I keep running into situations where the old small default window size

was expected, and odd initial layouts resulted, so let's leave only
TLWs at the new 400x250 default size, and give all other windows the
old 20x20 default.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26206 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn 2004-03-13 20:41:09 +00:00
parent 92094b0950
commit 66202a7ee6
4 changed files with 10 additions and 4 deletions

View File

@ -150,6 +150,12 @@ protected:
// send the iconize event, return TRUE if processed
bool SendIconizeEvent(bool iconized = TRUE);
// Get the default size for the new window if no explicit size given. If
// there are better default sizes then these can be changed, just as long
// as they are not too small for TLWs.
static int WidthDefault(int w) { return w == -1 ? 400 : w; }
static int HeightDefault(int h) { return h == -1 ? 250 : h; }
// the frame icon
wxIconBundle m_icons;

View File

@ -1060,8 +1060,8 @@ protected:
// Get the default size for the new window if no explicit size given. If
// there are better default sizes then these can be changed, just as long
// as they are not too small for TLWs.
static int WidthDefault(int w) { return w == -1 ? 400 : w; }
static int HeightDefault(int h) { return h == -1 ? 250 : h; }
static int WidthDefault(int w) { return w == -1 ? 20 : w; }
static int HeightDefault(int h) { return h == -1 ? 20 : h; }
// set the best size for the control if the default size was given:
// replaces the fields of size == -1 with the best values for them and

View File

@ -328,7 +328,7 @@ bool wxTopLevelWindowGTK::Create( wxWindow *parent,
// least for MSW compatibility)
wxSize size = sizeOrig;
size.x = WidthDefault(size.x);
size.y = WidthDefault(size.y);
size.y = HeightDefault(size.y);
wxTopLevelWindows.Append( this );

View File

@ -328,7 +328,7 @@ bool wxTopLevelWindowGTK::Create( wxWindow *parent,
// least for MSW compatibility)
wxSize size = sizeOrig;
size.x = WidthDefault(size.x);
size.y = WidthDefault(size.y);
size.y = HeightDefault(size.y);
wxTopLevelWindows.Append( this );