Made geometry classes link.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8814 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling 2000-11-24 21:52:37 +00:00
parent cd79f7b0d9
commit 6c7873e1a5

View File

@ -13,7 +13,7 @@
#define _WX_GEOMETRY_H_
#ifdef __GNUG__
#pragma interface "geometry.h"
#pragma interface "geometry.cpp"
#endif
#include "wx/defs.h"
@ -262,93 +262,125 @@ inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n)
class WXDLLEXPORT wxRect2DDouble
{
public:
wxRect2DDouble() { m_x = m_y = m_width = m_height = 0 ; }
wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h) { m_x = x ; m_y = y ; m_width = w ; m_height = h ; }
wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight);
wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size);
wxRect2DDouble(const wxRect2DDouble& rect);
wxRect2DDouble()
{ m_x = m_y = m_width = m_height = 0 ; }
wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h)
{ m_x = x ; m_y = y ; m_width = w ; m_height = h ; }
/*
wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight);
wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size);
wxRect2DDouble(const wxRect2DDouble& rect);
*/
// single attribute accessors
inline wxPoint2DDouble GetPosition() { return wxPoint2DDouble(m_x, m_y); }
inline wxSize GetSize() { return wxSize(m_width, m_height); }
inline wxPoint2DDouble GetPosition()
{ return wxPoint2DDouble(m_x, m_y); }
inline wxSize GetSize()
{ return wxSize(m_width, m_height); }
// for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
// for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
// position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
inline wxDouble GetLeft() const { return m_x; }
inline void SetLeft( wxDouble n ) { m_width += m_x - n ; m_x = n ; }
inline void MoveLeftTo( wxDouble n ) { m_x = n ; }
inline wxDouble GetTop() const { return m_y; }
inline void SetTop( wxDouble n ) { m_height += m_y - n ; m_y = n ; }
inline void MoveTopTo( wxDouble n ) { m_y = n ; }
inline wxDouble GetBottom() const { return m_y + m_height; }
inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height) ;}
inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height ; }
inline wxDouble GetRight() const { return m_x + m_width; }
inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; }
inline void MoveRightTo( wxDouble n ) { m_x = n - m_width ; }
inline wxDouble GetLeft() const { return m_x; }
inline void SetLeft( wxDouble n ) { m_width += m_x - n ; m_x = n ; }
inline void MoveLeftTo( wxDouble n ) { m_x = n ; }
inline wxDouble GetTop() const { return m_y; }
inline void SetTop( wxDouble n ) { m_height += m_y - n ; m_y = n ; }
inline void MoveTopTo( wxDouble n ) { m_y = n ; }
inline wxDouble GetBottom() const { return m_y + m_height; }
inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height) ;}
inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height ; }
inline wxDouble GetRight() const { return m_x + m_width; }
inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; }
inline void MoveRightTo( wxDouble n ) { m_x = n - m_width ; }
inline wxPoint2DDouble GetLeftTop() const { return wxPoint2DDouble( m_x , m_y ) ; }
inline void SetLeftTop( const wxPoint2DDouble &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; }
inline void MoveLeftTopTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; }
inline wxPoint2DDouble GetLeftBottom() const { return wxPoint2DDouble( m_x , m_y + m_height ) ; }
inline void SetLeftBottom( const wxPoint2DDouble &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; }
inline void MoveLeftBottomTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; }
inline wxPoint2DDouble GetRightTop() const { return wxPoint2DDouble( m_x+m_width , m_y ) ; }
inline void SetRightTop( const wxPoint2DDouble &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; }
inline void MoveRightTopTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; }
inline wxPoint2DDouble GetRightBottom() const { return wxPoint2DDouble( m_x+m_width , m_y + m_height ) ; }
inline void SetRightBottom( const wxPoint2DDouble &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;}
inline void MoveRightBottomTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; }
inline wxPoint2DDouble GetCentre() const { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ) ; }
inline void SetCentre( const wxPoint2DDouble &pt ) { MoveCentreTo( pt ) ; } // since this is impossible without moving...
inline void MoveCentreTo( const wxPoint2DDouble &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; }
inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const
{ return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
inline wxPoint2DDouble GetLeftTop() const
{ return wxPoint2DDouble( m_x , m_y ) ; }
inline void SetLeftTop( const wxPoint2DDouble &pt )
{ m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; }
inline void MoveLeftTopTo( const wxPoint2DDouble &pt )
{ m_x = pt.m_x ; m_y = pt.m_y ; }
inline wxPoint2DDouble GetLeftBottom() const
{ return wxPoint2DDouble( m_x , m_y + m_height ) ; }
inline void SetLeftBottom( const wxPoint2DDouble &pt )
{ m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; }
inline void MoveLeftBottomTo( const wxPoint2DDouble &pt )
{ m_x = pt.m_x ; m_y = pt.m_y - m_height; }
inline wxPoint2DDouble GetRightTop() const
{ return wxPoint2DDouble( m_x+m_width , m_y ) ; }
inline void SetRightTop( const wxPoint2DDouble &pt )
{ m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; }
inline void MoveRightTopTo( const wxPoint2DDouble &pt )
{ m_x = pt.m_x - m_width ; m_y = pt.m_y ; }
inline wxPoint2DDouble GetRightBottom() const
{ return wxPoint2DDouble( m_x+m_width , m_y + m_height ) ; }
inline void SetRightBottom( const wxPoint2DDouble &pt )
{ m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;}
inline void MoveRightBottomTo( const wxPoint2DDouble &pt )
{ m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; }
inline wxPoint2DDouble GetCentre() const
{ return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ) ; }
inline void SetCentre( const wxPoint2DDouble &pt )
{ MoveCentreTo( pt ) ; } // since this is impossible without moving...
inline void MoveCentreTo( const wxPoint2DDouble &pt )
{ m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; }
inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const
{ return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; }
inline bool Contains( const wxPoint2DDouble &pt ) const
{ return GetOutcode( pt ) == wxInside ; }
inline bool Contains( const wxRect2DDouble &rect ) const
{ return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
inline bool Contains( const wxPoint2DDouble &pt ) const
{ return GetOutcode( pt ) == wxInside ; }
inline bool Contains( const wxRect2DDouble &rect ) const
{ return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; }
inline bool IsEmpty() const
{ return ( m_width <= 0 || m_height <= 0 ) ; }
inline bool HaveEqualSize( const wxRect2DDouble &rect ) const
{ return ( rect.m_width == m_width && rect.m_height == m_height ) ; }
inline bool IsEmpty() const
{ return ( m_width <= 0 || m_height <= 0 ) ; }
inline bool HaveEqualSize( const wxRect2DDouble &rect ) const
{ return ( rect.m_width == m_width && rect.m_height == m_height ) ; }
inline void Inset( wxDouble x , wxDouble y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; }
inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom )
{ m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;}
inline void Offset( const wxPoint2DDouble &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; }
void ConstrainTo( const wxRect2DDouble &rect ) ;
inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; }
inline void Inset( wxDouble x , wxDouble y )
{ m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; }
inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom )
{ m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;}
inline void Offset( const wxPoint2DDouble &pt )
{ m_x += pt.m_x ; m_y += pt.m_y ; }
void ConstrainTo( const wxRect2DDouble &rect );
inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor )
{ return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; }
static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ;
inline void Intersect( const wxRect2DDouble &otherRect ) { Intersect( *this , otherRect , this ) ; }
inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const { wxRect2DDouble result ; Intersect( *this , otherRect , &result) ; return result ; }
bool Intersects( const wxRect2DDouble &rect ) const ;
static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ;
inline void Intersect( const wxRect2DDouble &otherRect )
{ Intersect( *this , otherRect , this ) ; }
inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const
{ wxRect2DDouble result ; Intersect( *this , otherRect , &result) ; return result ; }
bool Intersects( const wxRect2DDouble &rect ) const ;
static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ;
void Union( const wxRect2DDouble &otherRect ) { Union( *this , otherRect , this ) ; }
void Union( const wxPoint2DDouble &pt ) ;
inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const { wxRect2DDouble result ; Union( *this , otherRect , &result) ; return result ; }
static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ;
void Union( const wxRect2DDouble &otherRect )
{ Union( *this , otherRect , this ) ; }
void Union( const wxPoint2DDouble &pt ) ;
inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const
{ wxRect2DDouble result ; Union( *this , otherRect , &result) ; return result ; }
inline void Scale( wxDouble f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;}
inline void Scale( wxInt32 num , wxInt32 denum )
{ m_x *= ((wxDouble)num)/((wxDouble)denum) ; m_y *= ((wxDouble)num)/((wxDouble)denum) ;
inline void Scale( wxDouble f )
{ m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;}
inline void Scale( wxInt32 num , wxInt32 denum )
{ m_x *= ((wxDouble)num)/((wxDouble)denum) ; m_y *= ((wxDouble)num)/((wxDouble)denum) ;
m_width *= ((wxDouble)num)/((wxDouble)denum) ; m_height *= ((wxDouble)num)/((wxDouble)denum) ;}
wxRect2DDouble& operator = (const wxRect2DDouble& rect);
bool operator == (const wxRect2DDouble& rect);
bool operator != (const wxRect2DDouble& rect);
/*
wxRect2DDouble& operator = (const wxRect2DDouble& rect);
bool operator == (const wxRect2DDouble& rect);
bool operator != (const wxRect2DDouble& rect);
*/
wxDouble m_x ;
wxDouble m_y ;
wxDouble m_width;
wxDouble m_height;
wxDouble m_x;
wxDouble m_y ;
wxDouble m_width;
wxDouble m_height;
};
class WXDLLEXPORT wxPoint2DInt