First batch of work for new wxGrid docs.
Very incomplete - still lots to do but will commit more next week. Please don't edit yet without letting me know via the list. - Michael git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7799 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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\input glcanvas.tex
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\input valgen.tex
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\input grid.tex
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\input gridattr.tex
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\input gridedit.tex
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\input gridrend.tex
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\input gridwork.tex
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\input gridtbl.tex
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\input gridsizr.tex
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\input hash.tex
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\input helpinst.tex
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\section{wxGrid classes overview}\label{gridoverview}
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wxGrid is a class for displaying and editing tabular information.
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Classes: \helpref{wxGrid}{wxgrid}
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To use wxGrid, include the wxgrid.h header file and link with the
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wxGrid library. Create a wxGrid object, or, if you need to override
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some default behaviour, create an object of a class derived from wxGrid.
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You need to call CreateGrid before there are any cells in the grid.
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\subsection{Introduction}
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wxGrid and its related classes are used for displaying and editing tabular data.
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All row and column positions start from zero, and dimensions are in pixels.
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If you make changes to row or column dimensions, call UpdateDimensions and
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then AdjustScrollbars. If you make changes to the grid appearance (such as
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a change of cell background colour or font), call Refresh for the changes
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to be shown.
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\subsection{Example}
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The following fragment is taken from the file samples/grid/test.cpp. Note the
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call to UpdateDimensions, which is required if the application
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has changed any dimensions such as column width or row height.
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You may also need to call AdjustScrollbars. In this case, AdjustScrollbars
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isn't necessary because it will be called by wxGrid::OnSize which is invoked
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when the window is first displayed.
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\subsection{Getting started: a simple example}
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For simple applications you need only refer to the wxGrid class in your
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code. This example shows how you might create a grid in a frame or
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dialog constructor and illustrates some of the formatting functions.
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\begin{verbatim}
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// Make a grid
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frame->grid = new wxGrid(frame, 0, 0, 400, 400);
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frame->grid->CreateGrid(10, 8);
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frame->grid->SetColumnWidth(3, 200);
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frame->grid->SetRowHeight(4, 45);
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frame->grid->SetCellValue("First cell", 0, 0);
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frame->grid->SetCellValue("Another cell", 1, 1);
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frame->grid->SetCellValue("Yet another cell", 2, 2);
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frame->grid->SetCellTextFont(wxTheFontList->FindOrCreateFont(12, wxROMAN, wxITALIC, wxNORMAL), 0, 0);
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frame->grid->SetCellTextColour(*wxRED, 1, 1);
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frame->grid->SetCellBackgroundColour(*wxCYAN, 2, 2);
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frame->grid->UpdateDimensions();
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// Create a wxGrid object
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grid = new wxGrid( this,
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-1,
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wxPoint( 0, 0 ),
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wxSize( 400, 300 ) );
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// Then we call CreateGrid to set the dimensions of the grid
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// (100 rows and 10 columns in this example)
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grid->CreateGrid( 100, 10 );
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// We can set the sizes of individual rows and columns
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// in pixels
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grid->SetRowSize( 0, 60 );
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grid->SetColSize( 0, 120 );
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// And set grid cell contents as strings
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grid->SetCellValue( 0, 0, "wxGrid is good" );
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// We can specify that some cells are read-only
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grid->SetCellValue( 0, 3, "This is read-only" );
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grid->SetReadOnly( 0, 3 );
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// Colours can be specified for grid cell contents
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grid->SetCellValue(3, 3, "green on grey");
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grid->SetCellTextColour(3, 3, *wxGREEN);
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grid->SetCellBackgroundColour(3, 3, *wxLIGHT_GREY);
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// We can specify the some cells will store numeric
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// values rather than strings. Here we set grid column 5
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// to hold floating point values displayed with width of 6
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// and precision of 2
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grid->SetColFormatFloat(5, 6, 2);
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grid->SetCellValue(0, 6, "3.1415");
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\end{verbatim}
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\subsection{A more complex example}
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Yet to be written
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\subsection{How the wxGrid classes relate to each other}
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Yet to be written
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\subsection{Keyboard and mouse actions}
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Yet to be written
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@ -1,5 +1,5 @@
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[OPTIONS]
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BMROOT=d:\wx2\wxWind~1\docs/latex/wx ; Assume that bitmaps are where the source is
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BMROOT=. ; Assume that bitmaps are where the source is
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TITLE=wxWindows Manual
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CONTENTS=Contents
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COMPRESS=HIGH
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