (cell && cell->IsShown())
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@ -9473,7 +9473,7 @@ void ExpandCellsWithRowspan(const wxRichTextTable* table, int paddingY, int& bot
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// There were overflowing rowspanning cells, so layout yet again to make the increased row depths show
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for (row = 0; row < rowCount; ++row)
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{
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for (col = 0; col < colCount; ++col)
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for (int col = 0; col < colCount; ++col)
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{
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wxRichTextCell* cell = table->GetCell(row, col);
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if (cell && cell->IsShown())
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