Added wxImage::FloodFill file

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14901 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart 2002-04-02 09:15:26 +00:00
parent 68304caffe
commit 7011cf1390

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src/common/imagfill.cpp Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: imagfill.cpp
// Purpose: FloodFill for wxImage
// Author:
// RCS-ID: $Id$
// Copyright:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/defs.h"
#if wxUSE_IMAGE
#include "wx/image.h"
// DoFloodFill
// Fills with the colour extracted from fillBrush, starting at x,y until either
// a color different from the start pixel is reached (wxFLOOD_SURFACE)
// or fill color is reached (wxFLOOD_BORDER)
bool wxImage::MatchPixel(int x, int y, int w, int h, const wxColour & c)
{
if ((x<0)||(x>=w)||(y<0)||(y>=h)) return false;
unsigned char r = GetRed(x,y);
unsigned char g = GetGreen(x,y);
unsigned char b = GetBlue(x,y);
return c.Red() == r && c.Green() == g && c.Blue() == b ;
}
bool wxImage::MatchBoundaryPixel(int x, int y, int w, int h, const wxColour & fill, const wxColour & bound)
{
if ((x<0)||(x>=w)||(y<0)||(y>=h)) return TRUE;
unsigned char r = GetRed(x,y);
unsigned char g = GetGreen(x,y);
unsigned char b = GetBlue(x,y);
if ( fill.Red() == r && fill.Green() == g && fill.Blue() == b ) return TRUE;
if ( bound.Red() == r && bound.Green() == g && bound.Blue() == b ) return TRUE;
return FALSE ;
}
void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush,
const wxColour& testColour, int style /*=wxFLOOD_SURFACE */,
int LogicalFunction /*= wxCOPY, currently unused */)
{
/* A diamond flood-fill using a circular queue system.
Each pixel surrounding the current pixel is added to
the queue if it meets the criteria, then is retrieved in
its turn. Code originally based on http://www.drawit.co.nz/Developers.htm */
int width = GetWidth();
int height = GetHeight();
//Draw using a pen made from the current brush colour
//Potentially allows us to use patterned flood fills in future code
wxColour fillColour = fillBrush.GetColour();
unsigned char r = fillColour.Red();
unsigned char g = fillColour.Green();
unsigned char b = fillColour.Blue();
//initial test :
if (style == wxFLOOD_SURFACE)
{
//if wxFLOOD_SURFACE, if fill colour is same as required, we don't do anything
if ( GetRed(x,y) != r
|| GetGreen(x,y) != g
|| GetBlue (x,y) != b )
{
//prepare memory for queue
//queue save, start, read
size_t *qs, *qst, *qr;
//queue size (physical)
long qSz= height * width * 2;
qst = new size_t [qSz];
//temporary x and y locations
int xt, yt;
for (int i=0; i < qSz; i++)
qst[i] = 0;
// start queue
qs=qr=qst;
*qs=xt=x;
qs++;
*qs=yt=y;
qs++;
SetRGB(xt,yt,r,g,b);
//Main queue loop
while(qr!=qs)
{
//Add new members to queue
//Above current pixel
if(MatchPixel(xt,yt-1,width,height,testColour))
{
*qs=xt;
qs++;
*qs=yt-1;
qs++;
SetRGB(xt,yt-1,r,g,b);
//Loop back to beginning of queue
if(qs>=(qst+qSz)) qs=qst;
}
//Below current pixel
if(MatchPixel(xt,yt+1,width,height,testColour))
{
*qs=xt;
qs++;
*qs=yt+1;
qs++;
SetRGB(xt,yt+1,r,g,b);
if(qs>=(qst+qSz)) qs=qst;
}
//Left of current pixel
if(MatchPixel(xt-1,yt,width,height,testColour))
{
*qs=xt-1;
qs++;
*qs=yt;
qs++;
SetRGB(xt-1,yt,r,g,b);
if(qs>=(qst+qSz)) qs=qst;
}
//Right of current pixel
if(MatchPixel(xt+1,yt,width,height,testColour))
{
*qs=xt+1;
qs++;
*qs=yt;
qs++;
SetRGB(xt+1,yt,r,g,b);
if(qs>=(qst+qSz)) qs=qst;
}
//Retrieve current queue member
qr+=2;
//Loop back to the beginning
if(qr>=(qst+qSz)) qr=qst;
xt=*qr;
yt=*(qr+1);
//Go Back to beginning of loop
}
delete [] qst ;
}
}
else
{
//style is wxFLOOD_BORDER
// fill up to testColor border - if already testColour don't do anything
if ( GetRed(x,y) != testColour.Red()
|| GetGreen(x,y) != testColour.Green()
|| GetBlue(x,y) != testColour.Blue() )
{
//prepare memory for queue
//queue save, start, read
size_t *qs, *qst, *qr;
//queue size (physical)
long qSz= height * width * 2;
qst = new size_t [qSz];
//temporary x and y locations
int xt, yt;
for (int i=0; i < qSz; i++)
qst[i] = 0;
// start queue
qs=qr=qst;
*qs=xt=x;
qs++;
*qs=yt=y;
qs++;
SetRGB(xt,yt,r,g,b);
//Main queue loop
while(qr!=qs)
{
//Add new members to queue
//Above current pixel
if(!MatchBoundaryPixel(xt,yt-1,width,height,fillColour,testColour))
{
*qs=xt;
qs++;
*qs=yt-1;
qs++;
SetRGB(xt,yt-1,r,g,b);
//Loop back to beginning of queue
if(qs>=(qst+qSz)) qs=qst;
}
//Below current pixel
if(!MatchBoundaryPixel(xt,yt+1,width,height,fillColour,testColour))
{
*qs=xt;
qs++;
*qs=yt+1;
qs++;
SetRGB(xt,yt+1,r,g,b);
if(qs>=(qst+qSz)) qs=qst;
}
//Left of current pixel
if(!MatchBoundaryPixel(xt-1,yt,width,height,fillColour,testColour))
{
*qs=xt-1;
qs++;
*qs=yt;
qs++;
SetRGB(xt-1,yt,r,g,b);
if(qs>=(qst+qSz)) qs=qst;
}
//Right of current pixel
if(!MatchBoundaryPixel(xt+1,yt,width,height,fillColour,testColour))
{
*qs=xt+1;
qs++;
*qs=yt;
qs++;
SetRGB(xt+1,yt,r,g,b);
if(qs>=(qst+qSz)) qs=qst;
}
//Retrieve current queue member
qr+=2;
//Loop back to the beginning
if(qr>=(qst+qSz)) qr=qst;
xt=*qr;
yt=*(qr+1);
//Go Back to beginning of loop
}
delete [] qst ;
}
}
//all done,
}
#endif // wxUSE_IMAGE