Mention modal dialogs in the wxWindow objects allocation guide.

The modal dialogs are an important exception to the usual rules of dealing
with wxWindow-derived objects so mention them here too.

Closes #12880.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66709 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2011-01-19 10:46:31 +00:00
parent 06f1b70464
commit 6e91eb1f76

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@ -199,8 +199,15 @@ the wxWidgets delayed deletion can take effect. This waits until idle time
(when all messages have been processed) to actually delete the window, to avoid
problems associated with the GUI sending events to deleted windows.
Don't create a window on the stack, because this will interfere with delayed
deletion.
In general wxWindow-derived objects should always be allocated on the heap
as wxWidgets will destroy them itself. The only, but important, exception to
this rule are the modal dialogs, i.e. wxDialog objects which are shown using
wxDialog::ShowModal() method. They may be allocated on the stack and, indeed,
usually are local variables to ensure that they are destroyed on scope exit as
wxWidgets does not destroy them unlike with all the other windows. So while it
is still possible to allocate modal dialogs on the heap, you should still
destroy or delete them explicitly in this case instead of relying on wxWidgets
doing it.
If you decide to allocate a C++ array of objects (such as wxBitmap) that may be
cleaned up by wxWidgets, make sure you delete the array explicitly before