made wxCondition::Signal() queue the signals generated while there were no waiters and documented this behaviour
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13956 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -11,8 +11,63 @@ perfect because in this particular case it would be much better to just
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\helpref{Wait()}{wxthreadwait} for the worker thread, but if there are several
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worker threads it already makes much more sense).
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Once the thread(s) are signaled, the condition then resets to the not
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signaled state, ready to fire again.
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Note that a call to \helpref{Signal()}{wxconditionsignal} may happen before the
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other thread calls \helpref{Wait()}{wxconditionwait} but, in marked contrast
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with the pthread conditions, this will still work as the missed signals are
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queued and \helpref{Wait()}{wxconditionwait} simply returns immediately if
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there are ny pending signals.
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However, the calls to \helpref{Broadcast()}{wxconditionbroadcast} are {\bf not}
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queued and so it will only wake up the threads already waiting on the
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condition. Accordingly, you will probably want to use a mutex to ensure that
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the thread(s) you want to be waken up have indeed started to wait before
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calling \helpref{Broadcast()}{wxconditionbroadcast}.
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\wxheading{Example}
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This example shows how a main thread may launch a worker thread and wait until
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it starts running:
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\begin{verbatim}
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class MyWaitingThread : public wxThread
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{
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public:
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MyWaitingThread(wxCondition *condition)
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{
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m_condition = condition;
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Create();
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}
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virtual ExitCode Entry()
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{
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// let the main thread know that we started running
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m_condition->Signal();
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... do our job ...
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return 0;
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}
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private:
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wxCondition *m_condition;
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};
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int main()
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{
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wxCondition condition;
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MyWaitingThread *thread - new MyWaitingThread(&condition);
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thread->Run();
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// wait until the thread really starts running
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condition.Wait();
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...
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return 0;
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}
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\end{verbatim}
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\wxheading{Derived from}
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@ -1117,8 +1117,11 @@ WX_DECLARE_HASH_MAP( short, unsigned, wxIntegerHash, wxIntegerEqual,
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myTestHashMap3 );
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WX_DECLARE_HASH_MAP( unsigned short, unsigned, wxIntegerHash, wxIntegerEqual,
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myTestHashMap4 );
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WX_DECLARE_HASH_MAP( wxString, wxString, wxStringHash, wxStringEqual,
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myStringHashMap );
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// same as:
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// WX_DECLARE_HASH_MAP( wxString, wxString, wxStringHash, wxStringEqual,
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// myStringHashMap );
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WX_DECLARE_STRING_HASH_MAP(wxString, myStringHashMap);
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typedef myStringHashMap::iterator Itor;
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@ -1237,7 +1240,7 @@ static void TestHashMap()
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printf("*** Finished testing wxHashMap ***\n");
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}
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#endif TEST_HASHMAP
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#endif // TEST_HASHMAP
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// ----------------------------------------------------------------------------
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// wxList
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@ -4790,7 +4793,7 @@ static void TestThreadConditions()
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condition.GetId(), gs_cond.GetId());
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// create and launch threads
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MyWaitingThread *threads[5];
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MyWaitingThread *threads[10];
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size_t n;
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for ( n = 0; n < WXSIZEOF(threads); n++ )
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@ -4823,13 +4826,15 @@ static void TestThreadConditions()
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wxThread::Sleep(500);
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#if 0
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#if 1
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// now wake one of them up
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printf("Main thread: about to signal the condition.\n");
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fflush(stdout);
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condition.Signal();
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#endif
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wxThread::Sleep(200);
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// wake all the (remaining) threads up, so that they can exit
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printf("Main thread: about to broadcast the condition.\n");
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fflush(stdout);
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@ -367,39 +367,24 @@ public:
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void Signal(bool all = FALSE);
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private:
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// the number of Signal() calls queued
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//
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// changed by Signal(), accessed by Wait()
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//
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// protected by m_mutexSignalCount
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size_t m_nSignalsMissed;
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// the number of Signal() calls we "missed", i.e. which were done while
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// there were no threads to wait for them
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size_t m_nQueuedSignals;
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// protects access to m_nSignalsMissed
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pthread_mutex_t m_mutexSignalCount;
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// serializes Broadcast() and/or Signal() calls
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//
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// TODO: I'm not sure if this is really needed but it shouldn't harm
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// neither (except for efficiency condierations). However MSW doesn't
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// do this so maybe we shouldn't do it here neither? (VZ)
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pthread_mutex_t m_mutexSignal;
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// a condition variable must be always used with a mutex and so we maintain
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// a list of mutexes - one for each thread that calls Wait().
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//
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// access to this list must be protected by m_mutexListContents
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wxMutexList m_mutexes;
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// counts all pending waiters
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size_t m_nWaiters;
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// the condition itself
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pthread_cond_t m_condition;
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// protects all accesses to m_mutexes list
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pthread_mutex_t m_mutexListContents;
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// the mutex used with the conditon: it also protects the counters above
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pthread_mutex_t m_mutex;
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};
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wxConditionInternal::wxConditionInternal()
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{
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m_nSignalsMissed = 0;
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m_nQueuedSignals =
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m_nWaiters = 0;
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if ( pthread_cond_init(&m_condition, (pthread_condattr_t *)NULL) != 0 )
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{
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@ -407,9 +392,7 @@ wxConditionInternal::wxConditionInternal()
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wxFAIL_MSG( _T("pthread_cond_init() failed") );
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}
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if ( pthread_mutex_init(&m_mutexSignalCount, NULL) != 0 ||
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pthread_mutex_init(&m_mutexListContents, NULL) != 0 ||
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pthread_mutex_init(&m_mutexSignal, NULL) != 0 )
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if ( pthread_mutex_init(&m_mutex, NULL) != 0 )
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{
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// neither this
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wxFAIL_MSG( _T("wxCondition: pthread_mutex_init() failed") );
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@ -424,13 +407,7 @@ wxConditionInternal::~wxConditionInternal()
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"threads are probably still waiting on it?)"));
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}
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// the list of waiters mutexes must be empty by now
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wxASSERT_MSG( !m_mutexes.GetFirst(),
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_T("deleting condition someone is still waiting on?") );
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if ( pthread_mutex_destroy( &m_mutexSignalCount ) != 0 ||
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pthread_mutex_destroy( &m_mutexListContents ) != 0 ||
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pthread_mutex_destroy( &m_mutexSignal ) != 0 )
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if ( pthread_mutex_destroy( &m_mutex ) != 0 )
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{
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wxLogDebug(_T("Failed to destroy mutex (it is probably locked)"));
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}
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@ -438,53 +415,30 @@ wxConditionInternal::~wxConditionInternal()
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bool wxConditionInternal::Wait(const timespec* ts)
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{
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MutexLock lock(m_mutex);
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if ( m_nQueuedSignals )
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{
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m_nQueuedSignals--;
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wxLogTrace(TRACE_THREADS,
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_T("wxCondition(%08x)::Wait: about to lock missed signal counter"),
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_T("wxCondition(%08x)::Wait(): Has been signaled before"),
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this);
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MutexLock lock(m_mutexSignalCount);
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if ( m_nSignalsMissed )
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{
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// the condition was signaled before we started to wait, just
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// decrease the number of queued signals and return
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m_nSignalsMissed--;
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wxLogTrace(TRACE_THREADS,
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_T("wxCondition(%08x)::Wait: not waiting at all, count = %u"),
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this, m_nSignalsMissed);
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return TRUE;
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}
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return TRUE;
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}
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// we need to really wait, create a new mutex for this
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pthread_mutex_t *mutex = new pthread_mutex_t;
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if ( pthread_mutex_init(mutex, (pthread_mutexattr_t *)NULL) != 0 )
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{
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// not supposed to happen
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wxFAIL_MSG( _T("pthread_mutex_init() failed when starting waiting") );
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}
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// lock the mutex before starting to wait on it
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pthread_mutex_lock(mutex);
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// lock the list before modifying it
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wxMutexList::Node *mutexNode;
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{
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MutexLock lockList(m_mutexListContents);
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mutexNode = m_mutexes.Append(mutex);
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}
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// there are no queued signals, so start really waiting
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m_nWaiters++;
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// calling wait function below unlocks the mutex and Signal() or
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// Broadcast() will be able to continue to run now if they were
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// blocking for it in the loop locking all mutexes)
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wxLogTrace(TRACE_THREADS,
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_T("wxCondition(%08x)::Wait(): starting to wait"), this);
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int err = ts ? pthread_cond_timedwait(&m_condition, mutex, ts)
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: pthread_cond_wait(&m_condition, mutex);
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int err = ts ? pthread_cond_timedwait(&m_condition, &m_mutex, ts)
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: pthread_cond_wait(&m_condition, &m_mutex);
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switch ( err )
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{
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case 0:
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@ -499,67 +453,31 @@ bool wxConditionInternal::Wait(const timespec* ts)
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case ETIMEDOUT:
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case EINTR:
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// The condition has not been signaled, so we have to
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// decrement the counter manually
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--m_nWaiters;
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// wait interrupted or timeout elapsed
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wxLogTrace(TRACE_THREADS,
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_T("wxCondition(%08x)::Wait(): timeout/intr"), this);
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}
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// delete the mutex we had used for waiting
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{
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MutexLock lock(m_mutexListContents);
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pthread_mutex_t *m = mutexNode->GetData();
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pthread_mutex_unlock(m);
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pthread_mutex_destroy(m);
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delete m;
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m_mutexes.DeleteNode(mutexNode);
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}
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return err == 0;
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}
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void wxConditionInternal::Signal(bool all)
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{
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// make sure that only one Signal() or Broadcast() is in progress
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MutexLock lock(m_mutexSignal);
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// this mutex has to be locked as well, so that during the entire Signal()
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// call, no new Wait() is going to wreak havoc (it will block in the very
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// beginning on this mutex instead)
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MutexLock lockSignalCount(m_mutexSignalCount);
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wxLogTrace(TRACE_THREADS,
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_T("wxCondition(%08x)::Signal(): got signal count mutex"),
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this);
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MutexLock lock(m_mutex);
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// Are there any waiters?
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if ( m_nWaiters == 0 )
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{
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MutexLock lockList(m_mutexListContents);
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// No, there are not, so don't signal but keep in mind for the next
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// Wait()
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m_nQueuedSignals++;
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if ( !m_mutexes.GetFirst() )
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{
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// nobody is waiting for us, just remember that the condition was
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// signaled and don't do anything else for now
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m_nSignalsMissed++;
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wxLogTrace(TRACE_THREADS,
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_T("wxCondition(%08x)::Signal(): no waiters, count = %u"),
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this, m_nSignalsMissed);
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return;
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}
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}
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wxLogTrace(TRACE_THREADS,
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_T("wxCondition(%08x)::Signal(): acquiring all mutexes"), this);
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// All mutexes on the list have to be locked. This means that execution of
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// Signal() goes on as soon as all pending Wait() calls have called
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// pthread_cond_wait() (where the mutex gets unlocked internally)
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wxMutexList::Node *node;
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for ( node = m_mutexes.GetFirst(); node; node = node->GetNext() )
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{
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pthread_mutex_lock(node->GetData());
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return;
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}
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// now we can finally signal it
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@ -568,21 +486,21 @@ void wxConditionInternal::Signal(bool all)
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int err = all ? pthread_cond_broadcast(&m_condition)
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: pthread_cond_signal(&m_condition);
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if ( all )
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{
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m_nWaiters = 0;
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}
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else
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{
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--m_nWaiters;
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}
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if ( err )
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{
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// shouldn't ever happen
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wxFAIL_MSG(_T("pthread_cond_{broadcast|signal}() failed"));
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}
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// unlock all mutexes so that the threads blocking in their Wait()s could
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// continue running
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for ( node = m_mutexes.GetFirst(); node; node = node->GetNext() )
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{
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pthread_mutex_unlock(node->GetData());
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}
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wxLogTrace(TRACE_THREADS,
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_T("wxCondition(%08x)::Signal(): exiting"), this);
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}
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// ----------------------------------------------------------------------------
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