fix window rectangle computation in Centre(wxCENTER_ON_SCREEN)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53617 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -273,8 +273,11 @@ void wxTopLevelWindowBase::DoCentre(int dir)
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if((rectParent == rectDisplay) && IsMaximized())
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return;
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if ( !(dir & wxBOTH) )
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dir |= wxBOTH; // if neither is specified, center in both directions
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// the new window rect candidate
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wxRect rect = GetRect().CentreIn(rectParent, dir);
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wxRect rect = GetRect().CentreIn(rectParent, dir & ~wxCENTRE_ON_SCREEN);
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// we don't want to place the window off screen if Centre() is called as
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// this is (almost?) never wanted and it would be very difficult to prevent
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