DECLARE_WXCOCOA_OBJC_CLASS now declares types as struct objc_object* so that
they are exactly the same type for C++ and Objective-C++ code. This allows them to be used as arguments to functions, especially virtuals, because the C++ name mangling will be the same. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20162 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1898,17 +1898,13 @@ typedef ControlHandle WXWidget;
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#ifdef __WXCOCOA__
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#if defined(__OBJC__)
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#include <objc/objc.h>
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#define DECLARE_WXCOCOA_OBJC_CLASS(klass) \
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@class klass; typedef klass *WX_##klass
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#elif defined(wxI_LIKE_OBJC_ID)
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#define DECLARE_WXCOCOA_OBJC_CLASS(klass) \
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typedef id WX_##klass
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#else // the goal is to get rid of this secion at some time!
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#define DECLARE_WXCOCOA_OBJC_CLASS(klass) \
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typedef void *WX_##klass
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#endif
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// NOTE: typedef struct objc_object *id;
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// IOW, we're declaring these using the id type without using that name,
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// since "id" is used extensively not only within wxWindows itself, but
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// also in wxWindows application code. The following works fine when
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// compiling C++ code, and works without typesafety for Obj-C++ code
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#define DECLARE_WXCOCOA_OBJC_CLASS(klass) \
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typedef struct objc_object *WX_##klass
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DECLARE_WXCOCOA_OBJC_CLASS(NSApplication);
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DECLARE_WXCOCOA_OBJC_CLASS(NSBox);
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