don't create a subsurface in wxClientDC unless necessary
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41046 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -42,12 +42,11 @@
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IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
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wxWindowDC::wxWindowDC(wxWindow *win)
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: wxDC(win ? win->GetDfbSurface() : NULL)
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{
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InitForWin(win);
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InitForWin(win, NULL);
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}
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void wxWindowDC::InitForWin(wxWindow *win)
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void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
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{
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wxCHECK_RET( win, _T("invalid window") );
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@ -55,7 +54,6 @@ void wxWindowDC::InitForWin(wxWindow *win)
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// is not visible and in that case, a) ignore any drawing actions
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// and b) provide dummy surface that can still be used to get
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// information (e.g. text extents):
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wxWindow *w = win;
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for ( wxWindow *w = win; w; w = w->GetParent() )
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{
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// painting on hidden TLW when non-TLW windows are shown is OK,
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@ -67,8 +65,36 @@ void wxWindowDC::InitForWin(wxWindow *win)
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_T("painting on hidden window not implemented yet") );
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}
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// check if the rectangle covers full window and so is not needed:
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if ( rect && *rect == wxRect(win->GetSize()) )
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rect = NULL;
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// obtain the surface used for painting:
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wxIDirectFBSurfacePtr surface;
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if ( !rect )
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{
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wxCHECK_RET( win->GetSize().x > 0 && win->GetSize().y > 0,
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_T("window has invalid size") );
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surface = win->GetDfbSurface();
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}
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else
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{
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wxCHECK_RET( !rect || !rect->IsEmpty(), _T("invalid rectangle") );
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DFBRectangle dfbrect = { rect->x, rect->y, rect->width, rect->height };
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surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
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}
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if ( !surface )
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return;
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Init(surface);
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SetFont(win->GetFont());
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// offset coordinates to account for subsurface's origin coordinates:
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if ( rect )
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SetDeviceOrigin(rect->x, rect->y);
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}
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//-----------------------------------------------------------------------------
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@ -80,18 +106,7 @@ wxClientDCBase::wxClientDCBase(wxWindow *win)
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wxCHECK_RET( win, _T("invalid window") );
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wxRect rect = win->GetClientRect();
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DFBRectangle dfbrect = { rect.x, rect.y, rect.width, rect.height };
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wxIDirectFBSurfacePtr subsurf(
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win->GetDfbSurface()->GetSubSurface(&dfbrect));
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if ( !subsurf )
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return;
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Init(subsurf);
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InitForWin(win);
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// offset coordinates to account for subsurface's origin coordinates:
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SetDeviceOrigin(rect.x, rect.y);
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InitForWin(win, &rect);
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}
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//-----------------------------------------------------------------------------
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