A few minor corrections.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24607 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Dimitri Schoolwerth 2003-11-19 20:11:26 +00:00
parent 1e1cc1ce95
commit 6b9a6d772b

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@ -1,11 +1,11 @@
Installing and compiling wxMac
============================================================
wxWindows 2.5 for Mac installation
----------------------------------
On MacOS X, you can download Apple's free developer tools (gcc
and associated headers and libraries, such as the Carbon API).
You can then use configure in a similar way to compiling
wxWindows on Linux, (or on Windows using MinGW or Cygwin). See
'Apple Developers Tools' below for more details on using
wxWindows on Linux (or on Windows using MinGW or Cygwin). See
'Apple Developer Tools' below for more details on using
configure.
To target on MacOS 8 or 9, you need to buy Metrowerks
@ -101,15 +101,15 @@ only for CodeWarrior 5.3 related projects):
- M5mcp2xml.applescript to convert CodeWarrior projects to xml files
- M5build.applescript to automatically build all samples/demos projects
Apple Developers Tools
----------------------
Apple Developer Tools
---------------------
As in all Unix projects, you need to do something like this under MacOS 10.1
with the Apple Developers Tools installed:
As in all Unix projects, you need to do something like this under MacOS X
with the Apple Developer Tools installed:
1) cd into the base dir
2) mkdir build
3) cd build
2) mkdir osx-build
3) cd osx-build
4) ../configure
5) make