wxFrameManager::Render() now fires a new event, called wxEVT_AUI_RENDER, which allows all main window drawing operations to be overridden to provide custom drawing behavior
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40070 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -464,20 +464,25 @@ protected:
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virtual void ShowHint(const wxRect& rect);
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virtual void HideHint();
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public:
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// public events (which can be invoked externally)
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void OnRender(wxFrameManagerEvent& evt);
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void OnPaneButton(wxFrameManagerEvent& evt);
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protected:
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// events
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void OnPaint(wxPaintEvent& event);
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void OnEraseBackground(wxEraseEvent& event);
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void OnSize(wxSizeEvent& event);
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void OnSetCursor(wxSetCursorEvent& event);
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void OnLeftDown(wxMouseEvent& event);
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void OnLeftUp(wxMouseEvent& event);
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void OnMotion(wxMouseEvent& event);
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void OnLeaveWindow(wxMouseEvent& event);
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void OnPaneButton(wxFrameManagerEvent& event);
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void OnChildFocus(wxChildFocusEvent& event);
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void OnHintFadeTimer(wxTimerEvent& event);
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// protected events
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void OnPaint(wxPaintEvent& evt);
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void OnEraseBackground(wxEraseEvent& evt);
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void OnSize(wxSizeEvent& evt);
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void OnSetCursor(wxSetCursorEvent& evt);
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void OnLeftDown(wxMouseEvent& evt);
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void OnLeftUp(wxMouseEvent& evt);
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void OnMotion(wxMouseEvent& evt);
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void OnLeaveWindow(wxMouseEvent& evt);
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void OnChildFocus(wxChildFocusEvent& evt);
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void OnHintFadeTimer(wxTimerEvent& evt);
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protected:
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@ -533,6 +538,7 @@ public:
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button = 0;
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veto_flag = false;
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canveto_flag = true;
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dc = NULL;
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}
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#ifndef SWIG
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wxFrameManagerEvent(const wxFrameManagerEvent& c) : wxEvent(c)
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@ -541,14 +547,18 @@ public:
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button = c.button;
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veto_flag = c.veto_flag;
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canveto_flag = c.canveto_flag;
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dc = c.dc;
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}
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#endif
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wxEvent *Clone() const { return new wxFrameManagerEvent(*this); }
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void SetPane(wxPaneInfo* p) { pane = p; }
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void SetButton(int b) { button = b; }
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void SetDC(wxDC* pdc) { dc = pdc; }
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wxPaneInfo* GetPane() { return pane; }
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int GetButton() { return button; }
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wxDC* GetDC() { return dc; }
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void Veto(bool veto = true) { veto_flag = veto; }
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bool GetVeto() const { return veto_flag; }
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@ -560,6 +570,7 @@ public:
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int button;
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bool veto_flag;
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bool canveto_flag;
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wxDC* dc;
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#ifndef SWIG
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private:
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@ -676,6 +687,7 @@ public:
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BEGIN_DECLARE_EVENT_TYPES()
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DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANEBUTTON, 0)
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DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANECLOSE, 0)
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DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_RENDER, 0)
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END_DECLARE_EVENT_TYPES()
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typedef void (wxEvtHandler::*wxFrameManagerEventFunction)(wxFrameManagerEvent&);
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@ -687,15 +699,19 @@ typedef void (wxEvtHandler::*wxFrameManagerEventFunction)(wxFrameManagerEvent&);
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wx__DECLARE_EVT0(wxEVT_AUI_PANEBUTTON, wxFrameManagerEventHandler(func))
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#define EVT_AUI_PANECLOSE(func) \
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wx__DECLARE_EVT0(wxEVT_AUI_PANECLOSE, wxFrameManagerEventHandler(func))
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#define EVT_AUI_RENDER(func) \
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wx__DECLARE_EVT0(wxEVT_AUI_RENDER, wxFrameManagerEventHandler(func))
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#else
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%constant wxEventType wxEVT_AUI_PANEBUTTON;
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%constant wxEventType wxEVT_AUI_PANECLOSE;
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%constant wxEventType wxEVT_AUI_RENDER;
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%pythoncode {
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EVT_AUI_PANEBUTTON = wx.PyEventBinder( wxEVT_AUI_PANEBUTTON )
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EVT_AUI_PANECLOSE = wx.PyEventBinder( wxEVT_AUI_PANECLOSE )
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EVT_AUI_RENDER = wx.PyEventBinder( wxEVT_AUI_RENDER )
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}
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#endif // SWIG
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@ -53,6 +53,7 @@ wxPaneInfo wxNullPaneInfo;
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wxDockInfo wxNullDockInfo;
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DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
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DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE)
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DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
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#ifdef __WXMAC__
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// a few defines to avoid nameclashes
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@ -376,6 +377,7 @@ static int PaneSortFunc(wxPaneInfo** p1, wxPaneInfo** p2)
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BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler)
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EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton)
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EVT_AUI_RENDER(wxFrameManager::OnRender)
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EVT_PAINT(wxFrameManager::OnPaint)
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EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground)
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EVT_SIZE(wxFrameManager::OnSize)
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@ -2842,12 +2844,14 @@ void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd)
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}
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}
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// Render() draws all of the pane captions, sashes,
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// OnRender() draws all of the pane captions, sashes,
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// backgrounds, captions, grippers, pane borders and buttons.
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// It renders the entire user interface.
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void wxFrameManager::Render(wxDC* dc)
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void wxFrameManager::OnRender(wxFrameManagerEvent& evt)
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{
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wxDC* dc = evt.GetDC();
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#ifdef __WXMAC__
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dc->Clear() ;
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#endif
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@ -2887,6 +2891,20 @@ void wxFrameManager::Render(wxDC* dc)
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}
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}
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// Render() fire a render event, which is normally handled by
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// wxFrameManager::OnRender(). This allows the render function to
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// be overridden via the render event. This can be useful for paintin
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// custom graphics in the main window. Default behavior can be
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// invoked in the overridden function by calling OnRender()
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void wxFrameManager::Render(wxDC* dc)
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{
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wxFrameManagerEvent e(wxEVT_AUI_RENDER);
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e.SetDC(dc);
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ProcessMgrEvent(e);
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}
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void wxFrameManager::Repaint(wxDC* dc)
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{
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#ifdef __WXMAC__
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