don't use socket function when wxUSE_SOCKETS==0

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15103 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2002-04-11 19:11:12 +00:00
parent 6e406d3c7b
commit 79180098d8

View File

@ -178,6 +178,11 @@ bool wxGetFullHostName(wxChar *buf, int maxSize)
{
#if defined(__WIN32__) && !defined(__TWIN32__) && !defined(__WXMICROWIN__) && ! (defined(__GNUWIN32__) && !defined(__MINGW32__))
// TODO should use GetComputerNameEx() when available
// the idea is that if someone had set wxUSE_SOCKETS to 0 the code
// shouldn't use winsock.dll (a.k.a. ws2_32.dll) at all so only use this
// code if we link with it anyhow
#if wxUSE_SOCKETS
WSADATA wsa;
if ( WSAStartup(MAKEWORD(1, 1), &wsa) == 0 )
{
@ -206,13 +211,15 @@ bool wxGetFullHostName(wxChar *buf, int maxSize)
WSACleanup();
if ( !!host )
if ( !host.empty() )
{
wxStrncpy(buf, host, maxSize);
return TRUE;
}
}
#endif // wxUSE_SOCKETS
#endif // Win32
return wxGetHostName(buf, maxSize);