Mention modal dialogs in the wxWindow objects allocation guide.
The modal dialogs are an important exception to the usual rules of dealing with wxWindow-derived objects so mention them here too. Closes #12880. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66709 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
parent
06f1b70464
commit
6e91eb1f76
@ -199,8 +199,15 @@ the wxWidgets delayed deletion can take effect. This waits until idle time
|
||||
(when all messages have been processed) to actually delete the window, to avoid
|
||||
problems associated with the GUI sending events to deleted windows.
|
||||
|
||||
Don't create a window on the stack, because this will interfere with delayed
|
||||
deletion.
|
||||
In general wxWindow-derived objects should always be allocated on the heap
|
||||
as wxWidgets will destroy them itself. The only, but important, exception to
|
||||
this rule are the modal dialogs, i.e. wxDialog objects which are shown using
|
||||
wxDialog::ShowModal() method. They may be allocated on the stack and, indeed,
|
||||
usually are local variables to ensure that they are destroyed on scope exit as
|
||||
wxWidgets does not destroy them unlike with all the other windows. So while it
|
||||
is still possible to allocate modal dialogs on the heap, you should still
|
||||
destroy or delete them explicitly in this case instead of relying on wxWidgets
|
||||
doing it.
|
||||
|
||||
If you decide to allocate a C++ array of objects (such as wxBitmap) that may be
|
||||
cleaned up by wxWidgets, make sure you delete the array explicitly before
|
||||
|
Loading…
Reference in New Issue
Block a user