adapted to new APIs for threads and floodfilling
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14912 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -652,8 +652,6 @@ void wxDC::SetLogicalFunction( int function )
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void wxDC::DoFloodFill( wxCoord x, wxCoord y, const wxColour& col,
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int style )
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{
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}
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if (GetBrush().GetStyle() == wxTRANSPARENT)
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{
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wxLogDebug(wxT("In FloodFill, Current Brush is transparent, no filling done"));
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@ -676,12 +674,15 @@ void wxDC::DoFloodFill( wxCoord x, wxCoord y, const wxColour& col,
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memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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wxImage image(bitmap);
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wxImage image = bitmap.ConvertToImage() ;
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image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
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bitmap = wxBitmap(image);
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memdc.SelectObject(bitmap);
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this->Blit(0, 0, width, height, &memdc, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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}
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bool wxDC::DoGetPixel( wxCoord x, wxCoord y, wxColour *col ) const
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{
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wxCHECK_MSG( Ok(), false, wxT("wxDC::DoGetPixel Invalid DC") );
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@ -205,7 +205,7 @@ wxMutexError wxMutex::Unlock()
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class wxConditionInternal
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{
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public:
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wxConditionInternal()
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wxConditionInternal(wxMutex& mutex) : m_mutex(mutex)
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{
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m_excessSignals = 0 ;
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}
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@ -247,11 +247,12 @@ public:
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wxArrayLong m_waiters ;
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wxInt32 m_excessSignals ;
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wxMutex& m_mutex;
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};
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wxCondition::wxCondition()
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wxCondition::wxCondition(wxMutex& mutex)
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{
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m_internal = new wxConditionInternal;
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m_internal = new wxConditionInternal(mutex);
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}
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wxCondition::~wxCondition()
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@ -264,10 +265,9 @@ void wxCondition::Wait()
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(void)m_internal->Wait(0xFFFFFFFFL);
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}
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bool wxCondition::Wait(unsigned long sec,
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unsigned long nsec)
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bool wxCondition::Wait(unsigned long timeout_millis)
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{
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return m_internal->Wait(sec*1000 + nsec/1000000);
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return m_internal->Wait(timeout_millis);
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}
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void wxCondition::Signal()
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@ -652,8 +652,6 @@ void wxDC::SetLogicalFunction( int function )
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void wxDC::DoFloodFill( wxCoord x, wxCoord y, const wxColour& col,
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int style )
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{
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}
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if (GetBrush().GetStyle() == wxTRANSPARENT)
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{
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wxLogDebug(wxT("In FloodFill, Current Brush is transparent, no filling done"));
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@ -676,12 +674,15 @@ void wxDC::DoFloodFill( wxCoord x, wxCoord y, const wxColour& col,
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memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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wxImage image(bitmap);
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wxImage image = bitmap.ConvertToImage() ;
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image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
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bitmap = wxBitmap(image);
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memdc.SelectObject(bitmap);
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this->Blit(0, 0, width, height, &memdc, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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}
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bool wxDC::DoGetPixel( wxCoord x, wxCoord y, wxColour *col ) const
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{
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wxCHECK_MSG( Ok(), false, wxT("wxDC::DoGetPixel Invalid DC") );
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@ -205,7 +205,7 @@ wxMutexError wxMutex::Unlock()
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class wxConditionInternal
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{
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public:
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wxConditionInternal()
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wxConditionInternal(wxMutex& mutex) : m_mutex(mutex)
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{
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m_excessSignals = 0 ;
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}
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@ -247,11 +247,12 @@ public:
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wxArrayLong m_waiters ;
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wxInt32 m_excessSignals ;
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wxMutex& m_mutex;
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};
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wxCondition::wxCondition()
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wxCondition::wxCondition(wxMutex& mutex)
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{
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m_internal = new wxConditionInternal;
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m_internal = new wxConditionInternal(mutex);
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}
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wxCondition::~wxCondition()
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@ -264,10 +265,9 @@ void wxCondition::Wait()
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(void)m_internal->Wait(0xFFFFFFFFL);
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}
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bool wxCondition::Wait(unsigned long sec,
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unsigned long nsec)
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bool wxCondition::Wait(unsigned long timeout_millis)
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{
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return m_internal->Wait(sec*1000 + nsec/1000000);
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return m_internal->Wait(timeout_millis);
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}
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void wxCondition::Signal()
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